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Found 9 results

  1. I'm making a character that will die every 22 Minutes - no stopping it, but they have their own way to revive themselves. However, I'm not sure how I would do that. I've been looking at Wanda and I saw a few various strings that could help, but I honestly need some help. Is there anyone I could talk to who can help with this? Additional information: I want a specific song to begin quietly playing once they've got about 2 minutes left, and I want them to be able to revive without losing any max HP.
  2. Hi guys, I want my Wanda character to be able to craft a scroll that forces precipitation locally (increasing farm yields and causing mushrooms to start growing again), and causes snow to melt (making continued farming possible during Winter). Please help? Cheers, Rusty
  3. Hi guys, I want to assign my Wanda character her own unique value, sort of like naughtiness but not for killing innocents, rather for harming nature. * Gains #Shenaniganism from cutting down any trees of differing sizes, digging saplings or grass tufts * Loses #Shenaniganism from planting butterflies, pinecones, birchnuts, saplings or grass tufts * When #Shenaniganism is high enough, a poison birch tree will spawn (alternatively, I might have a tree guard appropriate to the biome the player is in at the time spawn). NOTE: this is in addition to the usual 1.33% chance of treeguards spawning while cutting down trees, so it is possible if the Shenaniganism is maxed while cutting trees with that 1.33% chance coming up at the same time, that both events will trigger simultaneously. # Originally I thought of just hijacking naughtiness (it might work in solo DS), but more likely I will have to invent this different Shenaniganism personal value, bit like Woodie's Log Meter for DST. Worse comes to worst, I suppose I could just have gaining / losing sanity (but I think this has been done already by other developers, and I don't want to have players micro-managing sanity all the time) I also want Sleeping treeguards to always awaken when Wanda passes by, and to be aggressive towards her when awakened this way or if summoned by other players (bushhat enables her to hide from them). Also, she cannot pacify Treeguards by planting pine cones near them. Cheers, Rusty
  4. Hi guys, I want to give my Wanda character Flowery Dreadlocks, that: * Grow at the same rate as Wilson's beard * Delay overheating like a Summer Frest when fully grown * If cut at half length it provides 6 fresh flower petals and +30 sanity; * If cut at full length, provides 12 fresh flower petals, and 1 cactus flower and +60 sanity * If cut during a full moon, yields evil petals instead of normal, according to its length Cheers, Rusty
  5. Public beta is now available on Steam, http://steamcommunity.com/sharedfiles/filedetails/?id=549904379 ~~~~~~~~~~~~~~~~~~~~~~~~ Hi guys, This is my first post to Klei forums. I have played solo Don't Starve for 531 hours, and Don't Starve Together for 642 hours. I'm very keen to make new friends in the Australia / NZ area who want to DST with me and dozens of other local friends I have made who do it too. Anyway, I came up with this idea for a mod character, the coding is coming along pretty well with contributions from Zackreaver, DarkXero and Maris (everything before "Further Developments"), and art from Vivalavie. I have released her for public beta testing because I want to debug her before coming up with further developments. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wanda the Druidess - "Nature is my Frenemy" Back Story Cursed by Porvata, Polish god of the Woods, for carving her name into a sacred tree. Wanda has a love-hate relationship with nature. Stats Health 160 Hunger 125, x0.83 hunger rate Sanity 130, -1/min dapperness generally, but Sanityaura +10/min when near flowers Starting Inventory Lureplant Fleshy Bulb 4 Leafy Meats Floral Shirt Nature Scientist Starting recipes: - Shovel - Pitchfork - Basic Farm - Nightmare Fuel - Papyrus - Bandage - Honey Refining - Manure At Science Machine, can prototype: - Pumpkin Light - Improved Farm - Bucket O Poop - Bush Hat At Prestihatitator, - Magic Trowel (can transplant up to 3 cacti) At Shadow Manipulator, - Lureplant Summoning Scroll Lureplant Farming Eyeplants are not agro at Wanda Can harvest their lure without it retracting its eyeplants and going back to "just planted" stage Can hang leafy meat on drying racks to make leafy jerky Ovo-lacto Pescetarian Seafood is the only meat that her vegetative metabolism is able to manage. Anyways, she has a hard time appeasing Porvata as it is, let alone having to deal with Krampus were she to kill too many innocents. So, what she can eat is: Vegetables, fruit, leafy meat, ice, birchnuts, seeds, eggs, electric milk, butter, honey, fish, eels and froglegs (but not any other kind of meat) Crockpot recipes that contains the above as primary ingrediants Raw birchnuts (-1 health, +6 hunger, -5 sanity) Flowery Hair Grows at a similar rate to Wilson's beard, delays overheating like a Summer Frest, when cut at half length provides 6 fresh flower petals and +30 sanity; at full length, provides 12 fresh flower petals and 1 cactus flower and +60 sanity ~~~~~~~~~~~~~~~~~~~~~~ FURTHER DEVELOPMENT Still working on the speech script, it's about halfway done. Most of the code has been completed for this below "Shenaniganism" plant-naughtiness feature, and the treeguard behaviour, but I encountered a bug before I uploaded this so at the last minute I disabled it for now. This is what it's supposed to look like: * Gains #Shenaniganism from cutting down any tree, digging saplings or grass* Loses #Shenaniganism from planting butterflies, pinecones, birchnuts, saplings or grass* When #Shenaniganism is high enough, JUST ONE poison birch tree or treeguard will be queued to spawn (depending on which biome the player is in at the time / about to pass through). AT WHICH TIME SHENANIGANISM SHOULD RESET. Unfortunately this is the bit that the code currently needs work on, as you might end up with a whole forest of treeguards chasing you at once. The widget also needs a bit of work. * Trees that have already awakened as treeguards but afterwards went to sleep will wake up again as Wanda passes by, and are aggressive towards her when woken this way or if summoned by other players (bushhat enables her to hide from them?) * Wanda cannot pacify Treeguards / Poison Birch Trees by planting pinecones / birchnuts near them * Enable Wanda to craft and/or use Charlie the Gardener's Book of Rain to water mushrooms, farms, etc (or have her own local simulated rain downpour effect)Maybe even... * Scroll that transforms any tree into corresponding Treeguard, including- Spikey Treeguard: more melee damage, shoots blow darts- Burnt Treeguard: causes smoldering / combustion to nearby mobs / objects, shoots fire darts- Aged Treeguard: brittle, pinecone minions, shoots sleep darts- Totally Normal Treeguard: tough, shadow creature minions, melee like a bat bat** ALL ART; INCLUDING CHARACTER SELECTION PROFILE PIC, IN-GAME SPRITES, ANIM, ICONS, ETC * Increase the benefits of eating Red Mushrooms and Leafy Meat for Wanda * Drying leafy meat, and possible use in crockpot recipes * Eyeplants are not agro at Wanda / she is immune to their attacks * Accessing the lureplant's inventory without having to kill it (including rot from half-digested meat) * Harvesting of leafy meat without sending the lureplant back to "just planted" stage * Enable Wanda to craft and/or use Charlie the Gardener's Book of Rain to water mushrooms, farms, etc * Incorporate a few other mods into Wanda (the recommended ones mentioned at the bottom) Eventually I hope to... * Flowery Hair: grows at the same rate as Wilson's beard, delays overheating like a Summer Frest, when cut at half length provides 6 fresh flower petals and +30 sanity; at full length, provides 12 fresh flower petals and 1 cactus flower and +60 sanity * Gains #Shenaniganism from cutting down any tree, digging saplings or grass * Loses #Shenaniganism from planting butterflies, pinecones, birchnuts, saplings or grass * When #Shenaniganism is high enough, a poison birch tree will spawn (alternatively, I might have a tree guard appropriate to the biome the player is in at the time spawn). NOTE: this is in addition to the usual 1.33% chance of treeguards spawning while cutting down trees, so it is possible if the Shenaniganism is maxed while cutting trees with that 1.33% chance coming up at the same time, that both events will trigger simultaneously. # Originally I thought of hijacking naughtiness (it might work in solo DS), but more likely I will have to invent this different Shenaniganism personal value, bit like Woodie's Log Meter for DST. Worse comes to worst, I suppose I could just have gaining / losing sanity (but I think this has been done already by other developers, and I don't want to have players micro-managing sanity all the time) * Sleeping treeguards will always awaken when Wanda passes by, and are aggressive towards her when awakened this way or if summoned by other players (bushhat enables her to hide from them) * Wanda cannot pacify Treeguards by planting pine cones near them Maybe even... * Scroll that transforms any tree into corresponding Treeguard, including - Spikey Treeguard: more melee damage, shoots blow darts - Burnt Treeguard: causes smoldering / combustion to nearby mobs / objects, shoots fire darts - Aged Treeguard: brittle, pinecone minions, shoots sleep darts - Totally Normal Treeguard: tough, shadow creature minions, melee like a bat bat Great Existing Mods to use with Wanda: -Fruity Weapons (Goat in Suit), http://steamcommunity.com/sharedfiles/filedetails/?id=502128980 -Rot Machine ([bSy]Jupiter), http://steamcommunity.com/sharedfiles/filedetails/?id=510956288 -Mushrooms (Lumisteria), http://steamcommunity.com/sharedfiles/filedetails/?id=464110887
  6. Hi guys, I want my Wanda character to be able to prototype a Magic Trowel at the Prestihatitator for transplanting cactuses (like the magic pouch of Winnie the Vegetarian in solo DS but costly to make / use, and has limited uses). Cheers, Rusty
  7. Hi guys, I want my Wanda character to be able to prototype a lure-plant summoning scroll at the Shadow Manipulator. Please help? Cheers, Rusty
  8. Hi guys, I want to make Pumpkin Light, Improved Farm, Bucket O Poop and Bush Hats prototypable by my character at science machine instead of alchemy engine. I already figured out how to make Shovel, Pitchfork, Basic Farm and Nightmare Fuel recipes available from the beginning, but I thought if all those tech 2 things were available at the start it would be a bit OP, so I want to stagger the development a bit. Cheers, Rusty | SkyPaladin
  9. Hi guys, I have given my Wanda character a Lureplant Bulb in her starting inventory, and want them to behave a bit differently towards her once she plants it: * Eyeplants are not agro at Wanda, or she is immune to their attacks when wearing a grass suit or something* Wanda can access the lureplant's inventory without having to kill it * Items in the lureplant's inventory for longer than 20s will not disappear entirely but turn into rot * If Wanda harvests leafy meat, it doesn't cause all the eyeplants to retreat, and the lureplant doesn't go all the way back to "just planted" stage I have already given her a tag in the local common_postinit of her prefab, I just need help with altering this behaviour towards those with that tag, and I don't even know where to begin with the other stuff. Cheers, Rusty | SkyPaladin
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