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Don't Starve is 10 years old today!!! It is May 18th, 2012 can be considered the date of origin of Don’t Starve, since it was on that day that the public beta began. I bet you didn’t even know about it! (or you saw my article announcement before/learned from the people whom I had previously told about it!!) Well, in order to properly celebrate this anniversary, I present to you: Article with absolutely all the content from the early version of the game named: All About Early Don’t Starve Versions ... Oh no, wait... The title of this article is untrue, and the content is almost two years overdue!! Take two! Drumroll ... Three years of searching... Lots of sleepless nights... Ransacked over 10,000 web pages... Found about 45 early game builds from 2012-2013... I give you... Article with ABSOLUTELY THE WHOLE development history of the game from the prototype Game Jam 2010 to the release in 2013 and post-release content! It’ll be all there: and prototypes and concepts and a bunch of screenshots that you haven’t seen before, clipped and unrealized content, as well as puzzles from early update videos and gameplay from all of the found early Steam game builds (including caves)! BUT... Because of the overwhelming amount of information, I didn’t have time to complete it on time. At the moment, only about 35% of the content (the time span from 2010 to October 2012) is almost complete and formalized, and is already available. Also, about 70-75% of the text that is stored in my text document from which I will slowly transfer all the information here. But that's okay, the article should definitely be completed 100% up to the decade since the release of the game As the article is still being expanded, you can make your corrections to it via Google Docs before its full release. Well, I will not delay, enjoy reading! Don't Starve 10th Anniversary Full Chronology: From Concept to Release The creation of Don't Starve was a real experiment for Klei Entertainment, which was created in a completely different way than all studios previous games, and at the same time became a stunning success. I bet most of you got to know about Klei through this game series Today, right in the decade of the game since the first announcement, I'm going to walk you through absolutely everything I could get my hands on, starting from its idea during Game Jam 2010, subsequent transformations, and to the game release in 2013. !NOTE! The text may contain slightly distorted information in some points due to incorrect interpretation of the author. Especially to avoid inaccuracies, I tried to attach as many sources as possible, so that you can read them yourself. [GOOGLE DOCUMENTS ARTICLE VERSION] (There is the most recent information)] Art cover by MEATGOOD Game Jam 2010 — Game Prototype Art cover by MEATGOOD Formation of the game idea. Alpha version of the game (December 2011 - May 2012) Art cover by Pfannkuchen Public Chrome Beta Test (May 18th — November 3rd) Art cover by DeusNUST (Unfinished) Steam Beta Test (November 3rd — April 23rd) Art cover by Pfannkuchen Game Release & Post-Release Content Also, I want to thank these people: • Third Porkus for his help in finding a huge number of differences in early Steam builds of the game and help with various trivia in the article • MEATGOOD for drawings for two chapters of the article and help with some small things • Pfannkuchen for drawings for two chapters of the article and translation of some fragments • Deerclops Mika for helping me find information about the various puzzles in the update trailers • DeusNUST for a drawing for one of the chapters • And other people who made their small contribution to the article Without them the article would be far less good than it is now!
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