Search the Community

Showing results for tags 'Winter'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 27 results

  1. My first non-beefalo forums guide! I've been doing a lot of research about winter temperature, thermal stone, insulation, etc via testing and looking through code and I now have too much knowledge and power that I must release through forums. Now updated with insulation and heat source comparison tables! How to properly warm up thermal stones Since most of y'all won't give up your rock no matter what possibly better options I present, might as well learn to use them properly. The only realistic ways to warm up a thermal stone to it's max of 90 degrees is burning trees and lava ponds. A 4 furnace set up can also warm them up to a good 80 degrees. Most people keep the stone on them and warm themselves up until they overheat. Don't do it this way. YOUR temperature doesn't impact the thermal stone, and by the time you're overheating the thermal stone still can use more time. For every extra second you can heat your stone you'll get 5 seconds of warmth. Set it on the ground right next to the burning tree when you're warming it up. 1 tree won't burn long enough either, you'll want to burn a second one afterwards. A 90 degree thermal stone should last about 8.5 minutes. Wearing insulation clothing won't help an orange or yellow thermal stone. But when the thermal stone runs out, you will have about 20 degrees left which you can get some value out of with insulation. If you're wearing a tam it'll give you another ~80 seconds at the end and therefore more of a warning before you start freezing. You could even pop on a beefalo hat right before your thermal runs out to give you an extra ~160 seconds. How to properly warm up without thermal stones Insulation clothing is amazing. It's really simple and straightforward, and can stack to last a really long time. A beefalo hat gives you 9 seconds of warmth for each second you warm yourself up, keeping you warm for up to 10.5 minutes! A beefalo hat + puffy/hibearnation vest gives you 17 seconds for each second you warm up, lasting almost 2.5 days if you overheat! Not to mention characters with beards getting even more. I especially like using insulated clothing on a beefalo because you often don't have as much competition for the equip slots. IMO, clothing easily wins over pet rocks if you're not switching or bundling them. Insulation Comparison/Cheatsheet/Whatever Bundling and Switching Thermals and Sunfish Bundling thermals is amazing. They won't cool down while bundled. Bundle them at max temperature or close to it and when 1 runs out swap it with a fresh hot stone in the bundle or your 4 furnace heating station if you're nearby. However, scorching sunfish are even better! You'll have to go sea fishing in summer and catch one. Each one lives for 2.66 days in winter in an insulated pack, and they keep you warm as long as they're alive with no complications. Swap the fish with a fresh one in your bundle or in your tin fishin bin if you're nearby. You theoretically can also use thermal stones or sunfish to warm up, then bundle them and use double clothing to stay warm for a while, and repeat to theoretically last the whole winter without needing to go to base to switch or stop to warm up. But you need multiple thermals or ideally sunfish (warmer) in your inventory to warm up to a decent temperature, and at that point you might as well just do the above. Hot Food This is obviously not generally recommended but it is technically viable. Living off of spicy chili (2 per day) with double clothing gives you exactly enough warmth and hunger to survive! Also 2 warly chili spiced foods a day work the same and is exactly enough to give you a perma 20% damage boost. And of course there's hot dragon chili salad that can actually keep you warm. Everything else loses it's heat over time if you're wearing an insulated pack and you can't wear a hibearnation vest if you're wearing an insulated pack. EDIT: apparently spicy chili is also susceptible to losing it's heat over time. So only Warly's chili spiced dishes or hot dragon chili salad is reasonably doable because of this. Heat source comparison table MECHANICS IF YOU'RE INTERESTED World Temperature In winter, the world temperature is around -20 degrees, but it can dip to -30 and even beyond during night. Generally, the player temperature (and thermal stone temp) is trying to match the world temperature. Player Temperature While above 70 degrees, you take 1.25 overheating damage each second, and the warning for this of orange color around your screen happens once you reach 65 degrees. At 5 degrees, frozen marks appear as a warning, and below 0 degrees you take 1.25 freezing damage each second. Thermal Stone Temperature The thermal stone also has it's own internal temperature, actually separate from the temperature of the heat it emits. It has a range of -20 to 90 degrees. It turns yellow when it cools to 30 degrees above the world temperature (~10 degrees). And turns white when it cools to 10 degrees above world temp (around -10 degrees). This means the thermal stone actually stays yellow a bit longer while world temp is lower, and during the very middle of the winter night when world temp is just under -30 degrees, it can't even run out because it can't go below -20 degrees. While orange it keeps you at around 35 degrees and while yellow it keeps you around 20 degrees (a fixed temperature throughout each stage, not directly dependent on it's own temp). It works exactly the same as a player with 120 insulation in terms of warming up and cooling down. Warming up While within 2.5 tiles of a heat source (fires, hot thermal stones, burning trees, etc), the heat source can warm players and thermal stones. While above 0 degrees, the player is always warmed 1 degree per second (5 degrees per second when freezing/below 0 degrees). The maximum temperature that the heat source can warm the player to is determined by world temperature, distance to the heat source, and how hot said heat source is. The way this is calculated seems weird and inconsistent so I'm leaving this for @Hornete to figure out. EDIT: A few notes about thermal stones: they act as 2.1x weaker heat sources when on the ground instead of in your inventory, and thermal stones can't warm other thermal stones for obvious reasons. Oh and they don't warm up faster on the ground, idk where that myth came from. In this VERY technical and thorough post I explain how to calculate the temperature that heat source(s) can warm a player or thermal stones to. But here are some actually potentially useful notes: With additional heat sources, you're not only warmed to a higher temperature, but it's a more consistent temperature because ambient temp shifts have less of an effect. So lets say ambient temperature decreases by 15 degrees. 1 furnace would be able to heat you up 7.5 degrees less. 2 furnaces would lose 5 degrees. And with 4 furnaces, players and thermal stones would only lose 3 degrees of what they could otherwise get to with a higher ambient temp. The heat thermal stones emit in your inventory is also less based on ambient temp, and therefore more consistent. How close you are to the heat source has a pretty negligible effect as long as you stay within a couple units of it; there's very little difference between being directly on the heat source (which you can't do with many) and being 1 or 2 units next to it. Cooling down While not near a heat source during winter, players and thermal stones cool down at a rate determined by insulation. This loss is very straightforward and easy to calculate. Just add 30 to your total insulation and divide by 30 (willow and wes also have -30 insulation with clothing). This value is how many seconds it takes to lose 1 degree. So a thermal stone or player wearing winter hat loses 1 degree every 5 seconds (120+30)/30. A fully bearded Wilson with a beefalo hat and hibearnation/puffy vest loses 1 degree every 21.5 seconds (135+240+240+30)/30 lasting over 3 days.
  2. Here I will walk through the code and explain how to calculate the exact temperature any combination of any number of heating and/or cooling sources, on the ground or in your inventory, at any distance, wet or dry, in any world ambient temperature, etc, can warm players and/or thermal stones. So first, it's important to understand the "self.delta" variable in the temperature.lua script. It's calculated every frame and can be almost any number. It starts as the ambient temperature subtracted by the player temp with possibly a couple other modifiers, and then the game goes through every single nearby heat source and cooling source within a 10 unit (2.5 tile) radius and each of these add or subtract to the self.delta. It will often end up with some crazy number but more or less all that matters to the game at the moment is if it's positive or negative. The delta mostly just determines whether the player will be warmed, cooled, or stay about the same temperature. But I've figured out an easy way to use it to calculate how much the nearby heat sources can warm/cool the player to, too. Before nearby heat sources are calculated or when there aren't any, this is what self.delta is: self.delta = ambient_temperature + self.totalmodifiers + self:GetMoisturePenalty() - self.current Unless you're wet or under the effect of fire nettles, you can ignore self.totalmodifiers and self:GetMoisturePenalty() to simplify it to just the ambient temperature minus the player temperature. With fire nettles, add 60. I'm doing a simple example in winter. Let's say ambient temp is -20 degrees and the player's temperature is currently 0 degrees. self.delta = -20 + 0 + 0 - 0 self.delta = -20 Every warming and cooling source has a "heat" in the code. You can also find them on the wiki pages for freezing and overheating or asking me. I'm using the scaled furnace which has a "heat" of 115 degrees. local heat = v.components.heater:GetHeat() --Get the heat of the heat source heat = 115 Next, heatfactor is calculated based on the distance to the center of the heat source. A player standing right next to a scaled furnace is 1 unit (wall unit) away from it's center. This distance is squared so if you were 2 units away the DistanceSquared would be 4. But 1 squared is still 1. local heatfactor = 1 - DistanceSquared_To_Player / 100 heatfactor = 1 - 1 / 100 heatfactor = 0.99 Next the heatfactor is multiplied by the heat of the heat source. In this case the heatfactor only reduces the heat by 1% but if you were, say, 7 units away it would be a 49% reduction. local warmingtemp = heat * heatfactor --multiply the heat factor and the heat warmingtemp = 115 * 0.99 warmingtemp = 113.85 Things are slightly different with a cooling source, however, because it has to be based around the overheat temperature of 70 degrees. This doesn't have to be done with warming because the freezing temp is 0 degrees. local coolingtemp = (heat - self.overheattemp) * heatfactor + self.overheattemp --selfoverheattemp = 70 Back to the scaled furnace. The warmingtemp of 113.85 is definitely higher than the player temperature of 10 degrees so this next "if" statement is passed. Of course with a coolingtemp, it has to be less than the player temp. if warmingtemp > self.current then --If the warming temperature is higher than the current player temperature, do this -- 113.85 > 0 -- Endothermic heat sources if coolingtemp < self.current then But now self.delta is being warmed by warmingtemp subtracted again by self.current. Thermal stones in your inventory also have a 2.1x multiplier, and scorching sunfish a 2x multiplier to (warmingtemp - currenttemp) in the form of carriedmult. But for a scaled furnace, we ignore this value. And the formula is the exact same for a coolingtemp, by the way. self.delta = self.delta + (warmingtemp - self.current) * carriedmult --carriedmult only for heat sources in your inventory, ignore it otherwise self.delta = -20 + (113.85 - 0) self.delta = 93.85 So with just 1 scaled furnace nearby, self.delta is 93.85 degrees. Obviously a scaled furnace can't warm you that high during winter. So what we have to do is divide it by 2. That's because the player temperature is actually being subtracted from self.delta twice in total; once in the beginning calculation and once subtracted from the scaled furnace's warmingtemp here. With a second valid heat source, we'd divide by 3. 93.85 / 2 = 46.93 degrees But what if there was also say, a level 1 (small) endothermic fire nearby? It has a heat of -10 degrees. It's 3 units away from the player so the heatfactor would look like this: local heatfactor = 1 - DistanceSquared_To_Player / 100 heatfactor = 1 - 9 / 100 heatfactor = 0.91 This heatfactor is used to calculate the coolingtemp like so. local coolingtemp = (heat - self.overheattemp) * heatfactor + self.overheattemp coolingtemp = (-10 - 70) * 0.91 + 70 coolingtemp = -2.8 And this is added to self.delta along with the players temperature being subtracted--self.delta starts equal to 83.85 because of the scaled furnace --self.delta starts equal to 93.85 because of the scaled furnace self.delta = self.delta + coolingtemp - self.current self.delta = 93.85 + (-2.8 - 0) self.delta = 91.05 The delta only decreased by like 2 degrees, but that's misleading. Now, the player is only warmed to about 30 degrees instead of 47. For every additional valid heat source, increase the number you're dividing by, by 1. For thermal stones and scorching sunfish in your inventory, this number is actually instead increased by 2.1 and 2 respectively. So with a scaled furnace + thermal in inventory, you'd divide the self.delta by 3.1. 91.05 / 3 = 30.35 --max temp a scaled furnace + small endo fire can warm you to in winter NOTE: If a heat source's warming temp is less than the temperature that the other nearby heat sources can warm you to, or if a cooling temp is greater than this temperature, IGNORE it. For example, a thermal stone has a "heat" of 60 degrees. If other nearby heat sources can warm you past 60 degrees, the thermal stone does nothing. if warmingtemp > self.current then self.delta = self.delta + warmingtemp - self.current end if coolingtemp < self.current then self.delta = self.delta + coolingtemp - self.current end WETNESS is actually pretty straightforward??? When the player is wet, self.delta is decreased by up to 30 based on the wetness level. It's just the percentage of your wetness as a decimal multiplied by -30. So 100 wetness is -30 and 50 wetness is -15. When there aren't any heat sources nearby, this effectively decreases the world temp for the player by (up to) 30 degrees. The heatfactor (the decimal value reducing the effectiveness of the heat source) is multiplied by 0.75 if the heat source player is wet. So if a wet player is 4 units away from a heat source, the heatfactor is 0.63. Thank you for correction hornet. local heatfactor = 1 - self.inst:GetDistanceSqToInst(v) / ZERO_DISTSQ heatfactor = 1 - 16/100 --4 unit distance heatfactor = 0.84 * 0.75 --wetness penalty heatfactor = 0.63 OTHER NOTES for the 3 people that made it to the end of this in one piece... Ambient temp and world temp are the same thing and I used them interchangeably I said "player temp" but what would be more accurate is "player or thermal stone temp". Thermal stone's internal temperature works exactly like a player's. And this can be used to calculate how high heat source(s) raise a thermal stone's temperature as well. The only difference is that thermal stones can NOT warm other thermal stones for obvious reasons. So ignore those heat sources when calculating a thermal stone's temperature. @Hornete is evil but thanks for explaining things to me even through your 3+ mental breakdowns If you actually find this useful or are curious about it for some reason feel free to ask any questions here or on the discord Definitely good that I'm making this into a seperate post instead of a giant spoiler on my winter warmth strat post
  3. What the heck am I even doing? That's remarkably stupid even for me. Oh, wait, I'm just running out of Sta.sh space. Luckily only visual arts are taken for streams, so this little abomination isn't going anywhere. * * * "Krampus, Pal, Is Coming to Camp" You'd better watch out You'd better not cry You'd better not pout I'm telling you why: Krampus, pal, is coming to camp Krampus, pal, is coming to camp Krampus, pal, is coming to camp He's making a list And checking it twice; He'll easily find out who's murd'rous or nice Krampus, pal, is coming to camp Krampus, pal, is coming to camp Krampus, pal, is coming to camp He knows who killed the pengulls And ate all dragonpie, You should be going steady, pals And here's the reason why: He'll steal every tool, he'll smash every chest For every smallbird you ate as a jest Krampus, pal, is coming to camp Krampus, pal, is coming to camp Krampus, pal, is coming to camp He's seen you smother Glommer And subject it to hounds; With every butter muffin, Your naughtiness abounds You'd better watch out, You'd better not cry, You'd better not pout, I'm telling you why: Krampus, pal, is coming to camp Krampus, pal, is coming to camp Krampus, pal, is coming to camp (Coming to camp) Krampus is busy man, he has no time to play: He's got eleven HP bars to nuke on Deerclops Day (Krampus, pal, is coming to camp) (Coming to camp) (Krampus, pal, is coming to camp) (Coming to camp)
  4. Is there any way to make a Mod that will disable the extreme color filter? Everything is so yellow/red in summer and then so blue/greenish in winter. I can not stand it because my character has blue skin and in summer it looks yellow. I have searched the forums and google relentlessly, and only found maybe one or two topics that mention it.. but no answers. I just want to be able to disable the colors all together if possible. I want my character to look more like she does in Spriter. The very few topics I have found that mention this: this person wanted the same thing it seems, they never got any answers sadly =( http://forums.kleientertainment.com/topic/14338-changing-the-overall-color-palette/ This thread mentions it a bit http://forums.kleientertainment.com/topic/52162-lightsetcolour/
  5. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  6. It was the mid 60s. This was during the Cold War, only something went horribly, horribly wrong. The Nuclear bombs detonated all over the Earth, driving some to madness. Others survived on ancient magic and witchcraft. Finally, some lived in bunkers, deep below the Earth. Though one man was all three. His name? Maxwell, A.K.A William Carter. Very few survived on the island above his isolation. Some were mutations, such as Beefalo, Koalephants, and Jackelopes. Others just thrived, and became larger predators, such as the Spiders and Tallbirds, which gained monocular vision. Meanwhile, the hounds were pets who went feral. Many ships wrecked, leaving few survivors. Some other vehicles crashed. Some were part of an ancient tribe long since gone. Meanwhile, some arrived do to... otherworldly means. Whatever the case, there were some surviving humans. And they needed to go underground, and then, survive. Character Sheet: Name: Gender: Bio: (Optional) Physical Description: ---------------- Health: 100/100 Sanity: 100/100 Hunger: 100/100 (Note: If specified in abilities, these can change.) ---------------- Abilities Positive: Negative: ---------------------------------------- With the abilities, make sure to give a description of the ability. Try to make a balanced character.
  7. So, I got past chapter I of adventure mode, and ended up with The King of Winter. Maxwell appeared and taunted me some more. Strangly, his voice seemed to echo in an unusual manner. Anyways, after he left.....the strangest thing happened. NOTHING. I couldn't move at all. No nothing. The camera didn't even zoom out to it's normal distance. Just permanently stuck in the Maxwell cinematic view. Couldn't pause the game, either. Had to ALT-F4. And i'm sure if I waited long enough, my chara would freeze to death. Any ideas? I'm pretty much not able to get through Adventure mode now. Or the caves, because of the mystery crash. But that's for another thread. Also, may I add that instead of laying on the ground during the start of the cinematic, Wolfgang turned into Mighty Wolfgang, with the quote as well. Perhaps this is related to Wolfgang, specifically? I see another person made a thread with a similar problem.
  8. sounds like a great idea, but it should offend incoming mobs for the beefalo wool smells awful:concern:
  9. http://youtu.be/qzxlUkXabPcSee a filipino gamer conquers the world of Wilson and Maxwell.And this is my pilot let's play series.I hope I can entertain you guys.All comments(either positive or negative) are welcome.
  10. Hey all!So I'm doing a playthrough atm and am doing 12 min videos with highlights of 5 days a time. I've just released the first video day 1-5 and have recorded and will be uploading the other video from day 5-10! So any tips and whatnot would be helpful
  11. I've been in adventure mode, day 327, world 1. Then winter update released, I survived 1 winter (which started at day 347 and ended at 362) and used portal to go in next world.Next world, day 2: it's snowing. It was just for 20s maybe, without snow layer on ground, but it was kinda weird a little.. Ok, nevermind, keep playing. Day 12. Suddenly - winter ambient, 3 sections of day, 8 of dusk and 5 of night. 3 sections of day! I wasn't ready much, but.. Well, I can deal with that. Later, in like 7-14 days it became normal winter (6 day, 6 dusk, 4 night). Now it's day 56, I've killed 4 deerclops, eat 1 eye and I wonder - will winter ever end? I've spent all honey I had (so I can't heal sanity with candies), I don't have any farm (so my only food is meat), normal base etc. It's challenging, but did anyone else got so long winter so far? It's just 2nd world..Update:Day 58 - first melting. Still winter, though.Day 62 - Winter is over, 4 sections of day, 8 dusk, 4 night. Weird configurationDay 71 - 10 day, 4 dusk, 2 nightDay 72 - Winter, 3 sections of day, 8 of dusk and 5 of night --____--Update: it's bug. http://forums.kleientertainment.com/showthread.php?11297-Gameplay-Time-of-days-is-probably-wrong
  12. Hi all!I've made music to fit in Don't StarveI would love to know how you guys like it.This preview will fit the intro screen / Main menuhttps://soundcloud.com/jasper-broeks/pulsecraft-dont-starve-80kbpsAnd this preview will fit if your character goes Insanehttps://soundcloud.com/jasper-broeks/pulsecraft-insanity-80kbpsI would love to have music and atmospheres like this in this game. And am willing to make them as a big fan!
  13. No, not how many will appear but how many have you killed yet? :Pi killed like 2, 1 with beefaloes, and one with melee (tentacle spike ) (3 boomerangs) (and 4 fire darts)(no challenges, hardcore for me is playing withoutbackuping saves [do some of you guys actually backup your files?{if you do then don't lie about it, very deep inside your heart you know you are a ***** }])SCREENSHOTS i thought that the game was going to be so hard after the update that it would stop being fun to play,i was WRONG, it is not THAT hard, and its still fun, hounds now are *****es, but still easy to kill if you prepare before they comePS: a day after i killed the second one winter ended
  14. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73701 Issue title Examining winterometer prevents sleep Steps to reproduce 1. Right-click straw roll to go to sleep. 2. Examine the Winterometer. 3. Sleeping does not take place. Describe your issue Examining the winterometer while entering a straw roll prevents you from sleeping through the night. 1. In the evening, right-click your straw roll to use it. Your character will pull out the straw roll from their inventory and start doing the "going to sleep" animation as usual. 2. Examine the Winterometer. 3. You will continue the "going to sleep" animation, but it just continues to get darker, like you're still awake. http://puu.sh/29x9a http://puu.sh/29xbi My character eventually "woke up" (after the darkness had swallowed me, and it was well into the night) and I could move around in the dark as if I had never gone to sleep.
  15. Don't really expect any as screwy as the file system is for Chrome, but thought I'd ask.
  16. The Deerclops utterly ravaged half of his base before he killed it, and using fire darts meant everything got burnt down. I don't think it needs a nerf. He didn't take much damage to his health, but how many other monsters actually destroy your base? None. This is a monster that can permanently mess you up even if you survive the fight, and even if you're well-established.
  17. something about "a winter's tale" tells me that she will never freeze to death, i mean, they killed her with BEES!!!! BEES I TELL YOU, i don't think anyone has ever died because of the bees(yes, even red ones), unless they are on their first day ever, i mean they are the weakest neutral mob in the game
  18. What happens if they cut it off before day 30? The last one didnt last nearly that long...
  19. First I would like to thank the Devs for updating the game. It's the thought that counts. Sanity is rather interesting and made it slightly more realistic but it made the game a lot less fun. Instead of modifying a major gameplay aspect, the game is still starved of real content. Although much less fun, the Devs need to make the grind of adding more content similar to what we have. More monsters, biomes, tools, weapons, traps, resource nodes, maybe even small "dungeons". Some examples would be obsidian, working similar to flint but stronger; fruit trees that drop fruit; a desert biome with cacti or buzzards; iron ore for making some things like science machines or a certain type of tool, or possibly weapons. As far as I can tell I permanently screwed up the poll so post whether you support: [*]Staying Insane [*]Keeping Sanity but getting more updates similar to what I suggested. [*]Getting rid of Insanity.
  20. Since Winter is supposedly the next big update, I was thinking that it would be really cool if there was some way to domesticate some hounds, and build yourself a sleigh for fast travel during the winter.I think this would be a really cool mechanic, considering there is nothing in the game that you can build to make exploring easier, and it fits the theme of the season, and the game. All the details of how this can work can be left to the devs, but it could require feeding the hounds regularly, it could take damage from mobs, could require 2 or 4 hounds to pull.What does everyone else think?
  21. I stopped reading 50 shades of grey to read this thread...and I am not dissapoint... if you know what I mean!
  22. I'm nearing 100 days and I feel its time to suicide. Not that I'm getting bored or anything its just I want to try the other characters too, and I haven't change my map since I bought the game. Should I hold out a little longer or what? Thanks for the replies.
  23. Bug Submission Please choose a category [Performance] Platform ChromeVersion Number 70828 Issue title Save files disappears Steps to reproduce 1)Save game and quit 2)Close Browser 3)Log back in after few days 4)Game resets/save files are gone Describe your issue Playing "Don't Starve" on the chrome; I returned after (rl) several days. I'm sure that I logged in with the correct ID. I pressed "Play", expecting to find the "Continue" button, but then I am greeted by the character roster with only Wilson available. I'm also playing on a Mac so I cannot play the steam version either. I am so sad.
  24. Was thinking about Winter and then saw Kevin's Food Spoilage thread, and it got me thinking. IF you put your food in a chest or of the floor (in winter obviously) it would become frozen (Since it's frozen, then the freshness would be frozen as well) then to eat it would would have to warm it over the fire (It would take some time though to prevent exploitation) The image of something frozen would just be the item then an ice shell around it (thick or thin) Extra things to take note of: > FROZEN COOKED FOOD - is that even edible? > Only Raw Meat items will be frozen? > It wouldn't make sense for vegetables to be frozen. ------------- So.... Discuss:
  25. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number ----- Issue title Burned Red Birds come back to life Steps to reproduce Cause a forest fire around a Red Bird. Describe your issue After starting a forest fire to test whether or not a spiky bush would burn (It did but left no trace) I noticed a couple of Red Birds had died in the fire. They were already starting to fade out of existence as I walked to them to pick up the morsels. The first one I walked to flew away and the dead body disappeared. I was able to do the same with the second corpse. This issue may be present with Crows as well.