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  1. Introduction Hello everyone. I hadn't seen any tutorial dedicated to this topic. At the start I need to state that I am pretty lame in everything associated with modding, so don't expect sophisticated solutions. This tutorial is simple yet effective, I have to agree that it could be better but as I have said, I am just simple man. I have used my old projects to explain you the scheme of your custom follower. Template is based on this: Main Part To make functional follower you need to introduce the follower's: - main script [creature.lua], the corpus of you follower - anchor [anchor.lua], I have called it this way, because it attaches and provides easy summoning of the creature to your DST world - brain [creaturebrain.lua], yep, that's the brain, every action you require from your creature belongs to it - stategraph [SGcreature.lua], this file gives your creature ability to perform any visible action, because it's connected with animations and their realizations Locations Main Folder -> scripts -> prefabs -> [creature.lua] Main Folder -> scripts -> prefabs -> [anchor.lua] Main Folder -> scripts -> brains -> [creaturebrain.lua] Main Folder -> scripts -> stategraphs -> [SGcreature.lua] How to make mine template yours ? That's simple! Follow me this way! At the start, change my names [name.lua] into yours. [taern.lua] That should be your character's name. into local common_postinit = function(inst) goes inst:AddTag("summonerally") Add this tag to prevent summoned creature from attacking your character and vice versa. and local master_postinit = function(inst) goes inst:AddComponent("reader") It will let you read books, which is crucial for this method of summoning follower. [creature.lua] Change name 'creature' into yours follower's name. Using Ctrl+F in Notepad++ as shown in ESCT tutorial by Dragon Wolf Leo. That's your follower's appearance [Main Folder -> exported -> creature] You can call it what you want to, but it must match [name in exported] and all other references in whole mod to work properly. [anchor.lua] Change name 'anchor' into your summoning item. [creaturebrain.lua] I am not sure if changing CreatureBrain name will affect anything but just to be sure you can try. function CreatureBrain:OnStart() local root = PriorityNode( { WhileNode(function() return IsNearLeader(self.inst, KEEP_WORKING_DIST) end, "Leader In Range", PriorityNode({ IfNode(function() return self.inst.prefab == "creature" end, "Is Duelist", PriorityNode({ WhileNode(function() return self.inst.components.combat:GetCooldown() > .5 and ShouldKite(self.inst.components.combat.target, self.inst) end, "Dodge", RunAway(self.inst, { fn = ShouldKite, tags = { "_combat", "_health" }, notags = { "INLIMBO" } }, KITING_DIST, STOP_KITING_DIST)), ChaseAndAttack(self.inst), }, .25)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Chopping", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.CHOP) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Mining", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.MINE) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Digging", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.DIG, DIG_TAGS) end)), }, .25)), Follow(self.inst, GetLeader, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST), WhileNode(function() return GetLeader(self.inst) ~= nil end, "Has Leader", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn)), }, .25) self.bt = BT(self.inst, root) end Those lines inside of this chunk must match your prefab's name. If it won't match your follower is not going to perform those actions (fighting,mining,chopping,digging) ex. 'Creature' =/= 'creature' and your follower will not dig out objects in this case. [SGcreature.lua] Change name 'creature' into yours follower's name. If you want your creature to be non-humanoid you can play with stategraph to match your animation's frames, but I don't know how to achieve rewarding results. [modmain.lua] PrefabFiles = { "taern", "taern_none", ------------ "creature", } Change name 'creature' into yours follower's name one more. Add this: Assets = { Asset("ATLAS", "images/inventoryimages/anchor.xml"), Asset("IMAGE", "images/inventoryimages/anchor.tex"), Asset("ANIM", "anim/creature.zip"), } This will make your item [anchor] avaible to craft and use. Just remember about CAPITALS. GLOBAL.STRINGS.NAMES.ANCHOR = "Anchor" GLOBAL.STRINGS.RECIPE_DESC.ANCHOR = "Allows you to summon your custom creature into this world." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.ANCHOR = "Is this a Ouija board ?" local anchor = Ingredient( "anchor", 1 ) anchor.atlas = "images/inventoryimages/anchor.xml" local anchor = AddRecipe("anchor", { Ingredient("feather_crow", 2), Ingredient(GLOBAL.CHARACTER_INGREDIENT.SANITY, 20), Ingredient("goldnugget", 4)}, RECIPETABS.WAR, TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/anchor.xml") You will need to create additional: - [Main Folder -> exported -> anchor] for your item if you want to see it in game. - [Main Folder -> images -> inventoryimages] and place your 64x64 icon of item TEX and XML. Change names in XML too. Appendix So everything beyond 'vanilla' tutorial is added by me to make your life easier. If you have created your first custom character you won't have problems with distinguishing extraordinary files connected with custom follower. I have attached my template just few lines under this block of text. Have fun with your digital friend P.S. I know my english is not perfect, but I think it's pretty understandable. Well if not just write a comment below and I will try to help you the best I can Download the template here -----> Taern - Follower Tutorial.zip
  2. Okay so uhm I woke up this morning and discovered that THIS exists now, (yeah I know I’m about 3 days late Whatever..) But I have a few questions regarding this- clicking on it shows that it’s Playable on the Xbox Series X/S but it is going to be a looooooonngggg time before I can Afford a next generation Xbox, so Question #1- Is the Dont Starve Mega Pack 2020 exclusive to the new X/S consoles or can it still be bought for my current Xbox console? Question #2- I already own everything available in this bundle so buying this won’t do ME any good, but I have a friend who only owns DS + Shipwrecked, will they be given a discount off the price for already owning these parts of this bundle? Question #3- Now that this Bundle exists, will the original Mega Pack be discontinued? Making Don’t Starve Mega Pack 2020 the only one available? Mega Pack 2020 released 11/20/2020 it includes Dont Starve Giant Edition, Dont Starve Shipwrecked DLC, Dont Starve Hamlet DLC, Dont Starve Together, and an additional 12,000 Bolts of Cloth currency to spend on cosmetics for DST. Question #4- Why hasn’t this newest version of the game been promoted a lot on Klei’s social platforms? I wouldn’t have even known this existed if I wasn’t actively searching the Xbox Store for new release products. For anyone who has yet to explore the DS franchise at all this seems like the best option to dive Into the Don’t Starve Franchise & experience everything it has to offer.
  3. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  4. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .)I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  5. With November halfway over & December right around the corner I felt we should be providing our Christmas Wishlist to Klei- I call myself the advocate for all things spooky, BUT I almost equally enjoy Christmas just as much as Halloween, & what better way to get in that Holiday mood then with a Christmas list to the lovely folks who spoil us with content updates like Gifts left under our tree on Christmas? Rules in Spoiler: #1- Walani playable Character in Dont Starve Together, Walani is the last of the Single Player characters not in DST that I really enjoy playing as, I love her design & her surfboard & now that there’s a sailable ocean in DST I would love to see my second most played single player character of the franchise added to DST. #2- An actual Multi-Colored Festive String of Lights, One of the things that signifies Christmas for Me has always been the House/Tree lights people decorate their houses with. They have always been one of my favorite parts of Holiday season & instead of single bulbs that bosses have dropped in past WintersFeast events I would like a strand of decorative lights we can place on trees or use as like how you upgrade Pearls Hermit home on Pig, Merm and Bunny Houses. A string of festive lights exactly like the ones Winona is holding here- #3- Palm Tree’s, I really don’t care Where or HOW they're added to the game (at Oasis so I can chop them down & replant sounds logical enough) but I’d like to be able to decorate my base with many Snow Covered Palm Tree’s, & as a Bonus they can provide Coconut as food source! Just look at how pretty these look covered in Snow.. makes me want to sing how would you like to spend Christmas on Christmas Island.. #4- speaking of singing, the Caroling & Toast Emotes perfectly portray Christmas holiday season, so I think it would be cool if more Carols were added to DST, like a different Blue, Green or Yellow carol book that plays a different carol, if I could pick songs I’d like Silent Night or Rocking around the Christmas tree but played in just the character musical instrument like the existing Starver’s Carol. #5- I actually don’t want to wish for anything here, but I said you can list 5.. so I guess my five would be something that is not considered a Game content wish- I wish that Everyone has a great & joyful holiday season come December & that you all stay happy, healthy & enjoy the holiday with the people you love. Thanks for Reading, please share your Christmas list, remember to follow the rules, list a maximum of 5, please keep it reasonable, Thanks & Happy Holidays to all.
  6. I wish that they make this as wortox winter skin they can just edit it I just want wortox with peppermint horns and something like this the art is mine.
  7. I am trying to make a Funtime Freddy mod, and currently, I am stuck. The game freezes whenever I choose the character (This I am trying many things to fix). Other than that, my character has three main perks that I will need help making when/if I can fix this bug, the perks are: 1. He has an built-in ice box, this is compensated for by having him move slightly slower, and unable to equip body and head items. 2. Funtime Freddy has night vision. This is compensated for with Funtime Freddy losing sanity during the day. 3. Funtime Freddy Brings along Bon-Bon. Bon-Bon is an equippable item that lets Funtime Freddy gain sanity in the dark, and negate the daytime sanity drain. Bon-Bon also has a secondary function when equipped, when held, Bon-Bon de-agros mobs after Funtime Freddy (This of course doesn't effect big bads). Bon-Bon also can be dropped or thrown, in which Bon-Bon will act like Bernie, where he will attack mobs. Bon-Bon seems overpowered, but Bon-Bon has a major downside, his crappy durability, Whenever Bon-Bon attacks a mob, gets attacked by a mob, or Funtime Freddy gets attacked while Bon-Bon is in his inventory, Bon-Bon loses 1% durability, and when broken, will become rubble on the ground. Bon-Bon can of course be healed for 10% durability per gear and when broken can be fixed similarly to how you can tame clockworks, by repairing him with three gears, this will make a new Bon-Bon with 25% durability, making gear farming essential if you want to have any sanity. Funtime Freddy has 225 health, 150 hunger, and only 100 sanity. I know how to make custom stats. But if you guys can help me with the other perks and help me to fix this bug that prevents me from progressing any further, I would be grateful
  8. I'm looking for a group to share in an adventure! I'm an experienced, but casual DST player looking for help from the community to take down this froggy beast. I don't have it in me to bring him down myself; his health is a ridiculous 99,999. OBVIOUSLY, lots of planning, preparation, and coordination are needed here. So, I thought to reach out and see who might be interested in joining my quest. I know he doesn't have the best drops of all time, but If figured I'd ask anyways. Would love it if we have at least 1 or 2 players who've done this boss before to assist those who haven't. Starting a discussion here if anyone is interested! We'll need to work out a time/place to prepare and kill this beefy boi. All the Best, thePHROGsoul
  9. I am working in a oni (oxygen not included) character for dst and i need your opinion abot it a little concept of the dupe and some perks dupe concept (ugly Ren draw) Dupe Perks! Perk #1 Multi tool Dupes depend of their Multi tool to survive, build and gather. - The sweeping tool to gather things from afar and avoid some dangers - The building multi tool to build things using a similar mechanic to that of the merm king (delivery of the materials, and then construct) This Same mechanic will work to REPAIR burned buildings by delivering 1 board or 1 cutstone (depending of the building) to repair it Perk #2 They will have their own stress meter on the hud. Stress will constantly go up, and it will raise faster when experiencing stressful situations like eating stale food, eating the same foods over and over, or getting wet, and it will decrease when eating unique foods or sleeping. It will start at 50/100, when this meter reaches 100 they will have a stress reaction: either eating all the food in their inventory, or crying incontrolably disabling movement for a few seconds. When they drop their stress closer to 0/100 they gain the overjoyed perk, which brings faster crafting speed and a little sanity buff Perk #3 Disease and random perks: the dupes can get diseased if they remain overheating, wet or freezing for too long. They can get heat strokes or hypothermia effects, changing their stats for a few minutes. Extra: The dupes will not have any quotes. Instead, I want to them to display "emojis", like when examining a crock pot they will display a tiny crock pot emoji, or when hounds are about to attack they will display a tiny hound emoji.
  10. I just want to make ONE single suggestion on how to give Wigfrid her very own unique and exclusive to JUST WIGFRID gameplay mechanics. I throughly enjoy the obscure mini game where players can give a Championship Belt to the Pig King to engage in a short Mini-game where your character gets smacked around rather hilariously by a couple of pigs carrying giant Wooden signs. And Since Wigfrid is portraying the role of a mighty Valkyrie then she would want to prove her strengths in a glorious contest of battle (surely you can see where I’m going with this..) WOODIE has a 50% Increased chance to spawn Treeguards while chopping Trees, so in the same way that Woodie has a higher rate to spawn treeguards, WIGFRID should have a higher rate of spawning pigs wearing these (mostly obscure and rare) Championship Belts when she is in the vicinity of their houses. Wigfrid (now having a much higher chance to spawn these Belts) can trade them to the Pig King to engage within the Warriors Gauntlet, Which will reward Wigfrid with decent supply in Gold, along with a new exclusive to Wigfrid Currency (Warrior Tokens) which would be used in the crafting recipes for her Songs. Thats it.. that’s the entire suggestion, Wigfrid gains a Crafting currency exclusive to just her and her alone like Wendy’s Mourning Glories- Except instead of helping sad ghosts find lost stuff for mourning glory.. Wigfrid instead shows her Valkyrie skills in glorious bouts of battle with Pig Kings Champions.
  11. My fanarts. You might find them in my other medias, but I wanted to share them here too. . . . My first DS/T fanart, and also a "comic", pretty old, It's from November 3, 2019. And the entire page:
  12. Okay so first off right off the bat I do not play enough Maxwell to warrant what is and is NOT good changes for him but I DO Main Wendy and can compare pre-Rework Wendy & Rework Wendy as an example- Wendy used to have a very dumb Abigail who suicided herself into Swamp tentacles to die, which dropped the flower in the dangerous spot Abigail died in.. and Wendy had to craft another one or risk trying to get the flower back herself, in Addition to that.. To even Summon Abigail before her rework required you to throw Abigails flower on the ground and kill an enemy near the flower to trigger Abigail- The people who claim Wendy did not change much with her refresh were being completely biased.. as you can plainly see she changed ALOT. Now- How is this relevant to Maxwell you ask? Well Pre-Rework Wendy had her Dropping her flower often and having to recover it whenever Abby died, NOW the Flower should never have to leave Wendy’s Inventory at all.. even through Abby’s Death. So my one Single Suggestion for the Maxwell Rework: He never has to actually drop the Codex Umbra on the ground it never has to leave his inventory... and instead he holds it in one hand while conjuring shadows out of it with the other. Now as to what his Idle Animation should be.. if it’s anything less then this I’m going to be disappointed. Hold the book in one hand, raise his other hand above it pulling a shadow out of its pages (probably mr Skitts) before closing the book shut and the shadow disappearing in a dispersed cloud of smoke. Like a Magician pulling a rabbit out of a hat. (the Halloween 2020 costume event and several of the Maxwell cosplays, The Tragic Torch skin burning animations, and several of Klei’s existing artworks for him ultimately inspired this suggestion.) Any other changes I feel I have no right to suggest because I don’t play him enough.
  13. Hello All! I like to relist the Community-led Don't Starve Discord here every once in a while. Server Features: Just passed 20,000 members! Active, growing community featuring both well-known members and game developers alike! Community Hosted Events for members with various prizes! Places to list servers and look for games to join, come engage in the community! Game/modding/off-topic discussion and memes! Invite to the server: https://discord.com/invite/dontstarve See you there!
  14. I've noticed when playing with the console spawn commands that the Quagmire objects either don't work correctly when spawned, are invisible, don't have an inspect text, or any combination of the above. But I would love to be able to have the Gorge cooking mechanics or the Forge combat mechanics in a custom world, mingling seamlessly with the normal Don't Starve Together survival elements. I know that those events generally require special objects to manage their scripting, and I read somewhere that the reason these objects don't function properly is because Gorge/Forge assets are only loaded in worlds specifically designated to host those events as originally intended. But if their functionality isn't going to be there, why allow them to be spawned at all? What I am wondering is this: Would it be possible to have a setting in the world creation menu, next to the buttons that let you add the other events like Hallowed Nights, could there be a toggleable option for both the Forge and Gorge that would make the world incorporate those events' respective assets so that they can be spawned in and interact with each other the same way they would in the actual event? I'm not asking for the ability to host the events themselves; just to be able to spawn the assorted items and objects from them and have them work the way they would without bugs. I don't know if this is a difficult thing to program, or if it's a simple and easy addition, but if it were not to difficult, I, as someone who enjoys making custom maps, would enjoy the option to use those assets. Let me be more specific: I don't want to use the Gnaw or any of the NPCs or other complex scripted elements from those events; just the items and scenery. For instance, I like the Quagmire lamp posts and would like to be able to use those to create fancy villages or other setpieces for custom worlds. Also I'd like to be able to cook Gorge dishes and use Forge weapons to fight mundane mobs. I don't know if these mechanics are inextricably ingrained into the event code itself, but if they're not I'd love to be able to use those assets in an otherwise regular world. I get the distinct feeling that if Klei wanted people to be able to host the full Forge and/or Gorge events, they'd have included that functionality already. However, they haven't opposed the creation of mods that recreate those events, so they can't be TOO strongly against the idea. The reason I'd like the ability to include those items is because they would allow me and any other map makers or map-generation mod makers to incorporate the wide variety of additional content from those events for whatever purpose we think would be fun, WITHOUT REQUIRING CLIENTS TO DOWNLOAD A MOD. That's really the crux of the issue for me; I'd like to use these things in vanilla so that people don't have to download mods to join a server with custom worldgen/hand-made levels. One final note; if there is already a way to include Gorge/Forge assets (besides terrain tiles, which already work fine) in an otherwise vanilla DST survival world, using console commands or whatever, WITHOUT MODS, please tell me in a reply comment. Thanks!
  15. So, DST has a low of intricate and unique mechanics for a survival game, but for me, one of those mechanics severely lacked in intricacy, uniqueness, and overall flavour/gameplay quality. And that mechanic is the entire combat system. Don't Starve Together's combat system could be easily explained in 3 words. Hit and run. All you do is hit something, run away, hit again, run away... I know, very interesting, right? Though, there are exceptions, but even those get dumbed down to Hit, {insert one thing that slows down your hit and run}, run, hit..... Ancient Fuelweaver is probably the best example of a fight in all of dst. He has interesting mechanics, he has attacks that require you to do other stuff besides hitting him brainlessly, and he also requires you to use an underused weapon, Weather Pain. Toadstool is a very bad example of trying to mask the issue as "Look, the fight is interesting now that you need to do something that only slows down your hit and run!" Now don't get me wrong, I LOVE Toadstool's fight, but it really is just that. The trees and spore clouds are only there to slow down your fight and make it last longer. It's probably one of the reasons people never bother with Misery Toadstool. The boom shrooms just make you hit and run even more. So how does a game manage to have such a painfully, noticeably bland and boring system that's one of the most important parts of the entire game? The combat items/weapons surely fix this, right? Yes and No. Darts are ranged attacks that work exactly the same as melee, just ranged. There's no "Unique" combat items besides Wormwood's armour. Klei handles combat with just slapping bonus % damage/armour buffs on things. The only unique "combat" mechanic in dst I'd say is.... Fire? Fire forces mobs to "freak out" and acting as a form of crowd control, but it also does some damage over time. Sounds fun... Right? Only Willow can take advantage of this properly, unless you want to use scales on Dfly's armour. You can't even really use traps during combat... Which is really sad. Even 99% of the creatures have stale and boring kiting patterns. But yeah, what's your guys' opinion on all of this? Do you like the combat system? Do you dislike it? Let's share some controversial opinions on the game's pretty much, core mechanic!
  16. First of all Greetings!, if this is not your first Hallowed Nights event then you may already be aware of how this works, but if this is your FIRST DST Klei event then you may not know how things work: You will notice that in Klei’s threads Here: And Here: That there are some totally cool NEW Limited time Halloween skins that you can obtain simply just by logging into the game or watching a few Twitch Streams. I want to explain that for CONSOLE gamers things work a little differently then for the people playing on PC- PC Players already have and are enjoying this content today, but those of us on consoles have to wait another week or two before we will get this update (complicated console certification process’s, delays and what not.. you’ll get use to it ) ANYWAYS I wanted to tell you that if you are on Consoles DONT PANIC!! You will still totally get the new limited time skins as I showcase here in my own pictures- You can see here that my Inventory shows I own the new skins, However.. Until our version of the game gets the new Content update- your Actual IN-GAME Inventory is going to look more like this: Notice How the Halloween themed Goodies in-between the Green Collared Shirt and Black Buckled Gloves are missing. You can actually go to this link Here: https://accounts.klei.com/account/transactions?rewardlink=forgottenspool And can check for yourself to see if you actually Own the new Halloween limited time log in or Twitch skin drops in your account- just be Aware that they will not be available to you IN-GAME until we get the new game update. Thanks <3
  17. For the one on the Don't Starve Wiki, click here. Hello All! This is a multiple choice show that MUST GO ON! How it works!: Someone will start off a story, with a variety of choices to choose to make a Don't Starve Story, the person who replies next has to choose a option, and continue the story, and so on.. Once you choose the option, you put in a story that is caused by the option you have chosen, for example: Person 1: Wilson stumbles upon a... A) Tall-Fort B) Pig Village bA) Pig Village with King C) Queen's Gathering Set Piece Person 2: Tall-Fort In the distance, Wilson can see a variety of rocks and minerals, as he walks near, a Huge Bird appears behind him, shall he.... And so on! ~ Rules: When you choose an option, YOU MUST ALWAYS CONTINUE THE STORY ONWARDS, PROVIDING OPTIONS AT THE END! Do not, under any circumstances, reply to your self, let someone else reply, and you may reply to theirs after When two people reply at the same time (Unlikely but may happen), the person who replies shall reply to the first one that appears!) There is no need to quote someones reply! DO NOT MAKE THE STORY UNREALISTIC/CRAZY FROM THE GAME! (eg. And then Wilson throws a Derp Balloon at a Treeguard!) Have fun roleplaying!
  18. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 11/10/20: Version 1.10.23 - Fixed a display bug for 2 Classy skins being incorrectly shown in the Spiffy section 10/22/20: Version 1.10.22 - New skins (from DST 10/22/20 Patch) added 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one inventory with unowned skins of the other. Original First Post:
  19. I wished they added a wortox winter skin something like this and also I made this this is my art.hyuyu
  20. I want to make a thread that’s a little different from most everything I’ve ever posted here, instead of gameplay tips or content suggestions this thread is “The Sales Pitch” Which is to say: How would YOU convince your friends, your family, your co-workers, mildly known acquaintances, or even complete strangers into buying DST? What would you tell or show them to get THEM to want to invest their time & money into pick up this charming little game? Lately I’ve been telling everyone that it is a Multi-Player open world sandbox survival crafting game & it only costs 15$, there are no In-Game Microtransactions, Anything in the game with the exception of a few Funko PoP or Klei Store proof of purchase & limited time event skins can be earned for free over time, All of that content is purely Cosmetic Only and does not offer any form of Pay to Win Advantages, And until the Klei announces otherwise- It gets at least ONE completely Free Monthly content update to always give players something new to look forward to no matter how big or how small that update is.. it’s always Free. I also tell them that the only profit the company makes off the game past the 15$ purchase cost is if YOU decide to buy show them some love and pick up some nice skins from their In-game shop, something you don’t HAVE to do to obtain the newest skins because they can still be earned 100% for free overtime. Then I will usually link them to These pages- https://www.klei.com/games/dont-starve-together And even though I barely use or have any friends on my Facebook, I even posted it here.. https://m.facebook.com/Michael.23.Ua/posts/10214804966396492 I do NOT send them to Twitch Streams, or Fan played YouTube channels because the content provided on there may not be representative of the actual game showcasing only Official game content that’s a core part of the gameplay experience and those Streams & Channels could potentially be running lots of Unofficial Mod Content (which can just be utterly confusing for someone brand new trying to get into the game.) So there you have it- My sales pitch, but my sales pitch does not seem to work on enough of people.. So how would YOU convince people to take a chance on this incredible game?
  21. (DST) Don’t Fight Bingo Event At 6.30pm London time on Sunday 18 October 2020 we will be hosting a Bingo event! At this time we will post the password for the server in discord, and you can join in - first come first serve. There are 2 bingo boards posted on our discord (discord.gg/phewTaz) and you can use either board, at your choice, to try and be the first person to get Bingo. You get a Bingo by collecting all the items in a whole column, or row, or diagonal. The first person to bring a whole column/row/diagonal of items from either of the boards to the mod/admin who will be waiting at spawn, wins! No stealing from others or cheating is allowed. The mods/admins have final call on any decision or ruling. The prizes are: 1st Place – Tesla coil lantern 2nd Place – Letterman jacket 3rd Place – Alchemy Pod 4th Place – Hallowed Light The Bingo boards are posted in our announcements channel in our discord. To join the event and see the boards join our discord here: discord.gg/phewTaz
  22. I have loved this game for a while now- the art style, the mechanics, the wonderful characters, the strange environment and creatures, the rich but mysterious background lore, Klei's teasing us with puzzles outside the game - but something I always found of the most interest was the official timeline for the game, and one simple aspect of it. Why was Wilson the last one captured? Why did Maxwell seem to have to go out of his way to trap him by getting him to make a portal? What are the long-term consequences of moving all these people on both worlds? What other secrets might unravel if a little light is shed upon them? Just a few of the things I decided to look at as I delved into my exploration and interpretation of the lore through this writing. I plan to post some art as well, but until I've practice enough to where I'm comfortable with how I'm drawing this wonderful universe, please enjoy this first installment of my literary ramblings. ____________________________________________________________________________________________ Don't Starve Together - Lineage * Chapter 1 *
  23. Introduction: Hi guys, Superwolfkid here at 12-1in the morning to ask a quick and interesting question for the community, Warden from Minecraft so , a bit of and on topic for this... topic we've recently gotten a news flash from Minecraft live 2020 (a different "survival" game, where they introduced an actually terrifying new creature in the game that is called the "Warden", a creature that can be found in the deepest "depths" of the caves where it lives near plants that "react" to the vibrations in the area (sound) this said creature is in fact, blind as it also reacts towards sounds the player makes around it, and when threatened, the mob will proceed to roar and actually "chase" and charge towards the player! This will all happen in near pitch black as well as the developers stated the lighting was for the video, (Here's a clip of it recorded off my phone with a few other things) Also noting in fact that this mob can kill in two hits, with the strongest armor in the game! A mob similar to this in Dont starve together? So this mob gives a clear message "DO NOT MESS WITH ME!" This is something I always wanted in a survival game! A creature in the game that's probably not... too broken(stupid or unfair) , but it's something that can cause a huge amount of panic and stress from even a veteran/ late game player. And this "idea could maybe be interesting in Don't Starve, especially with the new ocean stuff coming soon, maybe a group of shadows or something stalk the player in certain areas where you have too follow their rules instead of yours, the only thing you don't feel in control of! Any thoughts or idea? Put them down, I'd love to hear them!
  24. You guys know how I heavily criticized this refresh, & stated that I wouldn't further criticize it beyond what I’ve already said The TL:DR behind all that: I did not like it. This post however isn’t for criticizing- This is my own opinion of what a Wigfrid rework SHOULD have been.. I Joked a lot about giving her the “Winnie” Side Identity.. but that’s not the route I EXPECTED. So first lets break down some of what she gained with her rework the “Inspiration meter” that when engaged in combat will rise allowing her to use up to 3 additional “Abilities” except.. those Abilities are in actuality just some song scrolls. I will list the #1 main thing that needs to change about them: Once you craft them they never downgrade or wear down over time requiring you to go re-collect the ingredients you use in collecting them, UNLIKE Willow or Wendy who will constantly be gathering more of their “Kit” ingredients to keep up and maintain their kits songs become a One and then done A-fair, unlike Woodie who has to build a new mutation idol each time he wants to transform, or Winona who has to keep her generators powered up. Wigfrid is still exactly the same as she was prior to her rework, with only a few song scrolls to read that increase or decrease stats. (Not that that is a bad thing BUT...) Lets compare THAT to Woodie who got both a Faster movement and a better Combat ability. Wigfrid the Mighty Viking Warrior, gains no new abilities in the form of actual Combat. Is this sounding right to Anyone? My guess is Klei saw her as good enough “as is” & only wanted to do a small refresh to avoid any drastic changes for a larger update like all the other reworks have so far- But is this what Wigfrid mains really wanted? Easily my second most played DST character, & as a Secondary Wigfrid main Here is a rough idea of what I was expecting out of her much anticipated Refresh- (I will leave spoiler tags for where these ideas are inspired from for anyone interested in that.) 1-While wearing the Battle Helm & Holding a Battle Spear, And costing 1 Bar of Inspiration Wigfrid gains an instantly useable battle cry that leaves her open for attack for a second, This buffs her allies around her for roughly the same duration as Abigails Petal Bestowment buff, an Ability that doesn’t require getting ingredients for a song scroll to use- and would instantly be noticeable to even the most casual newbie Wigfrid players, To avoid being the most OP thing Ever it would have a Cooldown timer before Wigfrid can “Battle Cry” again. 2-When wearing the Battle Helm and Battle Spear, And costing 2 bars of Inspiration Meter, Wigfrid can throw her Battle Spear from a distance like a Javelin Projectile that deals Slightly higher damage to the target it hits and to avoid other players picking it up once it is thrown... Wigfrid will instantly call upon the powers of the Unicorn to magically have the “Gods” beam a beam of light down onto the spear returning into her hand. 3- at full bars of Inspiration Wigfrid unlocks her last Combat Ability, While Wearing the Battle Helm & holding the Battle Spear Wigfrid will stand still for a moment before performing a forward charge that rushes through a crowd of enemies targeting a single target to deal heavy damage to that one target while doing a circular spear sweep knock back attack to the rest of them. .If you haven’t noticed by now there’s a pattern to my suggestion- each ability requires her to gain the currently implemented Inspiration Meter to use like a Stamina Bar.. But there is a HUGE Catch- She has to be wearing the Helm and holding the Battle Spear to perform these Extra Abilities that can only be use Inspiration therefore- They can not be Used by anyone who Isn’t playing as a Wigfrid. The Whole entire theme of this Idea I am purposing is to do what I had HOPED her refresh would have focused on in the first place: preventing Wigfrids Helms and Battle Spears from falling out of Favor/usefulness once the player simply ventures into a swamp and gathers the many free Tentacle Spikes in said swamp that outclass the Spear. (Insert whatever better gear you want to Apply here, same situation still applies) I find it very Disheartening every rework has gained new combat abilities.. but a character whose was designed to be effective in Combat? Gains no new combat abilities. That’s it, that’s the whole refresh- if these or something similar to these could be squeezed in alongside her Songs, I would feel like Wigfrid is now Perfected.. she gains some actual NEW gameplay content, and Battle Helms/Battle Spears never fall out of Usefulness once you’ve gotten better gear. If there was anything I would add to this beyond that: I REALLY enjoy the idea of characters having their own unique structure to leave their personal mark in a world-Wendy has the Sisturn, Wurt has Mermstuffs, Winona has Generators & Spotlights, Wigfrid could have a craftable “Weapons Armory” structure that holds her Battle Helms, Battle Spears, Song scrolls, and Armors that you can visually display on. Thank You if you actually took the time to read this entire post- as a secondary Wigfrid main I didn’t want to suggest ANYTHING that completely breaks her character or becomes stupid OP- I Simply wanted to put a heavier focus on her Helms & Battle Spears so they never fall out of having their use. Embedded with the power of the Unicorn & obviously extremely special to Wigfrid... they needed to be in the Spotlight (pun 100% fully intended..) Please leave a ShopCat emote if you think this or something Similar to this would be a good re-rework for Wigfrid & if not.. don’t be shy to explain why.
  25. We hear and see people arguing, discussing and memeing about this game's difficulty constantly. Some proclaim that the game is too easy, that there needs to be more challenges, more threats and less leisure. While some say that the game is hard enough, that the game is in no need of more difficulty spikes. And then there's the people who think the game isn't too hard nor too easy, just perfectly balanced. Well, what do YOU think? Is the game too hard, too easy, or perfectly balanced. Let us know your opinions. Saying it's [opinion here] without explaining yourself is pointless, always give a deeper insight as to why you think the way you do!