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My QuestMod is ready for first BETA release! You can download them here: http://forums.kleientertainment.com/files/file/1702-dst-questsapi-beta/ http://forums.kleientertainment.com/files/file/1703-dst-questsserp-beta/ http://forums.kleientertainment.com/files/file/1704-dst-questshunt-beta/ (Better use GitHub to download, since it is latest version there) work in progress Github: https://github.com/Serpens66/QuestMod-Dont-Starve-Together For descriptions see download links or this spoiler: But now I need YOUR help: 1) Test every setting and constellation to find bugs and report them with logfile. 2) Let me know your ideas how to better balance task/reward. Maybe write a formula for reward. Quest difficutly ranges from 1 to 5 and the reward should be accordingly. Make it a small reward which can be multiplied by 1, 2 or 3 depending on modsetting "how high should be rewards?". 3) Are the colours for talking okay and readable? dark green, green, orange, red, dark red. 4) Take a look in mymodstrings.lua of the mods and think about better fitting sentences the pigking can say to describe the quest. All strings in sum must give enough information to the player to know exactly what to do. 5) You can also create a file with your custom translation of those sentences (maybe wait until we have good sentences in english). 6) If you are a modder and know a good way how to also add cave (forest-cave communication), you can help me make the mods also work in cave. (For now the mod is only active in surface, of course also if cave is enabled. But if you have "hunt spiders" quest, spiders killed in cave won't count). 7) What other ideas of small quests do you have? 8) If you want to add your custom quests or rewards or shopitems ask your questions about the API mod if something is unclear and report if you need sth or some help with. I'm not sure if adding mod items to the shop is already working. Could have problems with picture? Test it and report please. 9) What other suggestions? If you are going to work on any of those points, better notify me in this thread first. That way me and other will know, that someone is already working on it and we won't get 10 reward formulas New quests that are already on my TODO:
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Version 0.8.1
469 downloads
Thread: http://forums.kleientertainment.com/topic/77146-release-quest-mod Required QuestsAPI Mod! http://forums.kleientertainment.com/files/file/1702-dst-questsapi-beta/ Hunt Quests Mod: This mod adds hunting quests for nearly every mob that exists on the surface to pigking. Eg. "Kill 5 hounds". The mobs do not spawn, you have to find regular ones to kill them. The difficutly from those quests gets higher the longer the average player survived and the quests fit to current season (eg. walrus only in winter). Work in Progress GitHub: https://github.com/Serpens66/QuestMod-Dont-Starve-Together Other Questmods: http://forums.kleientertainment.com/files/file/1703-dst-questsserp-beta/ -
[Help] Special hunting or something.
diovbc posted a topic in [Don't Starve Together] Mods and Tools
Being straightforward, i'm trying to always spawn a Varg when a hunt is completed. The command lines i tried are: And the error is: Any ideas? Any help is appreciated. Also, uploaded the file if anyone wants to take a deeper look. I'm pretty desperate to make it work. Everything i've tried is failing. yukihime.lua