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Showing results for tags 'worlds'.
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I have come out of...I don't know where...He let me out for a short while...Yus klei succeded at making the game harder. The kiting that some mobs do don't allow you to farm pig meat or honey easily. Even bees kite very well in hordes!Armour is now like using paper on your body. You can't really use one armour if you want long fights. Now i seem to do a lot less damage too! Happy about the fact that it takes me a while to kill a tentacle. And i have been near death 6 times in a single world in the first 5 days, spiders are now pretty hard to pick a fight on with only a axe, mostly because now warriors can appear on level 1 dens. Wandering around killed me, tried to get Chester back from somewhere dangerous, surprise tentacle appears and pow! Dead.You guys noticed any differences on other monsters? The moskitos are annoying and i haven't tried to kill any beefaloes so far.Oh no here he comes again DON'T LET HIM TAKE ME OH GOD NOOO-...
The new "World X Day Y" display takes up way too much real estate on the clock. The clock is still readable, but barely, and I don't think it looks very good now. The old "X - Y" display made enough sense, and was a fun throwback to Super Mario Bros. Not only that, but I like that it was more ambiguous as to what the first number meant, making the Wooden Thing more mysterious.
Hello there, One functionality that might be kind of cool is if worlds could be retained after death, even if you make a new world. Just the seed would be saved. The benefit of this is if you play a map you really like and die, you can play a new one if you want but come back to the older one later(maybe after you have forgotten). Usually, I play a new world each time but it sucks to give up a cool world seed forever just because you don't wan't to play in it again right away. Thoughts anyone?