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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

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Found 2 results

  1. This entry is not going to ask why my graphics are being spazzy, or how to unlock a certain item, but I'm wondering if someone who has something to do with the creation of this game could give me some answers. I feel the need to know some background information about a character before I get into a game. And all the games I've ever really played have an intro, which usually explains the game or whats going on, and Don't Starve does not. I get attached to some of the characters I play with and I feel like I can't get attached to Willow or Wilson, because I know nothing about them. (Aside from knowing he's a scientist that can grow a beard.) Thats nice to know, but I want to know so much more. When you start the game you get an screen with a few options, then a few more, and then your thrown into the game knowing nothing more than that some guy named Maxwell thinks you need to find some food. And maybe thats how the creators want it, they want you to feel like the charcter, completely cluless about your surroundings and situation. I just wish the characters had more of a bio. Or something that tells you whats happening. So here are some qustions I would like answered. - Who is Maxwell and why is he special? - Why did Maxwell put you here and not someone else? - Is this island hell or pugatory? - Is Maxwell **** or some demon that controls the island?If anyone agrees that its too vague please comment and give your opinion on my questions. And if you wonder other things please share. And if someone could tell me I would love to know.
  2. Bug Submission Please choose a category [Exploit] Platform [*]Steam Version Number 72968 Issue title Infinite Meat & Hound Pathing Steps to reproduce Get a stack of meat. Let it go stale or spoiled. Rapidly try to combine it with a fresh piece of meat and it will refresh both stacks to nearly full green. Hounds don't apply pathing correctly when trying to gather meat on the ground. Describe your issue Instead of taking an average, meat that is rapidly combined with a spoiling stack will continue to refresh itself. It would seem to need to be a full stack for this process to be able to work as an exploit instead of simply applying the average. Hounds still have pathing issues when meat is placed on the ground and they spawn in for attack.