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Don't Starve Together

Found 221 results

  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. hi, i'm ali, and im pretty new to the forums actually got into dst pretty recently (march of this year) ive been wanting to show my art here for a bit after seeing all the lovely art in the forums! i mostly draw doodles but sometimes i might post something thats actually rendered anywho heres some random doodles and an actual rendered one of Walani as you can see i love wendy sjkha
  3. Version 2.7

    1878 downloads

    Este mod podría no funcionar con versiones muy antiguas de Don't Starve o que simplemente no incluyan Hamlet. La base de este mod yace en los archivos de traducción que actualmente se encuentran en los ficheros del juego pero que por el momento no es posible acceder a ellos desde el menú principal. Si bien estos archivos ya traducen el juego completamente de una manera excelente, cuenta con líneas que necesitan ser un poco más pulidas, bien sea para que encajen perfectamente dentro del juego o simplemente porque están fuera de contexto. ¿Qué incluye la traducción hoy en día? Hasta este momento, el mod incluye: Acciones de los personajes completamente traducidas. Interfaces de todos los menús corregidas y traducidas. Contenido de RoG, SW y Hamlet completamente traducido. Diálogos de NPCs corregidos y traducidos. Descripciones de recetas completamente corregidas y traducidas. Diálogos de Wilson, Wheeler, Wendy, WX-78, Webber, Walani, Wormwood y Wickerbottom totalmente corregidos y traducidos Veo caracteres raros en mi juego, ¿por qué? Si esto llega a ocurrir, muy probablemente sea por algunos de los motivos mencionados en el mensaje rojo muy visible de arriba o porque cometí un error al subir los archivos, en este último caso, deja un comentario o ponte en contacto conmigo. Este mod también se encuentra disponible desde la página de Steam.
  4. Version 5.9.9

    1326 downloads

    DS_RUS1.zipAbout This File Project on the Russian translation of the game Don't starve. Initially, as the basis of the project was taken Alevastor's translation. Alevastor himself no longer support his version of the translation of this game. The project continued Some1. The project works in close cooperation with the Russian Don't Starve wiki. С помощью этого мода вы сможете насладиться всеми прелестями игры Don't Starve / Together на русском языке! В основе перевода лежит версия от alevastor (популярный перевод, более миллиона скачиваний). Преимущества данной модификации: Все названия соответствуют официальной русскоязычной вики по игре Шрифты встроены в мод (больше никаких скачиваний со сторонних сайтов и проблем с обновлениями) Скрипт, который правильно склоняет названия (больше в игре вы не увидите «Идти к Кролик» и/или «Несвежий Лепестки») Перевод периодически проходит общую проверку на наличие грамматических ошибок на сервисе sourcelocalizer Полноценная поддержка и полный перевод дополнения Reign of Giants Полноценная поддержка и полный перевод дополнения Shipwrecked Полноценная поддержка и полный перевод дополнения Hamlet Установка мода: 1. Скачиваем архив 2. Копируем папку DS_RUS1 из архива, в Папка_с_игрой\mods 3. Активируем в игре мод в пункте Mods 4. Наслаждаемся русским языком Ссылки / Links
  5. Don't Starve is 10 years old today!!! It is May 18th, 2012 can be considered the date of origin of Don’t Starve, since it was on that day that the public beta began. I bet you didn’t even know about it! (or you saw my article announcement before/learned from the people whom I had previously told about it!!) Well, in order to properly celebrate this anniversary, I present to you: Article with absolutely all the content from the early version of the game named: All About Early Don’t Starve Versions ... Oh no, wait... The title of this article is untrue, and the content is almost two years overdue!! Take two! Drumroll ... Three years of searching... Lots of sleepless nights... Ransacked over 10,000 web pages... Found about 45 early game builds from 2012-2013... I give you... Article with ABSOLUTELY THE WHOLE development history of the game from the prototype Game Jam 2010 to the release in 2013 and post-release content! It’ll be all there: and prototypes and concepts and a bunch of screenshots that you haven’t seen before, clipped and unrealized content, as well as puzzles from early update videos and gameplay from all of the found early Steam game builds (including caves)! BUT... Because of the overwhelming amount of information, I didn’t have time to complete it on time. At the moment, only about 35% of the content (the time span from 2010 to October 2012) is almost complete and formalized, and is already available. Also, about 70-75% of the text that is stored in my text document from which I will slowly transfer all the information here. But that's okay, the article should definitely be completed 100% up to the decade since the release of the game As the article is still being expanded, you can make your corrections to it via Google Docs before its full release. Well, I will not delay, enjoy reading! Don't Starve 10th Anniversary Full Chronology: From Concept to Release The creation of Don't Starve was a real experiment for Klei Entertainment, which was created in a completely different way than all studios previous games, and at the same time became a stunning success. I bet most of you got to know about Klei through this game series Today, right in the decade of the game since the first announcement, I'm going to walk you through absolutely everything I could get my hands on, starting from its idea during Game Jam 2010, subsequent transformations, and to the game release in 2013. !NOTE! The text may contain slightly distorted information in some points due to incorrect interpretation of the author. Especially to avoid inaccuracies, I tried to attach as many sources as possible, so that you can read them yourself. [GOOGLE DOCUMENTS ARTICLE VERSION] (There is the most recent information)] Art cover by MEATGOOD Game Jam 2010 — Game Prototype Art cover by MEATGOOD Formation of the game idea. Alpha version of the game (December 2011 - May 2012) Art cover by Pfannkuchen Public Chrome Beta Test (May 18th — November 3rd) Art cover by DeusNUST (Unfinished) Steam Beta Test (November 3rd — April 23rd) Art cover by Pfannkuchen Game Release & Post-Release Content Also, I want to thank these people: • Third Porkus for his help in finding a huge number of differences in early Steam builds of the game and help with various trivia in the article • MEATGOOD for drawings for two chapters of the article and help with some small things • Pfannkuchen for drawings for two chapters of the article and translation of some fragments • Deerclops Mika for helping me find information about the various puzzles in the update trailers • DeusNUST for a drawing for one of the chapters • And other people who made their small contribution to the article Without them the article would be far less good than it is now!
  6. I was starting my game with my custom character mod that i created. The game only work only when i disabled said mod. From what i can see in the log, the error is in the scripts but i can't quite sure how to fix it. Here is my master log. Any help is appreciated!
  7. I hope I am posting this into the correct forum section, Webber & Wigfrid are not playable characters in the Shipwrecked Mobile version of the game. I had saw that DS PE got an update the other day so I wanted to ask if these two characters can be added in a future SW Mobile app update? Thanks!
  8. Kinda like my ONI thread, I've decided to make a thread like that but for DS Hamlet! I'll be working on assembling the assets I found...and posting them here! Roc Roc is ABSOLUTELY MASSIVE!! I'm planning on making a Wilson to Roc size comparison...so just give me some time. ^^;
  9. Hey there, I'm a creator. Artist, technomancer, meme-lord extraordinaire. I do a bit of quite literally everything; what exactly and when depends entirely on when I can summon the motivation...and scheduling. This is my topic for stuff, mostly of the DST variety. Sometimes I create, sometimes I talk about creation. This top post is an archive where I'll attempt to compile my Klei-related creations. I won't be posting .PSD files because of reasons, but in most cases, they are available via PM if you're interested. In general, if you want to contact me for whatever, use a PM; just know that my timing on checking any service can be wildly inconsistent. I am an ephemeral being. [There is a metric ton of stuff for me to import here from other posts, other places, and an old art topic. It will never be entirely done. Oop.] -o- ARHT -o- and relevant maymays -o- Mods -o- -o- Meme Hell -o- it is done
  10. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .)I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  11. a Rp for don’t starve fans, rules n stuff: either use a oc or cannon character with a au (no duplicate cannon characters or stealing characters, and no 18+ and stuff I would obviously disagree with)
  12. So @minespatch suggest I have a thread, now *poof* an art thread. Welcome. The name is Wheaty and I enjoy playing Don’t Starve and Don’t Starve Together. Best part is always the lore, having fun with friends and events. (Please note that I don’t post a lot as I am either busy or have art block). You’ll find my stuff here most of the time or in other forums depending on the topic. Inktober, day 1 (Poisonous) Killing the gnaw with adulterated food. (I've always nickname it Jeff) Inktober, day 28 (Gift) Woeful Willow gifts you with an evil Bernie for protection against the shadows. >:3 Inktober, day 29 (Double) Supernatural conjoined twins Wendy and Abigail. Both process of day 28 and 29.
  13. heres some stuff ive drawn over the past few months! i love this game..... ill try and post more doodles later C:
  14. Just wanted to share some art I had done <:3c This is my greatest artistic sin and I regret it even now All in all it's just a bad time for Wilson
  15. So I'm compiling all my Don't Starve drawings here in this thread so I can keep my non-DS art separate! My Non-Klei thread: Clickity-poo I also lowkey contributed to "Don't Let the League Starve" with Minespatch and others-. Link-lonk. I'm starting off this thread with all the old stuff I've actually done in the past that I've had to dig up so I have something relevant to put in here! That means some of these have been pulled from my DeviantART (that I rarely use) to show these to you all! <3 My original DS thread can be found here in the shadow realm! And a couple of things too!
  16. Hello! For the first time I am creating a topic on this forum, I hope I did everything right. I am from Russia, but I try to learn English Here I will post my drawings on the theme of the game and I will try to do it often =) Very soon, the New Year and we have already decorated Christmas trees and lights on them ... and Willow too
  17. THE INFORMATION IN THIS POST IS OUT OF DATE! [MORE DETAILED AND UPDATED INFORMATION IS HERE] About a month ago, when I was looking at a wiki page about cut content, and was very interested in what the game was like in 2012. Strangely enough, but I managed to get a lot of information: First of all, in the archives І found many early Steam game builds, although it took more than three weeks to find them, and it was worth it. So let's get started with them: (I will describe only November 13/14/18/27/30 and December 11 game builds, I won't touch on the subsequent ones, because it will take a lot of time, and getting information about them is much easier compared to the above) First Steam Version Builds (13 Nov 2012 - 11 Dec 2012) 11 December Build (Naughty and Nice) 27 November Build (The Birds and the Bees & Dogs That Want to Kill You) and 30 November Hotfix 13 November Build (Enter the Gobbler!) and 14/30 November Hotfixes Differences from the latest versions that I noticed: The camera can only be rotated on four sides. When you press the spacebar, the character not only collects resources near him, he also attacks the enemies. Attack on the F key does not work. (27 Nov and subsequent builds) The Spider Den has a different icon, also, there is no web around it. It takes a less naughty points to summon a Krampus. (11 Dec Build) Krampus Sack dropped out on the first try. Looks like drop rate are much higher than now. (11 Dec Build) Old inventory style (13/18 Nov Builds) Next build... (Comparison) Game settings (Comparison) Inventory. Old Magic Tab Icon. Map (Comparison) 3 farm plot levels Just 100 HP, Hunger points and any Sanity Research points system Chest have 6 slots (13/18 Nov Builds) Old cooking interface (13/18 Nov Builds) Collecting nearby items when you press the spacebar doesn't work (13/18 Nov Builds) And many other differences... Also on my channel there is a video with an overview of the Nov 13 build: So what's about more earlier versions? All previous assemblies were distributed only through Google Chrome and I really would like to get them, but I think this is impossible However, I still have a lot of interesting information about them: Chrome Builds (24 May 2012 - 13 Nov 2012) 30 October Build (Cooking!) October 16 Build (New Monsters!) 2 October Build 18 September Build 9 September Build 21 August Build 7 August Build 23 July Build 11 July Build 4 July Build 3 July Build 27 June Build 25 June Build 20 June Build June 15 Build 11 June Build 7 June Build 30 May - 6 June Build 29 May Build 24 May Build Many screenshots from the earliest Chrome game builds Time for data mining! Some more interesting things Ahh ... I have been making this post for 12 hours (seriously) and I really hope that this information will be useful to someone. Thank you, reader, for reaching this point And many thanks to the Klei Entertainment team! Without them, we would never have seen so many wonderful games!
  18. Hello everyone! I did an art post thread a while back when I first joined the forums, but seeing as that was, uhh, about four years ago, i decided to start a new one. I might not post consistently but I'll use this as a dumping ground for whenever I get the fanart itch (which is usually whenever a new short drops). If you'd like to see my non-don't starve-related artwork, feel free to check out my instagram! (@ rabbitopus) Okay, let's start this thread out strong with something from my sketchbook: Shoot. I should probably mention that when I first joined the forums I was going by Neil for a while, I don't really anymore but you can still call me that if you'd like. Call me whatever you want as long as you don't call me late for dinner.
  19. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  20. acá hablamos español banda, aun que también puedo probar algo de inglés, por favor, esto es solo arte, no quiero hate aca,
  21. Version 1.3.4

    772 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
  22. Version 1.01

    170 downloads

    !.بالاخره بعد از مدت ها مود زبان فارسی برای بازی منتشر شد : این مود چیکار میتونه برات بکنه .با این مود شما میتونید کاملا فارسی در بازی تایپ کنید(این قابلیت در نسخه آنلاینه بازی کارایی دارد نه آفلاین و تک نفره) * .ترجمه کامل بازی به زبان فارسی(این قابلیت مود کامل نشده است اما به زودی بازی را کاملا ترجمه خواهیم کرد) * : چطوری مود را دانلود کنم وجود دارد Download this file در همین صفحه ای که هستید سمت راست یک کادر نارنجی رنگ باعبارت .روی آن کلیک کنید سپس فایلی که برای شما باز میشود را دانلود کنید : چطوری مود را نصب کنم : فایلی را که دانلود کرده اید را ابتدا از حالت فشرده خارج نمائید و بعد فایل خارج شده را کپی کرده سپس در این آدرس آن را قرار دهید "...\Steam\steamapps\common\dont_starve\mods" .باشه don't_starve_together میتونه don't_starve البته فایل : توجه : برای تایپ فارسی ابتدا کلید F1 را یک بار فشار دهید تا جهت تایپ از چپ به راست به راست به چپ تغییر کند و برای تایپ انگلیسی همین کار را یک بار دیگر تکرار کنید .تا جهت به چپ به راست تغییر کند : چطوری مشکلات مود را گزارش دهم شما میتونید مشکلات،سوالات یا هر چیزی که نیاز به ارتباط با سازنده مود دارید .را از طریق همین صفحه انجام دهید : یا به آیدی تلگرام .گزارش دهید @sesolita _____________________________ .دوست خوبم که اگه کمکم نمیکرد نمیتونستم این مود را کامل کنم marecik16 و خیلی ممنون از امیدوارم ازش لذت ببرید
  23. Version 1.0.0

    273 downloads

    Simple Java application that allows its user to split the contents of Klei's TEX files using their respective XML atlases. In other words... Using it is simple: - The first text field is for the XML file. It usually has the same name as the TEX file and is found in the same folder. - The second text field is for the PNG file. The tool will accept TEX files if it is put in the same folder as simplex's ktools. - The third field is for the output folder. All images contained in the PNG/TEX will be put there when they're extracted. As I've previously mentioned, this tool does NOT convert TEX files to PNG. It will make ktech from ktools do so if they are in the same folder. The second field's label will change from to if ktech.exe is detected.
  24. Hi guys i crafted a pig house check it out ! http://youtu.be/ViYhtobwSD4 https://vimeo.com/90616718 It's time to craft !
  25. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.