UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody. That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly. We will let you know as we see how these changes affect our timelines. Thanks UPDATE (3/10/20):
The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice. This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here. Original Post: Hey everybody, This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises. Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
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DST has always felt a bit flat for a 3D Game if you know what I mean, but this could easily change, maybe not in Return of Them, maybe in a distant future, but I think it would be nice if we add a new concept into the game; Elevation Now what do I mean by that, well DST has a Y-Axis, its not used much, but its there. now what if we could use it? or perhaps how? Well, let's Elevate the Terrerain. Would it be too hard for the devs? I think no, not really. How Elevation could be pulled off would be quite simple same with physics and how they could be applied (In Turfs) Obviously this is not to scale, but it gives you the general idea of what it could look like. If we so chose to elevate a Tile, it would be impassable from the sides, since its physically higher than your current level (the wall texture could be the one we see on the ledges when close to the ocean) to enter such tiles, you would climb up from a slope. Slopes themselves are tiles on which you can't build anything since that's too much of a hassle. Their only function is to elevate the player. Now, how I'd like the generation for this to happen; Tiles wouldn't really be messy with this if you know what I mean. This is a good example of what should be avoided. It's messy and just not nice to look at. This is a good example for what should be done. The Ledges are smooth and if ya get me it should increase in a pulse like manner instead of just random elevation everywhere around. But now, what would this allow you to do? Actually a lot. With Elevation you could make new biomes, mountains with frozen peak biomes with new creatures and old and what not, add new heights for old biomes, such as keep your classic Forests and plains on the low height, but give the Savannah a nice elevated level. Add Wall Creatures, Wall Dens, Waterfalls even? with the new water tech you could probably make very nice rivers and such! Obviously Generation can also take a different approach, instead of 1 Tile Elevation, you could go 2, 3 and such! This is another example of how you can make such thing real! You're probably curious how it could look in the actual game instead of these graph like sketches, well with the power of stretch and skew, I can give you a demo/example of what this could look like. Obviously this is just image trickery, but it gets the idea across. Now for how impossible is this? You'd be surprised when I tell you not really. Obviously Modders can't do this because it requires a few engine edits. but overall Im 99% sure the floor is already a 3D Cube (because of the ledges around the ocean) so there should be no problem to recreate this 'edge' for elevated Tiles, Slopes would need a new model and a few physic edits. The Boundry code would need another update to check for slopes and walls. Other than that engine wise it shouldn't be difficult. I assume the Camera follows the player at a specified offset, so if the player's Y updates, the camera's should too, the only problem would be what happens when you walk infront of a wall and your camera starts clipping, well I think it could be possible to make the camera make the sides of the ledges invisible to the player and the upper top and give the player a dark outline around the screen to indicate they are looking through a wall. Other than that the only problem would be, could the engine handle rendering too many entities when you are high up, an idea to mask this would be clouds the higher up you are, other than that that could be another challenge. but keep in mind Im not asking for 20 tile high mountains, I'd say a Max of 7 Elevations possible would be good limit. Now, for those that don't believe the Engine can handle this, it can. Here is a mockup of how I did it The 'Elevated Tile' (Big Wall) is a Cylinder of 2° with a Height of 2, default Wall height The 'Slope' is made out of 10 Walls that are a Cylinder of 0.5° and a Height starting at .2 and increasing by .2 Other than that, yeah tell me what you think, could this be a theme for its own new 'DLC' theme? If you are a dev reading this, drop a comment too, is this in theory possible? or would it fail somehow? Im eager to see what you could also come up with in the comments! any ideas for something attached to the wall like a twig/root with a birds nest, decor or dens/cave entrances in the walls, Biomes high up on the mountains such as frozen peaks, and in general anything that comes to mind when hearing 'Elevation'. Cheerio!