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Showing results for tags 'Dragonfly'.
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I am so annoyed i have many failed attempts of the dragonfly speedrun and i always die at the final fight. In every video i've seen, they use the wall strategy and it works perfectly! But idk why in every run i do df ends up spawning the lavaes on the wrong side of the wall !! This is so annoying cuz this means that most of the time i just die 30 mns into the run on the last phase of the dfly So i'm looking for a way to make her NOT do that because im litterally going crazy. Video of the dfly spawning the lavaes on the wrong side :
Mkay! So same story, no thread for DST videos so ima put it here Alright so I had a look at @Asparagus's videos a while back, and thought to myself "Man... I wish I could be so pro..." and then a few days ago I started up a Solo Don't Starve Together world and I was thinking I would give this a shot. This was my first try at it, so forgivu any stupid mistakes I made haha! Uhh, anyone know how long she takes to respawn? Because I kinda want dat egg ^^'
You asked for it: How: Wall off the lava pools leaving enough space for the Dragonfly to not attack the walls but not enough that she could reach a lava pool and spawn/spit a lavae. Get her attention (armor is highly recommended as she will land a hit on you). Attack her 6 times and dodge her swipe (I could not show this because my computer won't let me record and have a smooth game at the same time... donate a computer to me O__O) When she's had enough, she'll call for her lavae (summon/spit.) When she's about to do it, put her to bed (noted as my Pan Flute has been used once) - Wail on her (best with Ham Bat but I forgot and went tentacle spike hunting instead). Profit.Note: I hired some pigs because just little Willow can't produce enough damage (was tempted to say "fire-power") to beat the Dragonfly within 5 min. A pig with a football hat can take about 5(?) hits from the Dragonfly before it dies. (Well, NSFW was misleading but you might get what I meant :3) EDIT: Sentence error. EDIT: Something between 4 and 5: After being affected by the pan flute, heal yourself. Also, I don't know what happens next. How she happens to acquire tunnel-vision-focus to procreate and refuse to fly over the measly 3 foot wall, I don't know. I just know it happens about 50% of the time. EDIT: Here's how other characters fared against the "Dragon with the... Lady... Tattoo" O__O
Currently, I feel there is not enough incentive for use of the scalemail. Its durability is 1800 units of damage, consequently allowing for extended periods of use. However, it is ultimately outperformed by the log suit, providing 80% resistance to physical damage as opposed to 70%. Additionally, when at low durability the log suit can be disposed of by burning it, serving as excellent fuel. This means that, instead of having two slots taken by a piece of armor about to break and its replacement, you can consistently maintain high durability alongside periodic fuel for fires. Scalemail, unfortunately, is comparatively more expensive to craft (and has an inconsistent availability) but absorbs less damage. Another perk of scalemail is its fire resistance. This is rarely useful, as prolonged exposure to fire seldom happens. On the other hand, its ability to ignite attackers often requires remaining aware of resources/structures in the immediate area, which the fire could spread to as well. Overall, it's almost as if the scalemail was designed for future confrontations against the dragonfly, in a continuous cycle of killing and crafting. This is reminiscent of the lantern/miner's hat, bound to use in the caves because of light bulbs and their fast spoilage times. Without a variety of applications it ends up becoming a boring mechanic, seen as more a routine rather than an actual game that's dependent on player input. Perhaps there is a way to incentivize use of the scalemail more than now (e.g. synergy with fire-based weaponry).