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There are 3 major things that will stop your dupes from doing their job. Suffocation, starvation and full bladder. Out of these 3 only starvation produces a warning when that happens. Low oxygen will make the dupe stop his task at 75% breath he will go to catch breath and not produce a warning before below 50% and another one at 25%. Close to full bladder will make the dupe run to the toilet if there is one available if not it produces a warning. Starvation produces a warning when the dupe leaves his task which is not consistent with how other warnings work. It goes away as the dup decides to get some food so it`s either up for 1 second or for the time the dupe is on the toilet. This leads to false alerts. Alerts like "food unreachable" or "unpermitted food" are actually more important. When a dupe decides he needs to eat now and not wait for the break it shouldn`t porduce a warning (the conversation cloud is enough). If the dupe can`t find food when he wants then there should be a warning. Starvation should pop up only when the situation is critical, like after the dupe doesn`t eat during break and gets close to dying beacause of that.