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There are useful sources for the resources needed for the various food types in the game, but nothing relating to the labor costs of them. So I made my own spreadsheet trying to roughly estimate how much each food source costs in dupe labor to feed your colony. This is only looking at foods that are made exclusively with crops. Also not including pickled meal, since it doesn't change the Kcal of the meal lice, just gives it a longer shelf life. Firstly, for those who don't know it takes 10 seconds for a skill 0 dupe to harvest a plant and 45 seconds for a skill 0 dupe to cook a meal. Extra time has been added to each of these to try and account for travel times for the jobs. Second, while each increase in agriculture and cooking skill gives a work speed increase of 5%, which means at skill 20 it takes them half the time to finish the job, the information here assumes that all jobs are done with skill 0 dupes. That said, it is worth noting that no dupe will ever be able to cook on a grill or oven without at least +2 cooking skill and over time everything will get more efficient as your dupes gain athletics skill. Plants that require fertilization will have a dupe come by every 3 cycles to deliver 3 cycles worth of fertilization to the plant. It only takes the dupe a couple seconds to pick up and drop off the fertilization, but usually there's some travel time involved and dupes will pick up enough to fertilize several plants at once so it's estimated to have an average time of 7 seconds per fertilization. We will also be assuming that any plant that requires irrigation will be inside a hydroponics farm, so it doesn't have to be fertilized twice. The longer it takes between harvests, the less labor dupes need to spend on harvesting the plants and moving the crop to and from storage or the kitchen. The total labor time is the sum of the time it takes to harvest the plant, fertilize the plants, and cook the plants, calculated in seconds / 1000 Kcals. Spreadsheet with data: https://docs.google.com/spreadsheets/d/1Y4I1GvFLBzCMGHsXjA-wddyxH5QXh2UhAR-8iOzoBRA/edit?usp=sharing The clear winner right away is raw bristle berry. That's because it's the only item here that requires no fertilization. Once it's in hydroponics, the only thing dupes need to do is harvest it. Lettuce also does surprisingly well, considering on the surface it looks like it would be a very demanding crop. However waterweed actually consumes very little water and bleach stone for its Kcal, the only real downsides being a short shelf life and taking up a lot of storage space. Berry sludge is the only cooked food that actually beats out a raw food for labor costs, which is mushrooms (also the most expensive raw food to grow in labor costs). Otherwise cooking food always costs more labor than not cooking, though it also almost always costs less resources to use cooked food instead of raw food and always gives better morale.
I love the game and it's been a blast so far but it's getting boring in the end game so I can't wait for future updates and see what you've come up with! Here are some suggestions which I'm sure some have already been mentioned, but here goes: Hide UI Functionality I would be more immersed in the game (and see more of the surrounding area) if there was a way to hide the building menu bar on the left and the lower inventory bar with a simple push of a button. Custom Keyboard Settings Not that important, but this would be useful for players that like to play with their own setup and change the keyboard buttons and what they do. Maybe even custom Mouse settings? Breakdown Machine Occasionally I have built Cut Stone, Boards and Rope and then suddenly have a need for Rocks, Logs or Grass so if there was a machine that would break down these things back to their original form (maybe lose -1 material, so you only get 2 Rocks back from a Cut Stone etc.) - that would be pretty convenient. Giant Evergreen Boss Make them drop something unique! After an epic battle with it I only got some logs which wasn't worth the fight, honestly. If they'd drop an amulet or a Logsuit or a special weapon, it would be much more worth it going after them and searching them. Rock Golem Similar to Giant Evergreens, maybe some Rocks could spawn a Giant Rock Golem that's even harder to kill and it would drop lots of rocks & gold nuggets. More Hounds! I'm at day 70+ and I rarely get more than 4-5 hounds and they're easy to kill, since they come 1 by 1. Maybe if more of them spawned the further you got in the game, that would make surviving their attacks a priority. Larger World 9-12 islands is not enough to satisfy the need to explore and find new areas.
ShiftyCake posted a topic in [Don't Starve] General DiscussionWelcome! I'm new to this community, and Don't Starve as well, so I hope you guys give me a warm welcome Now, I've been noticing things here and there about Don't Starve in my amazing 3 hours of game-play (yeah, I know, quite a lot), and I decided I should make a thread of this for those people who don't know this. I forgot most of the things, but I have here my first thing to tell you guys about, which will be my starting point. be sure to check in regularly to see new things I've discovered/strategy's of survival I wish to share. If you wish to put in your two-bits of what you're discovered, simply post below and I'll add it in after verifying. --- General Killing: It appears that most Hostile creatures have an attacking animation which allows you to hit them right after it (as they recover themselves). Just repeat this process: run, let them catch up, dodge the attack and hit them. --- Hostile Tallbird (with it's egg): [ATTACH=CONFIG]611[/ATTACH] - Defined as a "mother" in my view. - It will attack you if you go within a certain radius of the egg, but otherwise leaves you alone. - If you take the egg, it will chase you endlessly until an unknown time. It appears the time may be indefinite, and dropping the egg doesn’t help. Perhaps place the egg back in the nest? - Once night comes, it'll cover and protect its egg. If attacked in this state, it'll revert back to its "mother" status and fight you until you move far enough away. If you attack it at night, and move far enough away for it to stop attacking you, it’ll become “lost” as such and retreat into itself at whatever position it was at. Stealing the egg: To steal the egg, I believe you should wait until nightfall, hit it with your torch to lead it away and go around it to take the egg. Do not, I repeat DO NOT, go near the bird again. Go in the opposite direction, otherwise it’ll sense you hold the egg and chase after you endlessly. This is not such a good thing at night (it’s how I died). Killing the bird: Same as general killing.