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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.

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Found 38 results

  1. This is my response to developers who worked so hard on reworking Wes even when they have so much work on their hands. You have my respect
  2. Henlo I always wanted to interact with the forums, I think I can fit in here I make tons of memes and the funnies. Oh, and I draw too. Known on tumblr or any other sites as DragonheadSkilax or any variant of that name. (find more art on tungle) I main Wes. Here is my dank arts:
  3. What if Wes was reworked to be a harder character, while giving others an easier time? How would this work? Wes would have a slightly larger dmg nerf, instead he would a larger befriend timer on friend-able creatures and give players around him a sanity buff. Wes would be able to craft "mime/ balloon" objects that would temporarily remove a chunk of health/ or sanity while players besides wes could use them. Have mobs target balloon creatures first when agroed onto wes Increase wes's speed but make him more susceptible to damage.(while light on his feet, he'll take damage like his balloons) Please give my boy more animations/ more idle reactions! How'd I Do? Recommendations/ changes?
  4. I know what everyone's probably thinking: "Wes is the challenge character, his concept is to be worse than any other character". This concept came for Wes in single player don't starve, but in don't starve together, any player that joins a server as Wes will difficult for every player in the same server, with they wanting or not, forcing them to kick the Wes player, i think that don't starve together should have a challenge mode instead, the game is already pretty hard, but there's always space for more challenge. I also got awesome ideas for his refresh, which will make him not just able to finnaly be used, but also make him an unique and fun character: *Party tab: The new crafting tab where he crafts all of his new exclusive items: *Deflated Balloons and Balloon changes: Pile o'ballons no longer exists, now it's an item called deflated balloon, Wes spawn with a certain quantity of these, he can craft two more in the party tab for the cost of 1 mosquito sack, 1 silk and 2 petals, they're stackable items and are used in the same way, but now with an unique animation when inflating a balloon, where he blows at the deflated balloons, he'll blow at it up to 4 times, with a delay between each blow, each blow costs wess' sanity, and for each blow the balloon will get bigger and bigger, he can stop blowing during any delay between blows from the same balloon to get a balloon(inflated) by pressing any key, if he stop during the blow, the balloon will fly everywhere until it runs out of air and drops in the ground as a deflated balloon, the more blows it received before, the longer it'll stay flying. The balloon will blow up in Wes' face damaging him and nearby creatures and players if he's attacked during the blow process, or if he blow the same balloon for the 4th time. Once inflated, the deflated balloon will be consumed and turned into a balloon, from a random shape and color, these balloons will go to Wes inventory, they can either be picked up and dropped in the ground by any character as bouncy balloon similar to the way they had always been, while in the inventory they can't be stacked, but can be equipped in the hand slot, while being held they'll constantly increase the sanity of the one holding it, but will blow up if attacked or used to attack, they can also have different sizes, which will depend of the number of times Wes blow them while they were deflated balloons, the bigger the size, the bigger is their explosion radius and damage, and balloons' explosion can now make damaged creatures and players dizzy, it's applied when the enemy is damaged by at least 5 balloons at the same time, middle size balloons has the power of 2 balloons, while big balloons has the power of 3 balloons, and once blowed up, they have a chance to drop balloon pieces, which could be turned back into deflated ballons in some way, i still haven't thought about any, maybe a crafting recipe that requires a science machine to craft a deflated balloon out of two balloon pieces and some other item, another perks of balloons is related to their different shapes, the pig shape will make creatures that normally attack pigs aggro it, while the spider shape make creatures that normally attack spiders aggro it, and their explosion can also damage shadow creatures. *Balloon castle: Crafted from the party tab, using a large quantity of balloons(i haven't decided the quantity yet, but it should be between 6-10) and 2 ropes, it's placed like a structure, it can't be bounced by players and creatures and picked up like regular balloons, but will keep increasing the sanity of nearby players until attacked, once it's attacked, it'll blow up dealing more damage, and in a bigger area than any balloon of any size, it'll also instantly dizzy damaged players and creatures, it'll always have the preference of using balloons of the lowest charge possible present in the Wes' inventory when crafting it. *Auto-ballooner: from the party tab, requires an alchemy engine to prototype, it's crafting recipe requires 3 cut stones, 2 gears and the can of silly string trinket, which would be added to dst, obtained in the same way as any trinket, it's a machine that will keep inflating deflated balloons stored inside it over time, and will keep holding them so they don't fly away, this is userfull to automatically fill balloons and to avoid the sanity cost from filling them, the disadvantages is that it only creates balloons from the first blow level, and just like ice flingomatic it has a fuel meter, and requires fuel to recharge it. *Blown spike: crafted from the party tab, requires 1 reed and 1 cactus to craft 2 of it, it's a ranged weapon similar to darts, but it only deals 5 damage per short, i guess it's use is obvious. *Invisible things: Crafted in the party tab, they all have a different cost of nightmare fuel and Wes' sanity to be crafted and require a prestihatitator to prototype, they can only be used by Wes, they're completely destroyed when dropped or given to players, they all have effect on hostile shadow creatures and the most interesting is that they're always invisible, except their icons in the inventory and crafting tabs, and they can also be seen by insane players as completely black figures in the same way as shadow creatures. -Invisible barrier: costs 10 sanity and 1 nightmare fuel to craft 4 of it, they act as regular walls, they're from a tier close to the wood wall, except that they're completely invisible for non insane players, and can't be hammered, instead they're destroyed when their hp reaches 0, they also block shadow creatures, forcing them to keep attacking the wall in order to pass, they can be upgraded with the same type of wall, and drop nothing when destroyed. -Invisible rope: costs 15 sanity and 3 nightmare fuel to craft one, they have durability and can be equipped in Wes' hand slot, interacting with any entity while attaching it will lead wess to the entity, this can be done at any range from the entity, Wes and the attached entity can't get any further from each other than the distance they were at the moment of the leading, using the action key again will make Wes drag the entity closer to himself, or Wes closer to the entity, in the case of being a structure, building of any bigger entity, both at a quick speed, it also shorts their distance, each time it's done it consumes 5% of the rope's durability and 2.5 of Wes sanity, and the lead can be disbanded by unequipping the rope, if Wes and the entity get way too close, Wes sanity dropping to 0, or the leaded payer can disband it by interacting with himself during it, it's userfull for either mobility, quickly getting players out of difficult situations and retrieving stuff from the water, as it works for dropped items aswell. -Invisible bicycle: costs 25 sanity and 5 nightmare fuel to craft, once crafted Wes will immediatelly stay on it, increases a lot Wes' movement speed, and every time it moves it drains a little of Wes' sanity, Wes can get off it anytime by interacting with it, and he'll immediatelly get off it once his sanity drops to 0 or randomly by getting hit, once he gets off the bicycle, it'll get destroyed immediatelly whitout dropping anything. -Invisible cage: costs 40 sanity and 8 nightmare fuel, equipped in the helmet slot, it converts all the damage taken into sanity loss, it'll break once Wes' sanity drops to 0, while actual mimic cages cage the whole mimic's body, this one only cages wess' head *Wes versus shadow creatures: Wes takes less damage and deals more damage against shadow creatures, he also has less sanity reduction when getting hit by shadow creatures, and has no sanity drain when nearby shadow creatures, making him possibly the best character to gather nightmare fuel and fight shadow creatures. That's all for now, feel free to comment your thoughts about my ideas, and i hope dst devs check it one day. As i mentioned before, the concept of a challenge character isn't suitable for a multiplayer game, as choosing this character would force the other players to kick you, instead a challenge mode should be added to the game, i guess it would be awesome, the game is already very hard, but there's always space for more challenge. I've also made a concept for a webber's character refresh, check it out!
  5. Reading the forums i notice that people complain about wes being useless and that should have a rework but other people just want to keep him as always. Klei eventually will rework him, that has not discuss since they are being smart and giving every character reworked a fun and less annoying penaltys (they remove perks like willow burning stuff when sanity low, control over woodies curse, obedient abigail, etc) also this is being applied in the new characters. More people will start playing if the characters has many skills and are fun to play so that is ok for me (but if the characters become more powerful the world should become dangerous but this is another topic). So what i think about wes its just making him more fun to play, not just being a weak wilson with balloons to bait mobs. what if he could craft unique tools with downside when he has pile o'balloons in his inventory or in the floor like codex umbra? Some examples: - His balloons like they are today but the most you hold the crafting buttom more big will be (and more damage will do but not so much) and more sanity will drain you. - Balloon sword : -10 saniry when crafted, 70 uses, 40 damage more or less, deals 5 damage to you when he pops at 0% or when pass 3 days - helium ballom: -10 sanity to craft , when used gives you a little boost of speed for 1 seconds and hits you (all explosions should explote in aoe like the ballons we already have) when explotes at the end of the effect, good for kitting and also can be used to cross lands so near but separate by water - balloon helmet: -10 sanity to craft ,protects you 60% of damage just 1 hit, when you recieve the hit it explotes dealing 5 aoe damage. Ideal for easy kiteable bosses - fruit balloon: -10 sanity when crafted, just to bait pigs, turkeys, etc. when the mob eats it explotes in aoe dealing 5 - animal balloom: -10 sanity, its a 2 days durability bernie that explotes like everything Other players can use these items too
  6. Wes needs to be reworked he deserves it being one of the weakest characters unable to read! At least Wendy can read he can't read nothing. I say he should speak like in subtitle form or holding up a sign like old style Wylie Coyote. (Picture down below) Stop the hate for the mime and let him life! Vote for Wes to stop all this hate towards a poor mime!
  7. European Starling Superb lyrebird Cockato Crow Hi! There are many birds that can imitate humans, I gave four examples above. We could domesticate these birds to speak the things that are written when they are placed on top of signs. Klei, it is much more practical to hear the birds saying what is written when we approach the signs, than to examine them. And Wes wouldn't suffer for not being able to speak. The problem is not Wes. Please give him accessibility! Thank you for your attention. I couldn't quote you @Mike23Ua (was the one who made me think about it).
  8. Ever felt really greedy while doing a fight ? Felt like you were in total control of the situation ? Not planning enough armor and tank like a doofus ? Well apparently i do that alot and here's the greatest proof of it ! Hope you guys enjoy ^^
  9. a quick something, happy valentines dayy <3
  10. Hey folks. On February 12th is the celebration of the special, cute mime is added to Don't Starve. Wes has touched your hearts, and we should show him our love to him in return. Post your tribute(comment, art, video, and/ or picture of his cosplay) to the mime.
  11. Birthday doodle

    Just a bit of a doodle of Wes celebrating my Birthday today. (made 12/31/2019)
  12. Hello wonderful Don't Starve community! Some of you might remember my 100-day-challenge thread where I had to draw a Don't Starve character for 100 days straight. Well that turned out to be quite demanding, (especially for a student with a part-time job) so sadly, I eventually stopped doing that challenge. Fret not though, for I have devised a magnificent master plan to work around the stress of having to draw daily - I'm gonna do a weekly drawing instead! Of Wes; the all-time fan-favorite! I'm really looking forward to interacting with this wonderful community again, and diving headfirst into this artistic adventure! However, this time around I thought it might be fun to give it a little twist... Every week I will find a random adjective and draw a Wes accordingly. I also encourage any artist, aspiring or experienced, to join me in this challenge and post your artwork in this thread. So without further ado, let's get into it! Wes-a-week #1 Word of the week is COOL I decided to draw a cool thriumphant Wes riding his dapper invisible chopper. Black and white for extra coolness.
  13. Cant find the

    So i know where the anim Wes files are, where the speech files can be found (of course without Wes's) but i haven't been able to find the file with the lines of code that connect Wes's animations together, and so on and so forth, just help I've looked for over an hour, I'm probably blind but hey. (Im trying to make a Wes- speech- client mod, IK pretty bs.)
  14. Wes speech mod

    Version 1.0.1


    This is my first mod all it does if give Wes speech lines and disables his mime moves This mod is only combatible with DST He is voiced by a unused character called Wallace enjoy and thanks to SuperDavid for making this possible
  15. Hello! I'm Thememime from tumblr and I've never posted art on forums before, but I rlly wanted to share art here too! :> There's a lot of Wes and Wilson, because they're my favourite characters in the game, but I'll get around drawing the whole cast eventually! Everyone is so charming and funny... So far I also drew Maxwell, Charlie, Wx-78 and Willow (with Bernie).
  16. Whoa! My new art! Here's some links to my DA if you want: http://dragonunderthestairs.deviantart.com/ Those of you who know, I have been doing stuff in a newer style. IMPORTANT: YOU WILL BE RECEIVING MY DON'T STARVE FAN ART BEFORE DA DOES! Webber's been promoted! I'm sorry about the picture being huge.

    Wes memes thats all I want so can I have some. Its so hard to find good memes for other characters. But I'm picking favorites So wes memes
  18. So I heard the Most Beloved Mime in the History of Gaming (I dare you to name a more beloved mime in games O__O) made a comeback so I had to test him out... and what better stage than an Endless Server (500+) in Summer!! I heard his Pin Wheel can cool you down... but you have to run to get a breeze... So when I entered the world: I immediately assumed resources would be scarce... there's an abundance of skeletons which is nice... but then I can't "read" what happened to them because "silent mime" which was... well he is a mime so let's leave it at that... I then went tree hopping and managed to find the razed pig village... What perplexed me most is not the razed houses... but this pig, who exited the now burned down house (bug?) Also, as a ghost, I'm able to blow balloons, I don't know if it is intended or not but it was amusing nonetheless... (<--- I didn't know it could be written as one word) I died because I couldn't find any twigs let alone any saplings still in pristine condition in the summer heat... so didn't get to test out the Pin Wheel... (P.S. I don't know where to post this... in the bug reports or tales of life and death... so I split the difference and posted it here in the General Discussion section... sorry if I got it wrong again) O__O
  19. Somewhere, in a world much like the one in Don't Starve lies characters who resemble the ones from the game we know and love. But past that appearance, almost nothing is the same. There personalities are opposite of the ones we know! (To an extent) Ask these characters a question! The ones you can talk to are: Wilson Willow Wolfgang Wendy WX78 Wickerbottom Woodie Wes Maxwell Sorry! No ROG characters. There will be references to ROG though. In fact, one character heavily relies on ROG logic. Please no direct shipping questions. (No 'Wilson! Go out with Willow' or 'Wolfgang! How is your love life with Wickerbottom', ect.) Relationships are okay though. (Ex. 'Wendy, how is your relationship with Maxwell?)
  20. This isn't so much lore as it is a theory, a game theory of mine, but I think it still fits here. Feedback is appreciated. Whether it's a simple, "This is good." or, "I disagree with this because (list of legitimate reasons)." But please no, "dis is stupud an ur stupud" ok? No one likes that. From what I can tell of the William Carter puzzles, William accumulated debt and was being threatened by who ever he owed the debt too, perhaps loan sharks. He took a train to California to visit his brother and/or escape the lone sharks. However, before he got there, the train crashed and William went missing. Now let's look at the train wreck a bit closer, shall we? The cause of the wreck was a circus cart that had gotten stuck on the track. It crashed in the middle of the dessert, miles away from any civilization. In the chaos, potentially dangerous monkeys escaped. Because of all this, the only person to go missing (aka, William) was presumed dead. So a train crashes in the middle of the desert and the only person to go missing is the one who's being hunted by loan sharks? Seems a bit too convenient, doesn't it? Now one could look at the Strongman title in the circus poster and think, "It was Wolfgang. He did it, and Maxwell found out so he trapped him in the Don't Starve world." Perhaps, but don't you think if Maxwell found the guy who tried to kill him he would punish him a bit more harshly than the random strangers he's pulled in?Now, who can we think of that was punished harshly? Wes. And in the circus poster, who does the man who's balancing on the elephant look like? Wes. My theory is, the loan sharks caught wind of William trying to ride to California. So they contacted Wes, who ether worked for them or owned a debt, and told him to take care of it. Now Wes at this time was a bit more fit than he is now. You kind of have to be in order to balance on an elephant like that. Thus, he was able to find a way to sabotage the train and make sure William ended up in the desert somewhere. Maxwell found out somehow that Wes was behind it and punished him by trapping him in an invisible box. The box wasn't big enough for him to do anything, but it still kept him alive. Thus, Wes' mental and physical deteriorated to the point where it is now. *bows*
  21. Guess what? Bad art. -_-

    Hi! I'm new to the forums here. I played Don't Starve for a while in its early stages, then stopped for a while, and recently returned. And, of course, as with anything I think is amazing, I must draw some terrible art! (For those of you who know my deviantart (dragonunderthestairs) I will post things never before seen as well as some of that deviantart stuff as well. Here's a portrait of Wilson that just happened one lazy day True story Tell me if you want me to make any of the pics larger (Also how to do the spoilers? I know I could look at another thread but I'm too lazy)
  22. Wes?

    So... how exactly Wes communicate with other players? I'm sure we're all aware of Wes's particular... *ahem* ...style of communication. Anyway, since chat has the player's text appear above their head, will Wes just not talk or something?
  23. Flare2V

    Yo guys, take a look at this awesome Don't Starve streamer on Twitch, yo. He's funny, cool, helpful, and one of the best Don't Starve players I've ever seen. Take a look, right now, he's on a mission to make it to day 1000 in RoG. Thanks for helping out yo! My name is "Herodwarf999" thanks, ya'll.Yo guys, take a look at this awesome Don't Starve streamer on Twitch, yo. He's funny, cool, helpful, and one of the best Don't Starve players I've ever seen. Take a look, right now, he's on a mission to make it to day 1000 in RoG. Thanks for helping out yo! My name is "Herodwarf999" thanks, ya'll. http://www.twitch.tv/flare2v
  24. Flare2V is the Best?

    Twitch.tv/flare2v Yo, have you seen this guy? Apparently he's been streaming Don't Starve solid for like, 7 months or something? And he only plays Wes, which is crazy And he made it day 1000 with him on standard gameplay And he made it to day 150 with Wes on Light's before giving it up for his most recent challenge Which is like, 100 Worlds? With Wes? Crazy stuff So, you know, check him out or something EDIT: Some tool told me I should post my his stream times, y'all can catch him around 3PM PST on a near daily basis.
  25. Hello, dear reader! Are you ready to witness heroic tales firsthand about.. wait, what? You thought this thread was about.. say that again, I must have misheard. Oh.. I didn't mishear you.. and you came into this thread anyways?! Well, I'm sorry I couldn't titillate your desire for mimes going the way of Tarzan, I'm sure there's an obscure website out there somewhere that will cater to your specific need, but I promise an exciting post nonetheless! I've been on this forum for about two months, give or take a week, and I have grown to absolutely adore (the majority of) you guys! Now, I've yet to talk much about my own worlds or even mention my latest achievements (aside from that Treeguard thing) without being asked directly, so I've decided it's about time I show you all what I do in Don't Starve! It's been a long time since I was the feeble forager struggling to get through my first winter with Willow, but even so when I first got Wes I was too afraid of the high metabolism to give him a serious attempt. Tonight I realized that was absolutely ridiculous. I'll be using this thread to chronicle my adventures with the greatest character in Don't Starve, Wes! So far I've gone twenty days and I'm trying to prepare for my next Winter. Now, onto the pictures. My camp so far! My map so far. A short list of my accomplishments (and lack of accomplishments) thus far: Set up campDiscovered ChesterDiscovered Pig KingDiscovered Ring Thing, Crank Thing and Metal Potato ThingDiscovered Maxwell's DoorAttained LureplantHave yet to discover BeefaloHunted first KoalefantMy primary reason for making this thread is to hear the communities' opinions on my playstyle as I update, and tips/suggestions on what to prioritize as I go. I plan to keep this thread alive until I either die or use the Teleportato, when particularly notable events happen I'll post with screenshots! Current Mods: Always On Status Architectural Geometry Charcoal Burner Minimap HUD Relaxed Crafting