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Oxygen Not Included

Found 16 results

  1. HELL-O GUYS! (°ωo) GONE MAD ↗ JUST PICK YOUR BEST CHOICE! LET’S SEE WHO’S THE BEST PET IN THE GALAXY!
  2. Submit your answer here please, the forums poll was quite limited. Question is which already established characters from Don't Starve games would you like in DST as DLC after Wortox?https://goo.gl/forms/qoOcXNcujOFeqChi2
  3. Am I the only one that feels weird about wormwood's font and color when they talk? It just doesn't feel right with every character having the same font, even Webber, WX, Wilbur, and Wes.
  4. Hello, Since the QoL Upgrade Mk2, we use really more often the portal and I feel it's not intuitive to have a big purple button on the first choice that "reject all" the choices. What's your opinion?
  5. Here is a list of my mods that I have made with the help of Cairath, trevice and jakkdl. Artic Chilling is like a small Anti Entropy Thermo-Nullifier with the need for power. Liquid Bottler bottles liquids... Air Wick. is a low powered way to change polluted water to polluted oxygen WaterFlow tile alows water to pass through but not gas... but at some pressure it will allow it. Rubber Suit. Protects from wetness and hot/cold The Rubber Suit is the newest. Get them Here I added a poll
  6. I have seen several posts where players say they maintain a population of duplicants using wild sleet wheat. I'm curious how many people do this and if it's only limited to sleet wheat. I have maintained my sleet wheat and pincha pepperplants, and find that I have extra pincha pepper. However, it is challenging to build around all the plants. For those who do not know, wild plants do not consume any resources and essentially provide free produce for those willing to wait (4 times as long as domestic plants). Also, if you did not know, farmers touch can also be applied to wild plants. So it is possible to cut wild growth rates in half (or equivalently, double wild production) if one has the fertilizer and builds a greenhouse around the wild plants.
  7. Chat can become annoying depending on your mood everyday, Or simply because you want to speed run the game without chat text blocking your screen? Or maybe you want to record your gaming without recording the chat? So what do you think?
  8. Should the old Hamlet music be brought back?
  9. Remember? This one. Or did it look a little different?
  10. Do people use mods in Hamlet, yes/no. If yes, what and why? If no, why not? Me: I don't use mods -- rather prefer the generic design and challenge.
  11. SW or Ham?

    Personally, I'm more of a SW person, just because it's more polished (I'm looking at you floating roc), and doesn't make my game crash on opening. I also prefer the explorative and slightly fantastical gameplay, where you'll go on grand adventures across the seven seas to slay some beast. It's not that Hamlet doesn't have this, I just prefer the ocean-spanning quests to spelunking. Also, in Hamlet you can't climb a active volcano infested with dragon monsters.
  12. Choice 1: Add a note in the popup Choice 2: Add a number in the dropdown Choice 3: Add a "Hide Employed" checkbox I routinely have trouble on the Job Assignments screen identifying what tier a potential job is for an unemployed duplicant. Granted the game does warn you if you are going to assign a duplicant to a job that exceeds their current morale, but morale is not a fixed thing. I prefer to keep some buffer in case my duplicant does not receive all of their morale bonuses. What that means is that I have to unassign all 100% duplicants (see https://forums.kleientertainment.com/forums/topic/98750-jobs-qol-enhancements/ by @Coolthulhu), note the duplicants highest expectation job tier, open the job dropdown, find the first job that hasn't been mastered, pan around the screen (semi-aimlessly) to find that job, pan to the top to identify the tier (don't lose track of which column you are in), and determine if that is higher than the noted highest expectation or not. I have a few suggestions as identified above. Please identify your favorite or identify your own suggestion below. Thanks!
  13. A simple survey ↑ I want to know whether you think about the AETN should be improved or not, I have heard some players said it can be not as useful as you think. Especally, 1. Consuming Hydrogen 2. Can’t freeze most gases that you’ll need. 3. Freezing process is important in rocketry. 4. Cooling effect is more efficient when multiple wheezwort is used.
  14. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  15. Downloads: A new file has been added by Linker: Italian Translation Hello guys, this is my Italian translation for Don't Strave, enjoy it Changelog: Version 1.10.1 IT'S NOT A ROCK! UPDATE + small corrections Installation Place italian.po in "YourSteamInstallationFolder\steamapps\common\dont_starve\data\scripts\languages\" and add LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") to language.lua file in the same folder. (if it is not present you can download it from this post)What is in progress: [*]Grammar checking [*]Typing errors checking [*]Verification of matches in the game Please pm me to report errors or corrections. ---------------------------------------ITALIANO--------------------------------------- Ciao, questa è la mia traduzione in Italiano di Don't Starve, divertitevi!Modifiche: Version 1.10.1 IT'S NOT A ROCK! UPDATE + piccole correzioni Installazione [*]Mettere italian.po in "VostraCartellaDiIstallazioneDiSteam\steamapps\common\dont_starve\data\scripts\languages\" e aggiungere LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") al file language.lua nella stessa cartella. (se non è presente scaricatela da questo post)Cosa è in corso: [*]Controllo grammaticale [*]Verifica degli errori di battitura [*]Verifica delle corrispondenze nel gioco Per favore mandatemi un messaggio privato per segnalare errori e/o correzioni.
  16. One day on the forums, I read about a new mob that supposedly hunts the player about the map. The eyelid-raising part of this new creature was that it was hard to kill, not impossible to kill. At this moment, I realized how important options are in a survival game such as Don't Starve- how the possibilities for survival tactics can hinge on whether or not a mob is kill-able.Imagine a spider queen update that featured an invincible spider queen; the update would have made migration necessary and combat less important.My question is this: should all mobs (assuming the grue doesn't count; he's pretty fair right now) that Klei adds be a viable kill target for the sake of freedom of choice?