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Found 219 results

  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. I liked the Don't Starve Hamlet i loved it but... My computer is not good at all so... I wanna know when is gonna release in Xbox One. Please somebody tell me.
  3. Hi! In Don't Starve: Pocket Edition, after I save a game and come back to it there is a thin black line branching from the virtual stick. It does this in Shipwreck also. It doesn't exist when the virtual stick is disabled, or on other games. I'm on the Galaxy Note 9! Thanks for taking the time to read this. Edit: Added a screenshot to show the UI glitch. The black line is branching from the right of the virtual stick (over the fire for better contrast.)
  4. I love that Wagstaff makes you play differently and above all to explore other body equipment you normally don't use. BUT one of the goggles I don't find so on theme are the Fryfocals... They have very low durability (10) and they aren't really useful for the cost and you cannot recharge them.. ×1 ×1 () This was initially an idea @GLERMZ had on his stream and I think it's pretty cool one. (and you know.. credit when credit it's due) What if those goggles didn't apply fire dmg, but STUN enemies instead??... I think that would be much more interesting... and this also makes more sense cuz Wagstaff has much more connection with electricity than with fire... there is a precedent already in the game where RED GEMS are used for ELECTRICITY effects The End is Nigh! DebugSpawn: "book_brimstone". Create 16 lightnings. also the description of the Fryfocals connect with electricity too: "Static boom focusing apparatus." In fact, when Wagstaff uses the Fryfocals the first part of the animation is an electric shock ... so why not just stay on the ELECTRICITY theme? he is much more into it than fire anyways... Also it would be cool of you could refuel them .... and increase durability cuz quite honestly 10 uses is a bit meh.. So... what do you think? STUN vs BURN?
  5. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .) I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  6. I feel that Wagstaff's blurred vision is hard to play with currently. it strains my eyes due to a similar effect that you get while low on sanity tho the sanity effect can be disabled in the game. a simple Filter option for the Blur effect that can be turned off from options like Wigrid's umalauts will GREATLY help if possible~ Edit* A mod for disabling Blurred effects:
  7. With Hamlet's development I can't help but notice some SW disconnect in some aspects on how SW stands as a dlc in single player atm. - SW doesn't even have a Suggestions and Feedback section, ergo why I'm posting here... Sorry guys - Pls add green, yellow, orange gems and Thulecite to the Trawl Net loot in deep waters as you added rare gems and Thulecite in Smashing Pots in Hamlet. This would make some rare materials renewable in an exclusive way for the single player experience outside of via teleportato or cheese manually deleting the caves. All this considering you cannot reset caves in RoG atm. - Slot Machine could also include rare gems and thulecite loot. Again a cool and unique way of renewing rare loot. Specially after the infamous nerf which makes the Slot Machine unfun and kinda useless. - There is a disconnection between the SW items you can buy in Hamlet (coconuts, bamboo, etc) vs the non existent exclusive SW items that you can sell in Hamlet. Pls allow us to sell doydoy feathers, shark gills, obsidian and other SW items - Oddities loot doesn't have a single boss exclusive to SW.. Only RoG bosses... Feelsignoredman T_T - there aren't any SW exclusive hats sold in the Hat shop. Seeing a pattern here.. - There is no monetary conversion in place between Hamlet with oincs and SW with doubloons. All need to translate to gold first which is a huge devalue for both dobloons and oincs in a SW economy. - pls add a Naval Store with cannons, boat lamps, and other relevant items.
  8. Hello guys, just an update on the DS/T Discord, which is currently at 5200 members and growing at unprecedented rates! Everyone is welcome to join, the invite is https://discord.gg/dontstarve We're not official however we are the Wikia and Subreddit's Discord, and we have actual developers on the server. With the new DS and DST updates there's much to discuss on theorize about on the server, and it's a great way to find other players to learn with! Everyone is welcome to join.
  9. Just wanted to share some art I had done <:3c This is my greatest artistic sin and I regret it even now All in all it's just a bad time for Wilson
  10. So @minespatch suggest I have a thread, now *poof* an art thread. Welcome. The name is Wheaty and I enjoy playing Don’t Starve and Don’t Starve Together. Best part is always the lore, having fun with friends and events. (Please note that I don’t post a lot as I am either busy or have art block). You’ll find my stuff here most of the time or in other forums depending on the topic. Inktober, day 1 (Poisonous) Killing the gnaw with adulterated food. (I've always nickname it Jeff) Inktober, day 28 (Gift) Woeful Willow gifts you with an evil Bernie for protection against the shadows. >:3 Inktober, day 29 (Double) Supernatural conjoined twins Wendy and Abigail. Both process of day 28 and 29.
  11. Pls bring individual customization for ruins and caves to DS: size of biomes, resources and mobs from caves and ruins cannot be selected to personalize the experience. Also earthquakes frequency and worm attacks might be nice to include. And finally, pls change weather in DS caves to match DST. It makes no sense that in 2 levels caves there are overheating mechanics as in the surface.
  12. Version 1.0.0

    33 downloads

    Simple Java application that allows its user to split the contents of Klei's TEX files using their respective XML atlases. In other words... Using it is simple: - The first text field is for the XML file. It usually has the same name as the TEX file and is found in the same folder. - The second text field is for the PNG file. The tool will accept TEX files if it is put in the same folder as simplex's ktools. - The third field is for the output folder. All images contained in the PNG/TEX will be put there when they're extracted. As I've previously mentioned, this tool does NOT convert TEX files to PNG. It will make ktech from ktools do so if they are in the same folder. The second field's label will change from to if ktech.exe is detected.
  13. To be completely honest, I don't ever use the Live Giving Amulet in DS. IMO, the better concept for the LGA is in DST by far. It doesn't make much sense that you have to have it equipped exactly by the time you want to revive. If you know exactly if you are gonna die there then u can probably run and heal in the first place.
  14. Guys, I faced one dilemma. Did some of you have ordered figures from this site? Official Klei's Twitter page reposted post about pre-order figures from this person and, unfortunately, I become his costumer. I did my order at the beggining of November, but I have never recieved my Funko yet. Scott said that it's still not coming to him, but he saying it for a long time. I want to ask you about this situation, because my friend have never recieved figure too, so maybe you have the same problem. P.S. I'm so sorry for my English, I'm from Russia XD
  15. So, I'm currently working on a mod for Reign of Giants and I want to ask people who know how to change up a character's gameplay. The questions I'm asking are listed below: How do I disable or remove certain items from the crafting tab? How do I add in my own crafting tab and tab contents? How do I add my own items?
  16. After cooking something in a crockpot that was inside my house and harvesting it, it still produced light, even though it was empty and not cooking. Thanks for the work you guys do on these games. If you need help recreating or anything else, let me know. Just did some testing on the bug. I noticed that if I stayed in the house and let the crockpot finish cooking the light would disappear correctly. But, if set up the crockpot to cook, then go outside and wait outside till the pot was done cooking. I would come back inside and see the crockpot finished cooking but still emitting light. I hope this helps.
  17. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  18. Hi guys i crafted a pig house check it out ! http://youtu.be/ViYhtobwSD4 https://vimeo.com/90616718 It's time to craft !
  19. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  20. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  21. I finally made a proper thread for drawings! (I finally realised how it should've been done heh) I will put many of my sketches here! And might even take some requests I will firstly start off with a recent piece I finished! Willowww my girl ;-;
  22. Various drawings of dont starve stuff I've made, please dont expect da vinci like quality I will continue to add more as I make more
  23. Don't Starve Hamlet LP!

    Hey! Here is my first upload featuring some new Don't Starve Hamlet content! As you can see, I'm still getting the hang of the new biomes and mechanics but so far I have not ran into any major problems. I want to thank Klei again for allowing me to experience the game in Closed Beta and I look forward to playing this more in December, once everything is ready. Hope you guys enjoy and as always, thank you for watching!
  24. Warehouse sketch from Philin

    Hey, guys!) I have long wanted to create artistic thread, but time was little. At once I will tell that in my messages there can be mistakes, after all I not completely mastered English, but, I hope, you will understand me))) In my thread I will show imperfect drawings on paper.To show more skins for the characters. And still show ideas about worlds and measurement. Well? Proceed)))
  25. At 6 AM, I finally finished him