Search the Community
Showing results for tags 'analysis'.
-
I love the game and it's been a blast so far but it's getting boring in the end game so I can't wait for future updates and see what you've come up with! Here are some suggestions which I'm sure some have already been mentioned, but here goes: Hide UI Functionality I would be more immersed in the game (and see more of the surrounding area) if there was a way to hide the building menu bar on the left and the lower inventory bar with a simple push of a button. Custom Keyboard Settings Not that important, but this would be useful for players that like to play with their own setup and change the keyboard buttons and what they do. Maybe even custom Mouse settings? Breakdown Machine Occasionally I have built Cut Stone, Boards and Rope and then suddenly have a need for Rocks, Logs or Grass so if there was a machine that would break down these things back to their original form (maybe lose -1 material, so you only get 2 Rocks back from a Cut Stone etc.) - that would be pretty convenient. Giant Evergreen Boss Make them drop something unique! After an epic battle with it I only got some logs which wasn't worth the fight, honestly. If they'd drop an amulet or a Logsuit or a special weapon, it would be much more worth it going after them and searching them. Rock Golem Similar to Giant Evergreens, maybe some Rocks could spawn a Giant Rock Golem that's even harder to kill and it would drop lots of rocks & gold nuggets. More Hounds! I'm at day 70+ and I rarely get more than 4-5 hounds and they're easy to kill, since they come 1 by 1. Maybe if more of them spawned the further you got in the game, that would make surviving their attacks a priority. Larger World 9-12 islands is not enough to satisfy the need to explore and find new areas.
- 1 reply
-
- analysis
- discoveries
-
(and 2 more)
Tagged with:
-
Welcome! I'm new to this community, and Don't Starve as well, so I hope you guys give me a warm welcome Now, I've been noticing things here and there about Don't Starve in my amazing 3 hours of game-play (yeah, I know, quite a lot), and I decided I should make a thread of this for those people who don't know this. I forgot most of the things, but I have here my first thing to tell you guys about, which will be my starting point. be sure to check in regularly to see new things I've discovered/strategy's of survival I wish to share. If you wish to put in your two-bits of what you're discovered, simply post below and I'll add it in after verifying. --- General Killing: It appears that most Hostile creatures have an attacking animation which allows you to hit them right after it (as they recover themselves). Just repeat this process: run, let them catch up, dodge the attack and hit them. --- Hostile Tallbird (with it's egg): [ATTACH=CONFIG]611[/ATTACH] - Defined as a "mother" in my view. - It will attack you if you go within a certain radius of the egg, but otherwise leaves you alone. - If you take the egg, it will chase you endlessly until an unknown time. It appears the time may be indefinite, and dropping the egg doesn’t help. Perhaps place the egg back in the nest? - Once night comes, it'll cover and protect its egg. If attacked in this state, it'll revert back to its "mother" status and fight you until you move far enough away. If you attack it at night, and move far enough away for it to stop attacking you, it’ll become “lost” as such and retreat into itself at whatever position it was at. Stealing the egg: To steal the egg, I believe you should wait until nightfall, hit it with your torch to lead it away and go around it to take the egg. Do not, I repeat DO NOT, go near the bird again. Go in the opposite direction, otherwise it’ll sense you hold the egg and chase after you endlessly. This is not such a good thing at night (it’s how I died). Killing the bird: Same as general killing.
-
- analysis
- discoveries
-
(and 2 more)
Tagged with: