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Found 12 results

  1. In my opinion i think tin suits should be buffed, since log suits cost less, protect the same, and don't cost you speed. Tin suits may have more health/durability but it doesn't make up for the speed loss. Speed is needed to kite mostly anything, and unless you are planning to tank a boss you will need that speed. Tin suits could easily be replaced by either a marble suit for tanking, or a log suit for kiting. Its just not useful. I think either it should protect you more, or reduce less speed. It can still reduce speed, but i wouldn't have it be 20%. Id like to know what others think as well, Feel free to comment.
  2. I realized the other day that I've not once made a grass suit. Is there an actual use for it? Is there a situation where it is useful? Maybe Klei should make it required for a recipe to make something else? Does the Grass suit need some love?
  3. I hope that Snurtle Shell Armor will be added in Hamlet, maybe in store, I find it super useful. Its durability could be 1050, as in the basic game, by cons I'm afraid it's too powerful against waves of vampire bats for example. Watch this video of Wes fighting Antlion with, the fight is so classy! ^^
  4. Darh's Mods Pack

    Version 1.3

    1,578 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack include bunnyback and houndback from Additional Equipment DS [Silentine] Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) fixed year of PigKing incompatibility Steampunk [star -- Hast] Asparagus and Chocolate and Coffee[Keidence -- yuli] [Hast -- Kuloslav][Mert the Türk] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] Monster Hambat [kasra9400] Battle Horn [Tykvesh] Dining Table [宵征] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  5. Currently, I feel there is not enough incentive for use of the scalemail. Its durability is 1800 units of damage, consequently allowing for extended periods of use. However, it is ultimately outperformed by the log suit, providing 80% resistance to physical damage as opposed to 70%. Additionally, when at low durability the log suit can be disposed of by burning it, serving as excellent fuel. This means that, instead of having two slots taken by a piece of armor about to break and its replacement, you can consistently maintain high durability alongside periodic fuel for fires. Scalemail, unfortunately, is comparatively more expensive to craft (and has an inconsistent availability) but absorbs less damage. Another perk of scalemail is its fire resistance. This is rarely useful, as prolonged exposure to fire seldom happens. On the other hand, its ability to ignite attackers often requires remaining aware of resources/structures in the immediate area, which the fire could spread to as well. Overall, it's almost as if the scalemail was designed for future confrontations against the dragonfly, in a continuous cycle of killing and crafting. This is reminiscent of the lantern/miner's hat, bound to use in the caves because of light bulbs and their fast spoilage times. Without a variety of applications it ends up becoming a boring mechanic, seen as more a routine rather than an actual game that's dependent on player input. Perhaps there is a way to incentivize use of the scalemail more than now (e.g. synergy with fire-based weaponry).
  6. Natural Disasters!!!!

    Earthquakes! Damages structures such as pig houses, nests, farm plots, rocks, trees. Hurricanes/Typhoons! Destroys plants/crops. Tornadoes! Uproots anything in its path. Can even lift up beefalos lols. Tsunami! Destroys coastal bases. Hail storms! Player has to constantly add fuel to their fire or they freeze to death. Makes everything crazy exciting!!!
  7. How about adding a footware slot to the inventory and having shoes that serve different purposes: Shoe Idea 1: shoes make you faster but scare animals like birds and rabbits from further away Shoe Idea 2: shoes make you slightly slower but make you inaudible or harder to detect by rabbits, birds and monster. (good for roaming late at night and hunting) Shoe Idea 3: Armor shoes. an alternative source or armor to the logsuit and football helmet. (would complement a mining helmet and backpack combo)
  8. You can pick another cheap game of your choosing (up to 4 dollars) + Don't Starve (Steam tradable) for Torchlight 2.
  9. a good idea would be shoes a new slot with a shoe mark. shoes could have multiple purposes some can make you run faster , more armor like the log armor and football helmet this is just a idea i have not thought of what should be used to make the shoe(s) im thinking something with pigskin BarovSoap posted a thread about having durablility like spider hats im thinking (running shoes) would be great for this. while i have been thinking of the shoe designs heres what i come up with (running shoes) 2redbird feathers +2pigskin = running shoes 100% durablilty (goes down like spider hat) (boots) 2pigskin + 1-2 tentacle spots= boots (extra armor)
  10. So i like the size of the new map i generated and it has tons of resources albeit tons of spider nests as well. But the coding as far as bridges and there placement might require a look i died before i completed the map but here is a picture. So many bridges when land masses are so close i can see them.(Still love the game.) Ok now to the suggestions. 1. I know the game is trying to kill me but would it be possible to have the trees have a chance to drop a pine cone when they hit the dead stage so that we can build up a stock for when we decide to murder trees till a guardian decided the genocide must stop? 2. It seems silly that i cant when my backpack on the back of my armor or amulet. (mind you i am aware the armor amulet would be OP and make the danger pointless.) My suggestion is to have an armor slot and backpack slot. the armor slot is where the amulet goes as well so you can have one or the other not both. 3. Please please i like more pokey things like everyone else but i like anti pokey things to add stone and gold armor...and weapons so i don't have to sac 5 pigs to get a spike. That is it thanks for making a great game and even in beta it runs great and is fun as hell.
  11. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 70535 Issue title FRIENDLY PIGMAN IS A BAD PIGMAN Steps to reproduce * have at least 1 little tallbird * hire a pigman * atack other pig Describe your issue after killing a pig your pigman will atack your little tallbird ;( after this he will turn against you. Dangerous if you have 5 pigmen in the team
  12. I've been playing this game non-stop for the past few days and I find it incredibly addicting, but at this point, I'm kind of getting bored. I find the game getting kind of easy. I understand you're constantly updating the game and that's incredible and I appreciate it because not many games actually continue to update their game, let alone release it in the beta stage. One of the few suggestions I had was implementing a difficulty system, something that gave the enemies more health, and more damage, the higher the difficulty. I also feel like maybe there needs to be stronger enemies and more of a variety of weapons. It'd also be nice if rocks could be used for more things, maybe stone armor that made you move slower when wearing it, but offered more protection? These are just a few ideas I had. I'd love to hear some developer input as well as the community's.