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Found 4 results

  1. Here is a big lists of raw ideas .Of course i know that some of these are way too complicated to be added to the game but who knows maybe in a few years i would buy more dlc's to have access to some of theses... One or two of the asteroid should be HUGE like the 3rd or 4th ones.to be able to make immense bases after you got the firsts littles maps covered and tamed. ALL POI's DESCTRUCTIBLE <<== that Light and Darkness in base modifiable. that we have to use lights but while still clear enough to see what we are doing Time dilatation effect. being able to switch time speed on the one you currently dig while the others remains at normal speed. or the reverse while you dig the second asteroid the other one goes super speed...maybe depending on which planet you are... that would be a nice difficulty addition.(pause time on the asteroid you dont look at).OR next point below Cryogenics Freeze some dupes then go work somewhere else. throw them in the fridge for hundreds of cycles waking up with a timer or with a geyser/vent that heats a biome. Gravity uses (liquid catching wheel) density of the liquid could play a role in how much the wheel turns Thermal effects on decompression and compression of gazes or liquids Teleportation Buildable and destroyable stations to teleport on another world or on the same planet to have a higher tech than the transport tubes. ALL from the 2 games crammed in one. such thing as balance can be work on later. i would like to have access to all of the new stuff AND the old like space missions and such why not being able to transport dupes or robots to some asteroid (like in the dlc) AND being able to send unmanned rare materials missions at the same time. Sickness and Medicine adjustment even at the worse difficulty germs and medicine are far too easy to be care about. Playable asteroids with Gaz atmosphere and life on surface wouldn't it be cool to be able to plant a big farm under the sun with different gazs atmospheres. Wild Critters and plants on surface. Cool on some planet (why not with rain sometimes)....some ideal for life, some Volcanic with or without magma/metal meteors some very cold with or without ice/metal meteors Dupes reproduction and ''childcare mechanic's . Well we have males and females duplicants but there is no use for it. We have to pick from the pods already adults dupes.I imagine we could ''teach'' the children's then with their interests and time they become a new generation and the parents dies. We could also receive some dupes in rockets by batch and one by one with the pod. These ideas open the doors wide for modding and techs. Imagine specials techs that would take multiples generations to be able to apply. This is right here the kind of late-end game stuff that would be awesome i think. Everything breed in this game except our colonists. Tribes of Non human dupes they could breath something else than oxygen, live underwater or in differents temperatures...ect. while the food system is quite complete they could add some food toxic for the human dupes and vice-versa. when you defrost a dupe on another asteroid it could be grey,or green skin....hostile to our dupes but still being able to build a colony of them. feed them dupes or vice-versa. Tinkering robots automated being that can do simple tasks like stocking, toggling, mopping, digging, maybe cooking or building small items like pumps pies and wires in very hostile environments. While we are at it they could recharge from the sun or by a dock like the sweepy. .In fact a grey dumb dupe who dont have to sleep or pee. why not overheating with stress lol. Space vessels landings with hostiles or not dupes or else onboard Why not a robot miner who can move on a rail. More automation in general there is not a huge possibility of uses of the 4 signals wire at the moment Plants hybrids Harders combats and combats suits adding some critters that should be left alone in the firsts cycles. Because that would take more than 2 second with one gun to down it and they defend themselves I dont think we will see a good parts of this list coming with the finish game but modders could help a lot. I see myself enjoying this game even more in a few years if some of these mechanics are introduced Good game people ! Food source assignement Oh yeah i forgot i wanted to put down the difficulty of keeping a dupe quarantined. Food source assignement might be one of the answers.
  2. Ok, I created a custom item for a character mod that works. All I have to do is add the item's "characteristics" in it's prefab folder. I want this item to give my player the ability to teleport just like the teleportation wand. I tried digging for the Orange staff's prefab file but I don't know how to piece it together. Can you send me a coding text that I can simply copy and paste into my item's prefab file? Thanks a bunch
  3. yes because im sure this game developers plaid over and over and reached day 300-400, and they spend 4 hours to reach now the resource location and come back. Teleport its a must have, if i knew they dont want to put a teleport of some sorts in this game i would of not get it, its fun, but as long as you play casual and die. It starts to get annoying, boring, to make a trip that lasts hours in real life just to take some resources. Poor game thinking. And if anyone starts saying something about the realism, dont get me started on the meat effigy k? if you wanted to make the game a survival than that would not be in the game and we all had like a high score as how much we survived. Waiting for a few new releases if nothing that helps us reach FAR away destinations, and i mean far like i said hours!!! of walking, looting, sleeping untill getting back, than im sry but im selling this game, not worth it. When a game stops being fun and becomes just boring and tedious ... than....
  4. Hi everyone, I've bought Don't Starve some time ago and I wanted to add it to my Steam library but it seems my code has already been used (but I'm sure I've never used it). I searched in my library but couldn't find Don't Starve there either. Can this be fixed please? thanks.