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Found 6 results

  1. Completely disregard my last thread as I kinda came across a solution for it, yet it isn't working. I tried to manually download the auto-compiler Klei provided as there isn't one in my Tools folder, yet the instructions weren't that clear and I couldn't figure out how to do it. This is the one thing that is stopping me from creating the player model, as I'm trying to make a custom model but don't want to draw it out yet if it means I lose all of the files trying to compile it together. I've spent about 11 hours trying to get the entire mod to work but it hasn't been working. I've had to keep restarting because of crash logs /because/ of the fail of auto-compile. Apparently DST can compile the mod together without any auto-compile but I haven't found this reliable as it doesn't seem to be working (been told to delete all/most of the files apart from the .png ones and that it will auto-compile itself, this is not working). Also know that it's possible to have someone with a Windows computer compile it for you, but I don't have access to a Windows computer. Spriter won't work on my Mac either, yet I've also been told that it isn't compulsory to have this, it's just there to see how the models look with all the pieces together. I've got as far as editing the .lua files and that's working perfectly fine, the game runs and everything with all the values changed, but I've left everything as 'esctemplate' instead of changing it to my character's name because I had troubles with that before. Is there a way to manually compile all of the textures together, or at least an alternative to auto-compiler that I could use for Mac (a step guide would probably help a lot aha). For reference I'm using the DST Player Model Template and have only changed my name, perks, voice and health/sanity/hunger and combat multiplier. I can provide more information if that's needed, ^ Linked image is what is inside my Mod Tools folder.
  2. Hi all, I'm not sure why this is happening as it worked normally before. Like the title says, when I open the game or manually try running it from the .exe file it will flash on my screen as if it was intending to open but chose to close right away. I tried reinstalling the mod tools and reinstalling just the autocompiler itself. The program is not running as in the background when I check task manager each time, so I am genuinely confused :\
  3. I took "water_meter_player.zip" and changed the water drop png file to a png of a mug (I did not mess with the animation at all). Here is that file I then use autocompiler and the animation gets messed up. Here is the messed up file Happens everytime I autocompile. Help.
  4. Hello! I am very new to modding the game, so as suggested I started by editing an existing mod. My goal was to exchange the existing art, which by reading up tutorials worked out fine so far. Now I got stuck converting a very simple animation from a spriter project (.scml file) to the required .zip file. As stated in several tutorials there is an "autocompiler" that will run and convert my project when the game is started. However there seems to be a problem with that. When the game starts or the autocompiler is run manually the following errors pop up: The first few errors seem to appear because of the ' in the folder structure... But since this is done by Steam, I suppose that other players and modders for whom the autocompiler works will have the same situation. When I run the scml.exe manually only the "Unable to find python!" error occurs, which seems to be the culprit for my problem: Even though I thought this to be a weird idea, I installed python for Windows and setup the PATH variable to recognize 'py' as well as 'python' as commands. That didn't help. I'm currently out of ideas about how to proceed... Did anyone else have this problem? Neither Google nor a forum search resulted in anything useful. System-Info: I'm greatful for any suggestions! Thanks, bLind EDIT 1: EDIT 2:
  5. I'm trying to create a character but my mod tools didn't come with the files: png.exe; scml.exe Everytime I try to run autocompiler, prompt open and spams some lines saying that png.exe is missing and close quickly Note: My mod tools are the latest Steam version and I tried uninstalling and reinstalling Printscreen: (in portuguese)
  6. Hello everybody, just a quick heads up on some of the changes that recently went in with the modding tools: Mod Uploader: - Fixed a crash when uploading to the workshop: files and directories with names starting with a "." should not be uploaded. - Added an "Upload Redundant Files" option. After being compiled certain files don't need to be uploaded. The redundant file formats are: "png", "jpg", "jpeg", "gif", "bmp", "fla", "scml", "mp3", "wav", make sure this option is checked if you still want to upload these files. Autocompiler: - Whenever a mod failed to compile the autocompiler would stop working and not go through the remaining mods on the list. That has been fixed and the change should be included in the GitHub repository in the next few days. If anyone has any questions or concerns, just let me know.
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