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Efficiency analysis: ideal combos First things first: notice that each and every crop requires three different nutrients at various levels, but the requirement always sum to 0: nutrient-wise, farming is a zero sum game. See it another way, plants *transform* one nutrient into another, never really producing a nutrient. As a result, it is *impossible* to have a spatial or temporal combo that purely *produces* any nutrient as a net result. For those who prefer fancy talk, we can prove this by using the property of a matrix there row rank equals column rank. To keep things easy, we want to not rotate over time, but only over space (within a single farm plot tile), so you can keep sowing and reaping the same thing over and over again. Below are combos that I (and others, most likely) found, ordered from most viable to least viable. All of them are perfectly balanced: they do not consume nor produce nutrients. If plotted with proper configuration, they will always meet family requirement and produce Giant results. Spatial configurations You can use any configuration of plant location that satisfy family requirement, following the ratios shown in the tables below, not necessarily 4x4 at all. I'm using the following grid: 1 tile 4x4 crops: +----+ |aabb| |aabb| |ccdd| |ccdd| +----+ Any combos with 2 or 4 varieties below can be used with this 1 tile 4x4 crops setup. Combos with 3 varieties can simply ignore one corner to keep it balanced, or rotate that single block over time. This 1 tile 4x4 crops is currently only possible with the Snapping Tills mod by surg: https://steamcommunity.com/sharedfiles/filedetails/?id=2302837868 Nutrient requirement and equinutrient replacements In any season, there are a few plants with the same nutrient requirements, thus can be used as a replacement for each other. Autumn replacements: Carrot=Pumpkin, Potato=Eggplant Winter replacements: Carrot=Pumpkin Spring replacements: Potato=Eggplant, Corn=Asparagus, Onion=Pomegranade, Dragonfruit=Durian Summer replacements: Onion=Pomegranade, Dragonfruit=Pepper. Unique nutrient requirements with no replacement anytime: Garlic, Tomato, Watermelon. Full table sorted by seasons availability and nutrient demand similarity: WIP: I'd rather paste text instead of images. However, I need text to use a monospaced for the tables to be properly formatted. However, using monospaced in this forum seems bizarrely complicated. Still figuring out. Let me know if you know how. Until then, I'll just paste in screenshots... Autumn Winter Technically, you could replace Pumpkin with Carrot, but why? Unless you are going after bunnies... Spring Summer
PITH THE PYROMANCER Subscribe here: http://steamcommunity.com/sharedfiles/filedetails/?id=410614768 --------------------------------------------------------------------------------------------------------------------------- Please rate this if you like this character mod! I really need it. HUGE HUGE UPDATE Available for Reign of Giants [Perhaps not available for normal Dont Starve Together. (Ill check soon)] Version 1.2.1 Most Recent Update: 5/7/15 Version 1.2.1 5/7/15 --- Major Update ----- *Pith has a Pyronium axe that has infinite uses Damage: 40 *Updated Speech *Update screen selection Picture *Updated several other pictures Version 1.1.1 5/4/15 *Pith's Rain weakness is back online! *Speech is slightly updated* Version 1.1.0 * Pith will not overheat during summer *Pith is working again* *Pith's ability to eat charcoal and ash is removed* Version 1.0.8 Fixed bug that crashed game if Pith speaks about a Worm hole V1.0.5 *Pith is Reign of Giants compatable V1.0.4 * Added more speech quotes *Health is changed to 150 HP instead of 200 HP 3/20/15 V1.0.3 *Pith can eat ash Heals 3 HP V1.0.2 * Fixed Pith being able to mine boulders in two hits * Adjusted Pith's tree chopping ability and made it take 6 hits instead of 4 V1.0.1 *Fixed major bugs Who is Pith The Pyromancer? You’ve never heard of him, because this is the first time he is introduced in public. Pith was a fantasy character I made many years ago. He has a large backstory. He is king of a city called Chargore. During his child hood, his family and his race were eliminated by a dark dragon called Polypticus. As Pith grows up, he is taken care of by Elves and Dwarves, who trained Pith. Once Pith was adult he has unlocked his true power and slays Polypticus. The skills Pith have learned are numerous. Thanks to the dwarves he learned how to chop a tree with one blow, better yet, chop trees without even touching it. The elves trained Pith in basic fighting dynamics and stealth. Pith at some point obtain’s a secret Family Relic. A magical weapon that can take several forms. Made out of a rare metal called Pyronium. Pyronium has a unique property where if it is struck against other metal, it gets hot. Not only that, Pyronium is so hot that few races can touch it. Pith’s powers are unique. He has complete fire resistance, he can wreathe himself in flames, and throw fire. However he has a extreme water weakness. The pain of water is unbearable to him, its like being doused in boiling water. IN GAME PROPERTIES: Health: 150 Hunger: 175 Sanity: 150 Perks: *Immune to fire *He can last through the cold with no warm gear for 1/3 of the day *Can chop full grown trees in 6 hits with an axe *Rain can hurt him *He will wear equiped helmets under his own. *He gets a small sanity boost when he is in close approximity to fire *Will not over-heat during summer *Has his own custom axe made out of Pyronium Damage: 40 Infinite uses Other Features: Current Bugs: ---- Fixed Bugs: *Pith couldnt protect himself from rain damage [FIXED V1.1.1] *Pith would not start up [FIXED V1.1.0] *It takes 3x as long to chop a tree down with a gold axe [FIXED V1.0.1] *Pith can destroy boulders in two hits with a pickaxe... (woops) [FIXED V1.0.2] *Pith takes 3 times as long to break boulders with a gold pick axe [FIXED V1.0.1] Possible Upcoming updates: *Is he too OP? let me know and Ill adjust it