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Hello fellow modders and DST players, I decided to post another thread with multiple specific questions instead of posting multiple threads with single and/or wide topics. This thread's goal is to find out how to design the various attributes of my mod character and its class items. Below I will post the character mod, its description and questions relating to the programming/technical side of the character and its items. (Note: Currently the only digital assets used are the ones from the extended character template, a wand item example and More weapons and Magic mod. These assets are temporary placeholders until I can hire a graphic artist, once mod complications are fixed.) -----Character Description----- Name: Gwen, The Faithful Health: 150 Hunger: 125 Sanity: 125 Has been here before Can craft Night tools by default. (Axe, Pickaxe, Shovel, hammer, pitchfork!) (Machete for SW?) Can craft Rickidy Staff by default. Knows first science tech level by default. Knows first magic tech level by default. Cooks in half the time. Picks things in half the time. Social and talkative Gains sanity when nearby a player, non-cumulative. (Removed to balance healing staff sanity regeneration.) Positive sanity aura for nearby players. Once every 15 seconds you emote, heal 1 HP to yourself and nearby players. Starting items Starts with a Rickidy Staff. Starts with a Night Axe. Starts with a Night Pickaxe. Starts with a Night Shovel. -----Item Details----- Rickidy Staff, details: The staff functions as a walking cane. While held provides +2 sanity/min. Is able to cast both healing/resurrection spells at a cost. Non-Walking Cane functions only work for Gwen. Night Tools, details: (Note: Each tool spends 2 sanity per complete chopping, mining, digging, pitching, or smashing action.) Don't have durability. Uses sanity per partial action or attack. The amount of sanity is the fraction from the following. [2 / # of partial actions] or [2 per attack] If you have no sanity, costs nothing to use. -----Questions----- How do I make a tool use sanity on actions, including chopping and attacking for example? Complete How do I make a dapperness (Sanity gain) effect only work on a specific character (prefab) while using/owner of an item? Complete How do I make a character know the first level of the magic tree by default? Complete How do I make a character pick things in half the time? Complete How do I make a character cook things in half the time? Complete How do I make the chat emote heal ability? I'll update this list if I have any more questions. I'd be extremely grateful if someone can answer these questions. I'll update the main post to state which questions have been answered. Hopefully these questions will help with your own mod character or item, as a useful reference. Gwen The Faithful.zip client_log.txt