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Oxygen Not Included

Found 4 results

  1. Something that bothers me about this rework is how the aggro is redirected to Maxwell when a duelist attacks the target, every mob in the game comes after you, spiders, hounds, frogs, everything, and in many situations the duelists can't reach the target.
  2. EDIT2: You need to use TheWorld.ismastersim to check whether serverside in those functions or it will crash when on a server. Didn't figure that out till after I made this post, but it's not really a hard fix. EDIT: Nevermind, I went back after a while of solving other problems and finally figured it out. It turns out that the ghost doesn't "attack", it just has an aura component that damages everything around it (I didn't know what this was at the time). Overriding the follow behavior was a bit harder because the follow function in the brain was a local one which i could not directly override. For the curious, this is what I did: -Don't aggro local function IgnoreYuyu(inst) local follow_node = nil for i,v in ipairs(inst.bt.root.children) do --print(v.name) if v.name == "Follow" then --print("Node found:", v.name) follow_node = v break end end if follow_node then old_target = follow_node.target follow_node.target = function() ent = old_target() if ent and ent:HasTag("yuyuko") then return nil end return ent end end end AddBrainPostInit("ghostbrain", IgnoreYuyu) -Don't harm local function NonSaneGhost(inst) -- Exclude yuyuko (the character) from things that are damaged by the aura table.insert(inst.components.aura.auraexcludetags, "yuyuko") -- Make sanity drain calc return 0 if observer is yuyuko inst.components.sanityaura.aurafn = function(instance, observer) return observer:HasTag("yuyuko") and 0 or inst.components.sanityaura.aura end end AddPrefabPostInit("ghost", NonSaneGhost) ORIGINAL TEXT
  3. Beefalos seem to slowly disperse after you've found them and i think this makes it too easy to kill them.Maybe we can have a kind of proximity thing where a beefalo will always be in some proximate distance from another but then how does the herd move? Maybe we should have a Alpha beefalo that moves the herd so the herd is never in the same place all the time and it would be harder to kill them.I think this can be very realistic as IRL grazing animals also move in a herd and follow an alpha.
  4. Today i saw about 4 bunnies around a tall bird and the tall bird just destroyed the bunnies in a matter of seconds.Bunnies? come on.How can a cute bunny like me ever think of stealing the tall bird's egg >:3
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