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Showing results for tags 'announcement'.
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Version 1.2.3
14 downloads
Chat Announcements Version 1.2.3, Workshop ID 2594707725 Announce (boss) monster and player deaths on a server and/or Discord. Highly configurable. Features and Usage Have boss monster and player deaths announced as a server broadcast, and in a Discord server channel, optionally with a location (Overworld or Caves) and in-game time of death. Player deaths are credited to most recent attacker within the last 5 seconds, even if dying by fire, cold, over-aging, etc. No, PvP assists or "most damage dealt" is not implemented. Yet. Setup a Discord Webhook once with CASetDiscordURL("<URL>") in remote console on each shard (i. e. all running overworlds and caves), use CATest() to test, CAStatus() to view current settings. These monster deaths are currently announced, unless disabled in the config: Ancient Fuelweaver, Atrium/Forest Stalker Ancient Guardian Antlion Bearger Bee Queen Celestial Champion, all phases Crab King Deerclops Dragonfly Ewecus Eye of Terror Klaus Koalefant (Summer/Winter) Krampus Lord of the Fruit Flies MacTusk Malbatross Moose/Goose Retinazor (Twin of Terror) Shadow Chesspieces (rook, bishop, knight) Spazmatism (Twin of Terror) Spider Queen Toadstool, Misery Toadstool Treeguard variants Warg Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue. Also available on the Steam Workshop with ID 2594707725.-
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A couple questions regarding item usage and how to program sounds. I want to know how to have a character announce speech when done using an item on either themselves or another player (both instances specified and not shared). I also want to know how to script a sound to play when an item is being used and/or after it's been used.
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All right @rezecib here is the coding as promised and how it is with my mod along with small screenshots to show where stuff is located. Ignore the text being gibberish I had simply wanted to make sure it was reading the things I wrote. My modmain.lua coding with the modimport bolded The announcestrings.lua file that is placed underneath my character's speech files An image of where the file is located which is in the scripts folder of the mod
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