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Oxygen Not Included

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  1. With the new DLC, I though I mighteswell make a suggestion. Yeah, its not lava caves/lava biomes/lava birds. Deal with it. My idea is quite simple. Improve general animal AI. Not that its bad, but make it seem more dynamic. Standard animals If a rabbits hole is dug up, and the rabbit avoids death, it will relocate and make a new hole. Birds will occasionally make nests on the ground. These can be harvested for eggs, but if left in the nest too long, they will hatch, spawning a new bird. An empty birds nest will rot in about three days. Pigs will expand their villages naturally, as in maybe one house per ten days. Of course, there will be a limit to this. Pigs will also be found making pilgrimages to the Pig Capitol (Town with pig king). After the full moon, any pigs that were Werepigs at night are burned alive at a campfire. The campfire will stay alight for the time of a fully lit campfire, then it will go out until the pigs re-light it for the next sacrifice. Merm/Pig Relationships We have already seen signs of war between Merms and Pigs, given the heads on spikes around the map. So why not make these two races battle it out? Very, very occasionally, a horde of Merms will attack random pig houses on the map. Even ones you've built. If the pig(s) kill the merms, the siege ends. If the pig(s) die, the merms destroy their houses. Of course, it can happen the other way around. This would add more dynamicness to the world - imagine heading to the local pig village to find everyone dead... Merms will occasionally send embassies to the Pig Capitol. They can be recognized in that they carry a small, dingy white flag everywhere. Pigs will not attack this Merm, and this Merm will not attack pigs. He will walk to the Pig King and hold council with him, maybe giving offerings and the like. After the meeting is over, there is a 50% chance that the merm will be executed. Otherwise, he will go back to the main Merm village. Hostile Creatures Yeah, you knew something about Krampus would be on here. The current naughtiness summon number is 30. I say it should be 20. Each time Krampus is summoned, that number goes down by one. If you are 100% nice for 10 days afterwards, it regenerates by one. The max is 40. As for Krampus himself, make him just run around smashing things non-stop. Make him being there an actual panic instead of him only arriving when you purposely summon him. Oh, no! Deerclops is here! I'll just herd him into these beefalo and kill him instantly. The point is, Deerclops gets quite easy after a while. So here's my suggestion - everything runs away from him. Its pretty simple, but it makes the one-eyed wonder a hell of a lot harder to fight. Maybe he even breaks tooth traps. I'll expand this soon.