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Oxygen Not Included

Found 2 results

  1. I would like some help to make an area of effect attack that a character can use on a key press which deals knock back and 15 damage. I thinking of making it take some hunger maybe around 10 with a 20 second cool down. I would want it to use an animation. I'm thinking of using the wormhole exiting animation. I can upload the character's .lua if needed.
  2. So I'm still figuring out the mechanics of this game and I was hoping to get some kind of insight as to why characters lock onto walls so often. Is there some way to turn off this feature? I can't tell you how many times I have destroyed a section of wall trying to kill an enemy. I don't even really have to be that close to the wall. I have actually seen my character ignore an enemy right in front of her to go hit the wall half a screen away! I used to have issues with characters locking on to all sorts of things I was not aiming at without me noticing and then wondering why I couldn't hit something around me, but I finally figured out you can turn off the target locking feature which helped me not die from being locked onto the wrong thing, but I still have issues with walls. If anyone knows, I'd love to hear: A) Why is "attack" an option for your base walls to begin with? and B) Is there anyway to remove that as an attackable object? I know you need to be able to destroy walls for all types of reasons, but it would be helpful if maybe destroying a wall required a hammer while all other weapons would simply not give you an attack option for them. Is there any reason I'm not thinking of that Klei has "attack" as an automatic response to being near a wall? Thanks!