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I am making a hud-like pannel for my character stats like level experience boss kill etc... Well it works fine but it does not update itself when the character level ups how i can make it check for any changes? Anyway im leaving my codes. this is for my character to level up if inst.experience >= inst.expneededforlevel then inst.experience = 0 inst.SoundEmitter:PlaySound("kitsura/characters/kitsura/level up") inst.level = inst.level + 1 inst.expneededforlevel = (inst.expneededforlevel * 0 + inst.level * 10) inst.components.talker:Say("Level Up!! Level \n".. (inst.level) ) end and this is the screen shot of the menu when this photo taken my character was lvl 1(i am sure he is) and he had some experience with 1 koalefant kill but none of them were updated. i don't know how to check for if the variables are changed or not.
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Reign of Giants inspired me to draw something! It wound up taking waaay too much time not to post. So, I'll probably be drawing more Don't Starve stuff at some point in the future, but don't expect anything very soon! Oh, and here's that nightmare butterfly I drew for Lord_Battal's contest thingy a while back: