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Found 31 results

  1. One addition I'd like to see on Webber for his rework would be a 27.2 damage lunge attack when he is unarmed as a right click command similar to weremoose charge which only damages a single target. As Webber stands, he is already an exceptionally easy character to feed as he can eat raw monster meat with no consequence. Having a lunge attack that kills birds and rabbits in one shot will benefit a team more than himself in the ability to obtain morsels and feathers without having to craft a boomerang, thus creating a scienceless niche for himself that would be a godsend for organization in a team in the ability to freely obtain black feathers to mark chests in games where people create chests which do not have drawings on minisigns to identify what is in each chest, "Kevin." If this however is a little too underpowered, Klei could up the ante and add invincibility frames to the lunge but at a cost of 10 hunger. The latter supplement to the suggestion seems a little too powerful in my opinion and the lunge itself would be enough of a little addition to bring some personality and small utility to Webber's future rework. Thanks for reading
  2. Webber should be one of the next characters to get a refresh, not because it's necessary, i guess all the necessary reworks were made already, for willow and woodie. This rework is mostly to improve the character, and match the other characters who got reworked recently, currently webber's best use is for gathering spider resources, by making they fight each other, i think that webber perks should be more related to spider befriending, currenly tamed spiders are more like worse pigmans, even from the fact of being able to tame more than 1 spider at once, i think that his rework could make his spider befriending perks more close to wurt's perks related to other merms, and to other character allies that got refreshed. Anyway, there's my list of ideas: *Webber's nest and spider army: Spiders would be tamed and act the same way as ever, not sure if it's implemented already, but he would have a limit of spiders for his army, being close to 10, and webber can craft a special nest for them, it requires a certain quantity of silk, spider gland and a few living log to craft it(note that it would have a different appearence from regular spider nests), this nest is where tamed spiders would live after their time as webber followers runs out, the nest has a limit of spiders which can stay in the nest, but the nest can be upgraded, using certain materials, getting more expensive and requiring different items for each level, there are the details for each level: -In level 1, it's spiders act the same way as regular spiders, they requires meat to join back webber's spider army, and at this level and higher levels, a new spider is generated after a long time(slower than natural generated nests) if there's at least 1 spider in the nest. -At level 2, the nest appearence changes, it can hold more spiders, the spiders start gifting webber with random monster and creature loots, mostly being spider loot, and from this level and the next ones they are no longer hostile to webber allies that aren't spiders or webber, such as players, pets and gates(they will still attack walls and fences). -At level 3, the nest appearence changes, it's spider capaciblity is increased even more, the spider presents get more frequent, and the spider no longer requires monster meat to go along webber, instead they require a craftable item which will hire any spider from his nest to his army, and spiders from this nest in his army will no longer eat items at the ground that they would normally eat. -Once level 3 is reached, upgrading another time will generate a spider queen, that will stay near the nest and if webber offer her any meat, she'll instantly generate a spider, having a chance of being generated with a random role, she will attack any enemy near the nest just like any spider, if the queen dies, another one can be generated for the same price. *Spider roles: Webber can craft 4 items to promote a spider from his nest or his army into a different spider role each, each item requires a certain quantity of silk, spider gland and a different item matching the role, there's the concept for each role: -Warrior: The most offensive class, has higher damage and health than regular spiders, and can lunge at enemies, he'll also temporarily boost the damage of nearby spiders and webber at the beggining of each combat, with a cooldown before being able to do it again. -Ranger: able to split silk at enemies that deals damage from a further distance, similar to spitters, it slows the enemy even more for each silk attack that hits, it'll switch to a regular spider attack once the target gets close. -Healer: eventually heals nearby spiders and webber a small amount, with a cooldown between each heal, but is weaker than other roles. -Stealth: disguises itself as a small boulder to lose aggro, until it reveals itself to deal a surprise lunge attack, that deals high damage at once, and applies an effect(which i'm still not so sure about the effect, it could be a reduction in the damage the target deals or poison that deals damage over time) to the target, if the enemy attacks him during his disguise, he'll reveal itself and switch to regular spider attacks, whitout disguising him. There's a limited number of spiders from each role that the nest can hold, the regular spider limit is still the highest, once a spider gets a role, it'll remain with the role until death. *Arachnidery tab: Exclusive crafting tab for webber, where he crafts all the webber exclusive items mentioned before, and 2 other items: -Web trab: requires some silk and rope to be crafted, place on the ground to slow down any non spider or webber creature on it, just like the web around spider nests. -Cobbed walls: requiring 4 walls of any kind and 1 silk, these walls are covered in silk, which grants them an extra protection, and makes spider don't attack them, but they're flammable, even if they're not walls made of a flammable material. *Other webber abilities: Other new webber advantages and disadvantages brought along the patch: -Pros: he gains more benefits from monster lasagna, as it's his favorite dish, he has less sanity drain in dusk and night times due to his spider habit, he'll also have a less sanity drain to everything the bigger his spider army is, as he feels more protected with this spider buddies, his maximum sanity would be increased. -Cons: he gets his sanity constantly drained when nearby pigs and bunnymen(could be applied to wortox and wurt aswell), catcoons doesn't scare him much, he would lose sanity for each spider that dies nearby him, similar to wormwood's relation with plants that dies, and he could also have a reduced max health as he can get a spider army to protect him, and spiders aren't so tough anyway. (Those next changes are for every character): -Piggy mask: present in the dress tab, which makes the wearer to be seen as a pigman, making pigman, catcoon and bunnymen not agressive to webber, wortox and wurt if they're wearning it, but spiders and merms will, crafted with 2 twigs, 1 pig skin and 1 silk, it has a durability that decreases over time and when the wearer get hurt, wurt gets her sanity drained while wearing it as she hates pigs, and obviously wouldn't be happy to look like one. -Silk being used as fuel: it would make sense, as silk and spider nests are flammable, i don't even know why it haven't been implemented yet Feel free to comment any of your thoughts about my suggestion, and i hope dst devs could at least check this, webber is possibly the next in the rework line, next to Maxwell and Wolfgang. I also made a concept for Wes character refresh, i know that he's the challenge character, but this concept isn't much suitable for a multiplayer game, as it just difficults for everyone when any player chooses to be him, they wanting or not, check it out!
  3. I moved this post to the right topic which i didn't knew that existed the time i made this, i don't know if there's any way of deleting posts, so i can that one, in general discussion topic. There's the link for the right one:
  4. https://steamcommunity.com/tradeoffer/new/?partner=299017382&token=Y5hhvLhG Send me any offers you'd like, I'll accept or unaccept depending on if I like it or not lol
  5. So... Wendy's rework is out. It's phenomenal. From the short, to just her being more fun and in-depth to plat. Kudos to Klei for making all the right shots with Wendy, managing to make her stronger while keeping her fundamentally identical. Although another concern of this... is where this leaves Webber mains. As a lot of people may know, Wendy was ALREADY able to fulfill Webber's niche... but she hadn't QUITE overshadowed him. Those spiders still had some use in combat. But now... she does Webber's job better than Webber himself. Abigail shreds through not just spiders, but any other horde mob. What does that make Webber? Obsolete. Webber has a really rough early game... as unless you find a ton of spiders in some place that's somewhat convenient, you're not going to be able to take advantage of any of his powers. Like... at all. As a character, Webber currently provides nothing overly substantial to a team. He can gather things such as silk or monster meat with relative ease, but it's a task that takes a little bit of effort, as well as resources. Here's what it takes to harvest resources from spiders as Webber. -One piece of meat, any will do -Unless you have a mob to bait spiders out with, it must be dusk or night -Perfectly cancel an attack at the last moment to aggro the spiders onto each other -Wait a damn long time, depending on what you're working with. All of this, and one spider will still be left remaining in the end. Now what do you need for Wendy? -Abigail's flower (you start with one) -The ability to right click with your mouse Abigail should come out basically unscathed, and not only that, but her killing potential can be used for things other than spiders. She'll also be done a whole lot faster. But Webber can recruit spiders! You might say. Well first, you'll need spiders to actually recruit, so if you don't have a plethora of spiders early-game, this won't be useful for a while. Spiders also cost meat to recruit, albeit one piece of meat recruits several. And spiders are generally pretty weak. Although they are better than Abigail for mobs such as Deerclops, they only provide even the slightest value if there's TONS of them. You know what Abigail could do? She could kill all of those spiders within seconds, while at 1 HP, and she'd still survive. Overall, Webber just isn't too great. Especially now that he's clearly overshadowed by the inseparable twins. Playing as him isn't much fun either. He's only really at his best when he's slaving away and causing spider wars. A lackluster Webber could be more of a burden to a team than a help, and the few perks that provide some semblance of usefulness only benefit himself. Barely. All of that does not at all balance with being hated by Pigs and Bunnymen, on top of having low sanity. The only synergy he really has... is with himself. Now, this isn't a nEXT reWorK WeN kLEi rEDOO Te SPiEDEUR PlS. I am extremely grateful for the refresh we've recently gotten, and I simply wish to share my view on where I believe things should go next for our cast. Many people have been saying Maxwell, or Wes. But both of those characters fill their intended purposes pretty well. (Wes' case is debatable but that's not the point) Wendy's rework leaves Webber in a pretty bad spot, worse than he was before. That's why I think Webber deserves to be reworked next. What do you guys think? Am I just some whiny dolt, or is there someone who agrees with me?
  6. Didn't expect another rework thread from me, huh? I've already posted a thread similar to this before, but since Klei is encouraging conversation on new mechanics, I feel like revitalizing this discussion. Not only that, but I have revamped all of my ideas and implemented previous criticism. So, Webber. My first main, and still a co-main(?) to this very day. The thing that has originally drawn me to him is the fact that he is a scary monster. However, the only "monster-y" thing in his kit is his ability to befriend spiders. Let's have the idea of making Webber have a more monster-y playstyle our focus on his rework. Now, there are two perks that I have put thought into. Both compliment and work with each other, but they WILL be controversial, due to their nature. The first one, night vision. < Proposed Nightvision range, compared to the range of a torch and a lantern. -Webber has Nightvision, however he can only see a limited range around himself, which is a bit smaller than a torch. -When under 50 sanity, Webber's night vision starts flickering, increasing in speed and severity as sanity gets lower. When insane, Webber's nightvision deactivates completely. And the second, Webber does not lose sanity during dusk and night, instead losing sanity during the day. -This would cause Webber to, on average, lose more sanity each day, as day phases are usually longer than dusk+night phases, especially during early Autumn. -He still would lose sanity in complete darkness, however he's probably already insane due to his nightvision failing. (Maybe Webber could periodically suffer sanity drain as his night vision is flickering, but only when it's severe.) Proposing Night Vision is a touchy subject. It gets rid of the threat of Charlie, which is a primary threat to new players. To prevent this from being abused - and to disallow Webber from being flat-out immune to Charlie - his Night Vision deactivates when insane. This goes well with the fact that Webber will usually lose more sanity than other characters due to day phases. What these perks also do is expand upon the idea of the "Is a Monster" perk that Webber has. However, the most important part of these perks is that they provide valuable mid-to-late game potential. While Webber players are going to have to deal with sanity issues much more often than other characters, having built-in nightvision may make Webber not only viable, but favorable for late game, which is something that Webber desperately needs. Currently, Webber has absolutely nothing going for him after mid-game. These proposed perks can also give potential for Webber to fill the role of "Cave-Dweller" character. -He won't lose any sanity in the caves, allowing for him to simply use a top hat to keep sanity up. -Night Vision will remove a decent amount of threat within the caves, which is juggling your light source for weapons, tools, armor, etc. -His silky beard actually compliments this idea greatly as Webber only needs that and a thermal stone (which is also easily obtained underground) to survive through Winter. The only season he needs to look out for is Spring, although you could make a Rain Hat to make it easier. These changes alone would probably be more than enough for a great rework. However, nothing is stopping me from throwing in a few more Quality-Of-Life ideas, in the form of craftables. These could be thrown in the Structures Tab, or a new "Spider" tab. If the latter is implemented, then the normal Spider den's crafting recipe would most likely go here too. "Cave Spider Den" -Requires Rocks (15?), Flint (12?) and "Cave Spider Eggs" (drops from naturally spawning cave spider dens, can't be planted.) -A single cave-dwelling spider will wander around the den at night, contrary to their natural counterparts. In addition, spiders spawned from Cave Spider Dens created by Webber will only retreat back into the dens during the day, allowing Webber to utilize them more easily. -Can only be destroyed with pickaxes or by grief-capable mobs such as Deerclops. "Shattered Spider Hole" -Requires Moon Rocks (4?), Moon Glass (4?) and Monster Meat (20?) -Functions like the natural equivalent, requiring a pickaxe to break. "Webbing" -Requires Silk (maybe 8 or more since Webbers usually have too much of the stuff in mid-game.) -Can be placed on turf tiles, causing said tile to become "Webbed" similar to the tiles surrounding spider dens. This will slow down nearly every mob except spiders. -Can be removed with a Pitchfork; Doing so will NOT remove the turf underneath. -Trying to dig up Webbing created by a spider den will fail, and make your character say that it's too strong. "Den Wall" -Requires Silk (12?) and Cut Stone (1?), creates 6. -Has as much health as a Wooden wall, can be repaired with Silk. -Spiders do not attack it. "Silk Wrap" (like those things you wrap around a broken arm, except silk) -Requires Silk (4?), Papyrus (1) and a Spider Gland (1). -Heals 20 HP. Honorable Idea Mentions: (Basically, ideas that I couldn't really fit anywhere else but are ideas that I know are popular.) Being able to sleep in spider dens -This idea could be implemented to give new players a way to escape the sanity drain of daylight. Due to how easy it is to get spider dens and how common they are, they shouldn't give Health. Changing how spider farming works -It *is* a bit out of character for Webber to care so much for his spider friends, but then cause a mass genocide every night. Instead of this, befriended spiders could have a chance to weave silk for Webber, and refuse to aggro on spider enemies (except Webber). However, this will severely gimp his food-farming potential. That's all I got for now. Thoughts?
  7. More Don't Starve art from me, Really happy with this Webber, most of my drawings I outline with Sharpie, or Black marker to add to it, But I decided I liked this one as it was (Although if a couple people say they'd like to see a hard black outline'd version I'd gladly do it) Hope you enjoy!
  8. sooo I have a tendancy not to finish what I start, but I thought maybe making a thread and seeing feedback would help motivate me to finish this, since I really like the idea. I am making a small improvised comic about Webber and WX-78, that's based on the lore behind them. It's going to be a little bit of an alternate-universe, because the personalities and appearances of the characters are a little different. Me and my friend main Webber and WX-78 together respectively so I'm also loosely basing the characters off us. Most notably Webber has a tartan scarf and a slightly altered version of the Gladiator head skin, and WX-78 has a slightly altered version of the hallowed nights skin. (this is mostly just because these are the skins i enjoy drawing most for these characters, and to set them apart from their "canon" counterparts) It will be fairly sketchy and low-effort because I have two other comics I'm working on atm and this is just a side thing to do in my free time. I don't have a page for this done quite yet, but I have sketched out most of the panels and will post it soon. I know it's kinda lame to just make an art post without any actual art in it, so I will post a few of my recent DST drawings (mostly webber)
  9. This is going to be 1/2 thumbnail for my upcoming animatics sometime soon! <3
  10. I made a lot of drawing's based off Don't Starve and Don't Starve Together and I found this art forum not long ago so I wanted to post all my drawing until now here and if I make more I will update this post
  11. Just something I had on my head ever since I saw Oxygen Not Included.
  12. Webber, to me, feels like a side/unfinished character. For example. Look at a comparison between Wigfrid and Webber: ——————————————— Wigfrid: Has a Battle Helmet and Spear. Gains Sanity and Health from fighting. Has very high health. Has low sanity and hunger. Only eats meat. Can craft that Battle Gear and give it to other players. Naturally deals 1.25x Damage. Naturally takes 0.75x Damage. ———————————————— Webber: Has low Sanity. Can befriend Spiders. Can craft Spider Eggs. Attacked by Pigs and Rabbits. Can eat monster meat. Safe from Spiders. Starts with Monster Meat and Spider Eggs. Grows a Silk Beard. ———————————————— Webber has several perks but they are not very major. I’m thinking maybe he could have permanent spider followers, or something. I’m not entirely sure, he just feels unfinished to me. I really hope Klei adds more onto him.
  13. Whoa! My new art! Here's some links to my DA if you want: http://dragonunderthestairs.deviantart.com/ Those of you who know, I have been doing stuff in a newer style. IMPORTANT: YOU WILL BE RECEIVING MY DON'T STARVE FAN ART BEFORE DA DOES! Webber's been promoted! I'm sorry about the picture being huge.
  14. I need help creating a mod which webber can eat string and gain a benfit e.g 20 Sanity 20 Health 20 Hunger
  15. i drew this ebcause i ws lonely on christmas eve this year sort of also no this isnt a genderbend or anything i just hc webber as a girl bc idk Hhhfn!
  16. ehghofihog i drew this ..... its webber...... i saw the new skins and i had to draw them...... also no this isnt a genderbend or anything i just headcanon webber as a girl because..........i do..................
  17. hi forums!!! its been awhile since i posted here.. i am sort of shy around new communities.. haha.. but i figure i could post some of the fanart ive drawn for dst!!! my fave characters are webber and wx but you could probably tell.. lol.. anyways.. heres what i drew!! ps, feel free to like, post ur own fanart too i love seeing ppls interpretations of the characters!! (most of these are reuploaded frm my tumblr) ok! sorry for dump omg O_O i hope this is ok... also umm... im sort of nervous to post these on here.. as it has some personal headcanons... but it would mean alot if you didnt think this was like.. genderbent webber or anything i headcanon her as a transgirl... and ik a lot of ppl dont like fat willow but fdsjbvkbgskjb ik ppl dont like those sort of hcs o_o;; anyways.. yea!! pwease no bully ok... ! i hope il be more active on here in the future!!! also feel free to request stuff >:D no promises , but i might do a few! (if im not too busy w work and school x_x)
  18. The Spidolantern! Hope your Halloween is full of friends!
  19. Hello everyone, I require help with making some tweaks with some characters (this is for a personal mod, but I MAY release it...) Wolfgang: When his hunger is: 76% - 100% = From +10% (76%) Up to +40% (100%) Faster mining and chopping speed. 40% - 75% = From 0% (40%) Up to +10% (75%) Normal mining/chopping speed. 39% - 0% = From 0% (39%) Down to -20% Slower mining and chopping speed. When hunger reaches 0 = he loses a lot more health (-5 per 2 seconds) Wes: His balloons give a +0.75 sanity per minute (the more balloons the more sanity gain) The radius is as big as 1 turf. Sanity Loss = Increased Speed: The bigger the sanity loss the bigger Wes' speed is, so: He gains a 5% speed bonus based on the sanity loss of every 10 sanity so if near a spider and he loses -25 sanity per minute that means that he gains 25/10 = 2.5, the 5% of 2.5 = 0.125, so he gains a +0.125 speed (the maximum speed he can get is 1.50 because bearger's sanity loss is 400 and if I made it so he has no speed limit he will gain +2 speed [3.00 speed] which is insanely fast!) Also the night/ dusk/ darkness/ evil flowers sanity loss does not effect the speed gain! WX-78 WX-78 can eat Electrical Doodads for +30 health, he can also eat frazzled wires for +50 health and +20 sanity (perfect for the ruins) Wickerbottom New Book: Space and planets: Costs 2 papyrus 3 moon rock nuggets Spawns 10-15 meteors near the player and has a 5% chance for a moon boulder to appear on every hit. Scrapped cause I can't draw. Webber: Spiders and spider warriors that are Webber's friends will not eat anything from the floor. Wendy: I wanna do something special for Abigail: I want to be able when I Right-Click her to change her status: But if you click Alt or Ctrl it will "remove" (temporarily while you have either one of those buttons pressed) the "Change Status" option and have the normal Examine / Attack / Walk To options. 1. Passive Abigail (She won't attack any creature at all! No matter what happens) 2. Aggressive Abigail (She will attack anything that gets close to her or anything that attack Wendy) 3. Protective Abigail (She will attack anything that hurts Wendy) The status will appear when you hover your cursor over her name, so instead of Abigail it will say: "Examine Aggressive Abigail" "Examine Protective Abigail" "Examine Passive Abigail", etc. Thanks overall. I hope someone can help me.
  20. Version 1.0.0

    551 downloads

    Express your love for our hairy little friend with this brand new Webber-Themed Animated Cursor Pack Including 15 Cursors inspired by my favourite Don't Starve Character! Precise enough to use at work and the survival-y feel of your favourite game is finally complete with this original handdrawn Cursor Pack! Also check out my other Cursor Packs! Cheers, Jules Follow this link for a tutorial on how to install the cursors. Thanks to @iMCrafter
  21. Ladies and Gentlemen, I'd like to ask where in a mod one can find the tag specifying the character as a reader of books (Wickerbottom, Maxwell...) or monster (Webber). The premises are simple: I want to have more control over my RPG servers, namely PCs being able to eventually learn to read. If it was possible, I could simply temporarily unlock book-reading to the others, possibly even customs, if plot demands so (no crafting, though, unless it's inherently linked to book-reading; I don't need it and Wicker still needs to be around to craft the tomes). From what little I was able to find out on the subject, there is some tag which makes Wicker and Max capable of using books rather than just examining them. Possibly something along the lines of: inst:AddComponent("reader") I know a mod which can make pigmen neutral to Webber, effectively removing his monster status (although any modded pigs still hate him, just like the rest of animals), but there is no explanation how to mimick it. Would someone please help me, a complete ignorant when it comes to DST modmaking, learn if it's possible to add the perk of book-reading to other characters? Thank you kindly in advance.
  22. Hey guys! Sorry for disappearing over and over... I keep getting bogged down with big projects and as soon as I have time to draw again, my thread gets archived! So I have to make new ones everytime. lol. Well in other news, I got my Bachelor's! So hopefully this thread can stay active and not-archived from now on! Here's my most recent fanart of webber! I got back into adventure mode again. I keep dying on Chapter 4. Idk what it is about my bad luck or something, but... Yeah. Gotta get those pigmen!! And in addition to that, heres a doodle I made a while ago when I played DST briefly... Competitive/Collaborative play is kind of exhausting to me (unfortunately) so I haven't played a lot, but I did really like the costumes! (this should link to a larger version...) and as per usual, I am open to requests! I doodled a bunch of the ones I got last time, but never got a chance to post them. :'( I moved recently and lost a lot of old sketchbooks and I think the doodles were in there. I'm gonna dig around for them and post later... For now, if you'd like to see some of my older fanart, you can check it out here. Thanks everyone!
  23. Yes! It is time for me to get back into playing Don't Starve! I have taken comment from the end of last season and vola! Season two! I will be playing as Webber, with mods and having a goal of getting into the caves! Will Webber last? Will the mods help? Will He make it into the caves?! Here is the first Episode is season two, enjoy! :
  24. *Flops* Decided to doodle some Don't Starve, and did a drawing for Webber~ Might draw some more later on, but thought it would be interesting to post it up here, and see what people think of it. (Apologizes if the top looks a bit funny, I kind of gave up on the sky.)