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Found 3 results

  1. EDIT: nevermind! I figured out what was wrong! A) The reason the krane output was bugged is because some of the textures were used for more than one frame and it didn't realize this so it exported them with weird names and the build didn't reuse anything. I was able to fix this by duplicating some frames in the scml in notepad++. (I ended up duplicating the textures instead later, just for future uses) B) The BUILD animation in the scml has to have only a single frame in order for the anim to not override the normal ingame anim. Once I fixed that it started using the frames properly. (it was also possible to just delete anim.bin from the zip file that was output but having to do that every time I recompiled would be tedious.) Since it doesn't seem like there's any other resources for this problem, I'll be posting a template axe for future modders who have trouble with this once I'm done working on it. ORIGINAL POST: I'm trying to make a custom axe. I followed the "handslot item from scratch" tutorial and it worked pretty well for my spear, but it doesn't explain how to do anything that has more than one frame in its movements. I tried decompiling the axe build into an scml project with krane to look at it, and while it did get the symbols out, the output seemed to be pretty buggy in terms of build data. When I tried copying the data from that (pivot points etc) from that into the custom build to see if it worked, it did animate but they were in the wrong order and not all the frames were showing properly. I haven't been able to find any templates for axes, I'm not personally aware of any mods that add axes with custom graphics, and I've only see one other question about this problem which went unanswered. So basically I'm wondering whether anyone could tell me how to get a custom axe that actually looks right. (I've attached the swap anim so people can look at it. It's using the normal axe frames right now, I wanna get the anim to work before I start making the textures)
  2. Hello, I've been working on a Shadow Wilson mod for a few days and everything seems to be in order, except for the custom axe I'm trying to make. I made a recipe for it and placed the recipe in the game, but the image for the axe won't show up in game and when you try to create the item it just takes your ingredients and the log notes that it can't find the prefab for the item. The game boots up just fine and the long configuration text from the mod tools at boot-up doesn't show any errors. I've included a .zip for the mod but if you need individual files instead let me know. Help would really be appreciated! shadowwilson dst.zip
  3. This thread has been edited! If I can get a mod to change the title, then it'll be all set. ~~ Welcome to ~~ Kai and Cuttlefish's ~~ Art Thread ~~ Fanart, doodles, original characters, &c. by a team of two cheeky roommates. Expect a lot of Chester, and please, enjoy your stay!----------------------------------------------- (original few posts, from a couple months ago--) So without further ado, here is my first completed piece. It depicts everyone's favourite gentleman scientist, and it looks like he's craving some bacon... Pigmen are suspicious for good reason. I have a couple more drawings in the works; I may post them if I get the time to finish!