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Oxygen Not Included

Found 3 results

  1. When mods are loaded (both when opening the main screen and when an actual save is started), it seems all of its assets are being preloaded, causing a memory spike. Furthermore, very likely due to the loading-unloading-reloading juggling of mods adopted due to RoG (loading all mods, unloading them, loading RoG and then reloading the mods), it seems that during this startup process the memory spike corresponds to double the amount of memory required by the assets of all mods combined, making this memory spike all the more substantial (with the extra assets only being purged at the end of the tick, i.e. of the iteration of the engine main loop). This has presented itself as a 'out of memory' engine level crash (often as an OpenGL error with an error code corresponding to memory exhaustion, but this is likely due to textures being mapped to RAM, since it doesn't look like VRAM per se is being exhausted) in the Windows version of Don't Starve, whose executable has the LAA (Large Address Awareness) flag unset, making it support only up to 2GB of RAM consumption, regardless of system RAM. This has only been reported three times when only Up and Away (together with several small mods) was enabled, but it happens quite consistently when Up and Away and Hero in the Dark, both large mods, are enabled at the same time. The issue appears to arise due to mod asset loading not being handled like it is for regular Don't Starve assets. Instead of registering assets to be loaded dynamically by the engine, it seems mod assets are simply loaded unconditionally and kept that way. Within ModWrangler:RegisterPrefabs(), in mods.lua, we have the following: RegisterPrefabs( Prefab("modbaseprefabs/MOD_"..mod.modname, nil, mod.Assets, prefabnames) ) local modname = "MOD_"..mod.modname TheSim:LoadPrefabs({modname})On the other hand, the function responsible for loading vanilla prefabs (RegisterPrefabs, in mainfunctions.lua) calls TheSim:RegisterPrefabs instead of TheSim:LoadPrefabs: TheSim:RegisterPrefab(prefab.name, prefab.assets, prefab.deps)I can't be sure of the underlying causes of the issue since I can't know in detail what the engine is doing behind the scenes, but I can safely say a memory spike caused by nothing other than the existence of (a large number of) mod assets is happening, and that this causes a crash for Windows users (and likely in any platform for users 2GB RAM or lower), effectively preventing them from playing large mods, let alone a combination of them.This looks like a nasty issue to solve, but given its gravity it'd be of immense help, for both mod makers and mod users, if it were addressed. As a side note, the loading-unloading-reloading mod juggling adopted as the current technique for RoG mod support, as mentioned before, is still extremely low for large mods, even though SethR's changes a while ago made its impact lower. The loading time of large mods for a Don't Starve installation with RoG is considerably larger than twice that for a Don't Starve installation without RoG. @DeathDisciple @kraken121
  2. I played this game during the BETA, long before it was available to everyone on Steam... thus, long before the tons of characters and content, and the purchasable expansion, and before the whole multiplayer thing was even mentioned, let alone thought possible. I was always obsessed with studying and collecting information about a strange world that was exotic, deadly, and unexplored. In the time I've played I've discovered many unique things about quite a few of the characters, creatures, relics, and then some. I thought I'd make this thread simply to put together everything I'd discovered. Other people are also welcome to add things to this thread, but please keep theories and rumors to a low, it would be nice to just have things we have complete certainty on, rather than people making up stuff and then arguing because no side has proof on what is true. So... this thread will have me, and others, posting what has been discovered as fact about the odd dimension the player's character is sucked into, and what exactly is discovered about each character, as well as each form of life and mysterious object found. We might eventually run out of facts, and need to rely on updates as well as things mentioned from Klei. We also may eventually need to make use of even more cryptic methods of learning, such as the rare symbols and letters seen in every trailer Klei makes and hides them in. Hopefully we will spread light on things. And please... if something is a spoiler to a critical part of the storyline and or game progression, make sure that you warn people of it being so and properly make it as such.
  3. What game did you have in your past that you either really wanted to play, but couldn't or a very memorable game in your life that you cherish in your memory? If you want, you can put up a picture or video of the game just so we can know more about it. I remember that when I was younger I heard of a game called "Evolution: The Game of Intelligent Life" and was really interested. I downloaded the demo and really liked the game. I tried everything to try and get the actual game, but alas everything I did was in vain. To this day I do not have the game and still long for it to be added to my collection.