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Oxygen Not Included

Found 216 results

  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. Just wanted to share some art I had done <:3c This is my greatest artistic sin and I regret it even now All in all it's just a bad time for Wilson
  3. Version 1.0.0

    9 downloads

    Simple Java application that allows its user to split the contents of Klei's TEX files using their respective XML atlases. In other words... Using it is simple: - The first text field is for the XML file. It usually has the same name as the TEX file and is found in the same folder. - The second text field is for the PNG file. The tool will accept TEX files if it is put in the same folder as simplex's ktools. - The third field is for the output folder. All images contained in the PNG/TEX will be put there when they're extracted. As I've previously mentioned, this tool does NOT convert TEX files to PNG. It will make ktech from ktools do so if they are in the same folder. The second field's label will change from to if ktech.exe is detected.
  4. To be completely honest, I don't ever use the Live Giving Amulet in DS. IMO, the better concept for the LGA is in DST by far. It doesn't make much sense that you have to have it equipped exactly by the time you want to revive. If you know exactly if you are gonna die there then u can probably run and heal in the first place.
  5. Guys, I faced one dilemma. Did some of you have ordered figures from this site? Official Klei's Twitter page reposted post about pre-order figures from this person and, unfortunately, I become his costumer. I did my order at the beggining of November, but I have never recieved my Funko yet. Scott said that it's still not coming to him, but he saying it for a long time. I want to ask you about this situation, because my friend have never recieved figure too, so maybe you have the same problem. P.S. I'm so sorry for my English, I'm from Russia XD
  6. So, I'm currently working on a mod for Reign of Giants and I want to ask people who know how to change up a character's gameplay. The questions I'm asking are listed below: How do I disable or remove certain items from the crafting tab? How do I add in my own crafting tab and tab contents? How do I add my own items?
  7. After cooking something in a crockpot that was inside my house and harvesting it, it still produced light, even though it was empty and not cooking. Thanks for the work you guys do on these games. If you need help recreating or anything else, let me know. Just did some testing on the bug. I noticed that if I stayed in the house and let the crockpot finish cooking the light would disappear correctly. But, if set up the crockpot to cook, then go outside and wait outside till the pot was done cooking. I would come back inside and see the crockpot finished cooking but still emitting light. I hope this helps.
  8. With Warbucks in the dust and no hot air balloon it seems like there isn't a good way to craft the pith hat with Wormwood. The only way it seems to get it in game is to buy the cloth needed or buy the hat itself, as I think you can only craft cloth in Shipwrecked. Is this intentional?
  9. I have found some clues about characters lives from before they entered the Constant, based off their quotes. The license plate trinket from shipwrecked it my favorite item in the game. Because some characters have no idea what it is, and, some do. Licence plates were invented in 1918, right before the Voxola factory burned down. Wickerbotam, Woody, Warbucks, Wolfgang, and Maxwell have never seen anything like it before, while Webber says "Where is the automobile?" showing that he knows what it is. Another trinket, the broken hairdryer from hallowed nights, helps this too. Willow knows what it is, but Webber doesn't. Hairdryers were invented in 1920, the year after the Voxola fire. This means that Webber entered the Constant in 1919, the same year as the Voxola fire. I have heard theories that Webber is The son of Robert Wagstaff, and Given that they both mysteriously disappeared the same year, this is probably the truth. Willow entered after the fire, probably just before Wilson. Willow probably stated the Voxola fire, nut her reason to do this is unknown. Maybe she did it on orders of someone who was trying to stop Maxwell/Them? Willows vignette from last years forge could also be important, as there is something in the back ground behind the fire. I couldn't figure out what it was, but if anyone else can get a good close up that would be great. WX-78 was probably made by Wagstaff, seeing as he has a similar name to the Voxola PR-76. I have not seen WX's quotes on the Iron Hulks head, which could be important. WX also calls the science machine "Mother" so he may have been built using a science machine. Also, I think that Wagstaff could become a playable character when the Aporkalypse is added, since he is the most likely candidate for the creator of the Iron Hulk.
  10. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  11. they updated the leaving quote again for DS now its this pretty neat i guess this means the survivors could be stuck in a loop forced to come back eventually
  12. Hi guys i crafted a pig house check it out ! http://youtu.be/ViYhtobwSD4 https://vimeo.com/90616718 It's time to craft !
  13. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  14. Will be "The Aporkalypse" last update for Hamlet or it will be one of many updates for this DLC?
  15. So @minespatch suggest I have a thread, now *poof* an art thread. Welcome. The name is Wheaty and I enjoy playing Don’t Starve and Don’t Starve Together. Best part is always the lore, having fun with friends and events. (Please note that I don’t post a lot as I am either busy or have art block). You’ll find my stuff here most of the time or in other forums depending on the topic. Inktober, day 1 (Poisonous) Killing the gnaw with adulterated food. (I've always nickname it Jeff) Inktober, day 28 (Gift) Woeful Willow gifts you with an evil Bernie for protection against the shadows. >:3 Inktober, day 29 (Double) Supernatural conjoined twins Wendy and Abigail. Both process of day 28 and 29.
  16. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  17. I finally made a proper thread for drawings! (I finally realised how it should've been done heh) I will put many of my sketches here! And might even take some requests I will firstly start off with a recent piece I finished! Willowww my girl ;-;
  18. Various drawings of dont starve stuff I've made, please dont expect da vinci like quality I will continue to add more as I make more
  19. Don't Starve Hamlet LP!

    Hey! Here is my first upload featuring some new Don't Starve Hamlet content! As you can see, I'm still getting the hang of the new biomes and mechanics but so far I have not ran into any major problems. I want to thank Klei again for allowing me to experience the game in Closed Beta and I look forward to playing this more in December, once everything is ready. Hope you guys enjoy and as always, thank you for watching!
  20. Warehouse sketch from Philin

    Hey, guys!) I have long wanted to create artistic thread, but time was little. At once I will tell that in my messages there can be mistakes, after all I not completely mastered English, but, I hope, you will understand me))) In my thread I will show imperfect drawings on paper.To show more skins for the characters. And still show ideas about worlds and measurement. Well? Proceed)))
  21. At 6 AM, I finally finished him
  22. Hi! :3 I am new to the forums,so if I do anything wrong please tell me. Anyways,I made this topic to post my not so great fan art ;u; Here's the first one: Very bad quality,I know,I know... I wanted to take a better picture,but I couldn't find the paper ;-;
  23. I've been thinking about a new skin for Halloween Willow and it came to my mind "why not make them disguised as other games for this occasion?", From there I came up with the idea of Willow in Wonderland with the suit of Alicess return, I made her an exclusive fund of possible new world.
  24. Hi, I'm Raspberry Milk, and I made an art thread. However, because it was an art thread managed, owned, run, and supplied entirely by me, It predictably died a slow and painful death until most of the readers had: A: Stopped following it. Or B: I honestly have no idea. Eventually I just thought "eh, whats the harm in restarting it?". And so I did. OLD ART DUMP Brickheadz: Stupid one of drawings: Hey look! It's Wagstaff because I'm to lazy to make an oc of my own! High fantasy skins (WIP): And what I drew today: