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No real incentive to play summer? Well here is a potential solution; a summer exclusive feature that actually makes sense and is easy to build any new content into. For instance if people want a summer version of the Walrus Hunting Party then this lake could perhaps dry up and expose a dry, cracked riverbed inhabiting scorpions, snakes or perhaps even destructible termites mounds. - Tons of potential. The lake could then fill up again when it rains in the Autumn and will be dormant until the next summer. I'm not sure how the transition between lake and no lake would look and how the creatures can spawn without just blinking into existence, but it's an idea. Note-able comments:
Don't get me wrong, Summer is a great addition to the game, and it brings some new challenges to the table. But it is probably the most undeveloped season of the DLC in my opinion, especially in comparison to Winter. the other extreme point of the year. Other than the loot from the Dragonfly, which like all the giants inconsistently appears in your world at random, there's no benefit to surviving Summer. So the entire season essentially boils down to managing your ice flingomatic, repairing your ice cube, waiting for the boss which may or may not attack your base, and then waiting for it to end. It's a boring season to play after you learn how to overcome overheating. Summer feels more like a giant roadblock that you need to wait for to be moved, and you have more incentive to have the option to skip it rather than play it. Whenever Summer hits in one of my worlds, I honestly feel like spending the whole season in the caves instead, as there is more incentive to play down there than summer itself. It lacks aspects that make you want to play the season. Things like MacTusk, Walking Stick, Tam O' Shanter, Blow Darts, and Pengulls makes you look forward to playing Winter, and Summer seems to have nothing like that. Even Spring has some benefits, such as crops constantly growing. It even has the benefit of letting you wait longer before you have to deal with summer. For a more visual representation, @Deceiven made a chart that lists some of the fun factors of both Winter and Summer, and the trade offs. You may notice how uneven the two extreme points of the year are in terms of content. Winter has a good balance of both fun unique things, and "trade offs" and Summer appears to focus too much on difficulty, and lacks "Fun exclusives" that give incentive to play through the season. It probably would have been nicer to the devs point this out earlier in the DLC's development, but unfortunately this is one of those things no one really thinks about until we've finally had the chance to thoroughly play the game and think about it