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Found 5 results

  1. It happens all the slaggin' time. "Bahni contracted food poisoning from eating a germy water." And at this point, even those of us who've been playing ONI for a while are all kinds of "WAT?" whenever we see something stupid like that. That's because we've gone through painstaking measures to make sure our water source remains clean and unsullied by random dupes who can no longer hold their bladder or their stomach. (Nothing makes me go thermonuclear in this game more than seeing someone pee/puke right on top of the pitcher pump.) Anyhow, to the point. The root cause of this issue is the fact that your dupes LITERALLY DROP EVERYTHING the moment someone rings the friggin' dinner bell. Whether it's a lump of slime packed full of slimelung germs, or that adorable little shovole pup or pipsqueak that will wreak utter havoc on your colony, they will drop it like as if it was anything but a horrible time bomb waiting to go off on your colony. Now, I know that Oni (the modder, not the game) has already made a mod that keeps dupes from dropping things while they're climbing ladders. That seems like a pretty fundamental alteration of dupe behavior. Is it possible to alter dupe behavior so they actually finish their current task (especially transferring critters and running supply jobs)? I mean, it's one thing to stop in the middle of an operation task. "Whoop! There's the bell! This metal refinery will keep just fine." But it's entirely another when they drop something inside your base that will completely ruin it, even if you do take fast and decisive action. "Oh gee! It's time to eat! I'ma just gonna leave this slickster right by the water cistern. What could possibly go wrong?"
  2. i love fishing thanks to the new ocean fishing mechanic.i love catching different kind of fish and the more to catch, the better. so can someone make a mod that adds a bunch of ocean fish that you can catch?
  3. I just wonder are there any mod that make cook like a chief. I kinda like the variety of food warly have but i don't like to play him for some reason.
  4. Feature: I was able to figure out a command that allows the player to say how many days are left for a WX's overcharge to run out. Proof of concept If it's just yourself, you can use this command to let an overcharged WX say how many days are left. ThePlayer.components.talker:Say(tostring(ThePlayer.charge_time/480 .. " days until overcharge runs out")) If it's another player, you can use these two commands to make that specific player say how many days are left for their overcharge. The first command is to get the player list, the second is to make them talk. --This command outputs the numbers associated with players in the in-game chat, since for me, c_listallplayers() does not produce an output if caves are enabled. for i, v in ipairs(AllPlayers) do TheNet:SystemMessage(tostring(i) .. ": " .. v.name, false) end --The overcharge information that the selected player will say, where # is replaced by that character's number. AllPlayers[#].components.talker:Say(tostring(AllPlayers[#].charge_time/480 .. " days until overcharge runs out")) Problem: The issue is that you need to be admin to run these commands, which is inconvenient and not always possible. What I would have liked to have done is to turn this concept into a client-side mod so that this information is displayed on a widget/badge instead it being limited to an admin command. However, when I looked at some other UI mods (nightmare phase indicator, Combined status mod, woodie's beaver timer), I could not wrap my head on how to implement this as I have only extremely basic coding skills. Hence why I'm making this mod request. Thanks! Inspiration for this came from *CarlZalph's post here about how long WX's overcharge lasts under its current recursive function as well as some Mosling shenanigans I was doing.
  5. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/