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Oxygen Not Included

Found 7 results

  1. Hello again , i got another few questions. At first, I want my character to be able to eat mushrooms without any disadvantages. I tried to use code from Webber, but I just found something like "strongstomach", but this doesn't help me. Furthermore I want to add teleportation like the teleportation of Wortox to my character. I copied some code from Wortox to my characters code, so I am able to teleport now, but there is a problem... if I drop a soul it will heal me and I dont know how to change this. This is the code I've added to my character: local function GetPointSpecialActions(inst, pos, useitem, right) if right and useitem == nil and inst.replica.inventory:Has("wortox_soul", 1) then local rider = inst.replica.rider if rider == nil or not rider:IsRiding() then return { ACTIONS.BLINK } end end return {} end local function OnSetOwner(inst) if inst.components.playeractionpicker ~= nil then inst.components.playeractionpicker.pointspecialactionsfn = GetPointSpecialActions end end -- In master_postinit: inst:AddTag("soulstealer") inst:ListenForEvent("setowner", OnSetOwner) inst._checksoulstask = nil I want to add a soul as non-consumable startitem, so it is a startitem right now, but if I use it, it will disappear. Thank you for your help
  2. I create a character and want to give him the opportunity to teleport for hunger, but if I prescribe it, the hunger is not removed, and it turns out only with sanity. please, help.
  3. I'm at a complete loss for how to achieve this one. Without tying the trait to an item, I want the character I'm currently working on to teleport randomly once their sanity drops super low. I've been futzing around with the telelocator staff's code, but I don't know how to apply the action directly onto a character... Is this even possible, and if it is does anyone know what the best way to go about this might be? Thanks in advance.
  4. Hello! A while back i started off on creating a character and never finished it due to a SSD failure and losing weeks of progress. Finally I have returned to remake the character. With this time I have forgotten a lot and not many things are going well, so help is really appreciated. Anyways, first question: I would like my character to speak (When examining things and such) in a different font what is not defined in game (Wing Dings). I looked at some language packs as reference but am still not sure where to start, or what I even need. Furthermore my character has two forms, he will need to be able to switch between talking in this font and the regular font in each form. Hopefully this is possible! Second Question: I currently have an item that will teleport you around when you right click, and it will teleport you to the mouse, again made a long time ago. I am wanting to rework this so instead of an item it will happen on a key press, specifically if "R" is pressed, the character will teleport to the cursor. Bonus Question: If anyone can point me to a good guide for editing animations that would be cool, I want to create an animation for transforming between forms and teleporting, once again, no idea where to even start there. Thank you all so much for reading and or helping!
  5. Ok, I created a custom item for a character mod that works. All I have to do is add the item's "characteristics" in it's prefab folder. I want this item to give my player the ability to teleport just like the teleportation wand. I tried digging for the Orange staff's prefab file but I don't know how to piece it together. Can you send me a coding text that I can simply copy and paste into my item's prefab file? Thanks a bunch
  6. yes because im sure this game developers plaid over and over and reached day 300-400, and they spend 4 hours to reach now the resource location and come back. Teleport its a must have, if i knew they dont want to put a teleport of some sorts in this game i would of not get it, its fun, but as long as you play casual and die. It starts to get annoying, boring, to make a trip that lasts hours in real life just to take some resources. Poor game thinking. And if anyone starts saying something about the realism, dont get me started on the meat effigy k? if you wanted to make the game a survival than that would not be in the game and we all had like a high score as how much we survived. Waiting for a few new releases if nothing that helps us reach FAR away destinations, and i mean far like i said hours!!! of walking, looting, sleeping untill getting back, than im sry but im selling this game, not worth it. When a game stops being fun and becomes just boring and tedious ... than....
  7. Hi everyone, I've bought Don't Starve some time ago and I wanted to add it to my Steam library but it seems my code has already been used (but I'm sure I've never used it). I searched in my library but couldn't find Don't Starve there either. Can this be fixed please? thanks.
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