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453 downloadsWarning this mod uses some language and graphic quotes, if you do not approve then don't download. You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man). Supernatural Powers: +You have access to 8 different powers that give you the edge over your enemies and frankly your fellow players. ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore Assassin: -You start off with 100 hitpoints and won't last long in combat -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive) The End: -You didn't get here by normal means, and the (dst) world knows that. Once you die the world will get rid of you and return you the character select screen without the whaler being an option. Your mission is a high reward and high risk afterall, you could restart the server and rollback but if you die a lot this disadvantage will get to you. (This disadvantage also makes death meaningful again). Stats: Health: 100 -> max 140 Hunger: 150 Sanity: 300 -> max 360 Notes: The mod will conflict with anything trying to tell health of mobs as the summoned assassin's aren't in their recorded lists. Strangely the game crashes upon closing it down but there's no error in the report, whether this is concerning is unknown as the game has no problems starting up and loading the character. it is recommended to add this mod for maximum use of all items: https://steamcommunity.com/workshop/filedetails/?id=375850593 Updates: Unknown at this time. Refer to the discussions links below for more info: https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763129940/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763089941/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763072720/ Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back. Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=451724205 My other work: http://steamcommunity.com/sharedfiles/filedetails/?id=371705488 http://steamcommunity.com/sharedfiles/filedetails/?id=520571095 http://steamcommunity.com/sharedfiles/filedetails/?id=640715176 Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.
Hi Folks, This game is too addictive. I understand that dupes are stupid... Very, very stupid. They will seal themselves on the outside of walls even if it means they're trapped. They'll dig from the outside in and fall several tiles and just sit there, bemoaning their fate with no attempt to climb out. To make matters worse, the notices on the top make it hard to realize when, sometimes, your dupe is trapped. I freak out any time I see "Idle" for fear a dupe who has no ability to build has volunteered to dig themselves, literally, into a hole. So... I would like to ask for 2 things. 1. Trapped dupes (AKA dupes that are Idle and cannot reach food, maybe lack Oxygen) will start to gain stress faster, and will exercise free will as a mid-level stress reaction. They won't wait, and will just start digging or building ladders or tiles with whatever they have handy to get wherever they need to go. Sometimes they might screw things up worse, but they want to live! They're only thinking about survival. They may die anyway. 2. Dupes learn from their mistakes with a "Wisdom" skill. They gain it simply by getting old enough and making mistakes. In the background, dupes can be learning their environment in realtime as we learn it. Some dupes are just naturally wiser than others. They will take shorter paths, and will generally prioritize things better. I know you're probably going to have AI improvements, but if they're ongoing or slow, it would be nice to see the dupes improve over time on some features (other than just path issues and sitting around like a crazy person waiting to die)
The SwineClops : Play Style : tanks take aggro while others do damage. for every special used in Defense mode : [ The SwineClops Gains a Buff to his Shield ] and for every special used in Attack Mode : [ The SwineClops will Do a Ground Rage Attack damaging nearby Players/minions ] for that Reason no special attacks should be used in the exception of ( Lucy - Sword Block - Petrify - Golem - Healing Staff - Darts Barrage ) The SwineClops will Jump inside the Heal Causing an AoE attack to any nearby player/minions if his Target is inside the heal circle but will avoid it if the target is outside. The SwineClops can be Petrified, not for long but long enough for him to cancel his JumpinHeal AoE attack In Attack Mode : SwineClops has less shield and more Damage and will jump on the player periodically or if the player is running away in Defense Mode : SwineClops has more shield and less Damage output WX-78 is not an Advised tank as he can interrupt the SwineClops sleep with his Shock. Winona is an Advised tank as she can use the block of the Sword more often. The Infinite Combo : it can be interrupted but not advised as the SwineClops will Immediately do a Ground Rage Attack causing the nearby players to collapse. Strategy Winona and Woodie Tank : Winona Starts off with taking it's aggro and keeping it while others do damage. when the heal is ready it is placed away from the SwineClops for Winona to Heal while Woodie Takes the aggro and runs the SwineClops around while Winona heals Repeat. once he start doing his Infinite Combo. you can, 1- keep doing damage [ no specials ] until Winona dies and Woodie takes aggro while Wilson revives Winona. 2- use all special attacks as soon as possible and letting him Ground Rage Attack possibly Killing Winona. Repeat either until he dies. [ NOTE : The Petrifying Book ""MIGHT"" stop the combo and will be tested and the post will be updated if that is the case ] -CRimXane