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Found 36 results

  1. Webber Rework Hype Anyways, I had this idea for how the Webber Rework could go. I don't work at Klei, so I don't know whether a single bit of this comes even close to plausible, but hey, had the idea, felt like putting it down. I already did a Wilson Rework idea, so I'm going to keep the format of that for the most part, except with some hidden text so this is significantly less cluttered than last time. With that, let's start with what Webber already has. Is a monster Can befriend spiders Grows a silky smooth beard Webber can also craft Spider Eggs (needed to place more spider dens in the world, and only obtainable by other characters upon destroying tier 3 spider dens or killing a Spider Queen) with 12 silk, 6 spider glands, and 6 papyrus. 6 papyrus... that's a lot. That's equivalent to 24 reeds, which is quite a lot for a immovable resource limited to a rather dangerous biome. Webber enters the Constant with 2 Monster Meat and a Spider Eggs. His hunger and health are slightly above average at 175 each, but his sanity is the second lowest in the game, at only 100. Now on to some ideas! Knows how to farm Before we get into this, I want to give my stance on the "farmer or spider focus" argument I've seen around. I think the majority should be on the spider side, but I do think a few perks could be devoted to Webber's farmer background, allowing him to be an all-around resource gathering character. I obviously don't think his ability to farm should be as powerful as Wormwood, but he should have at a few perks in relation to it in my opinion. Diet changes No, I'm not doing anything drastic here to add a forced downside, calm down. Has spider legs Is a spider master And now, crafts! Yeah, I know, some people are tired of character specific crafting tabs, but I'm fine with it. I'm putting this here. This is not a final list, and basically is just a few ideas out of what would be more if fully implemented. First things first: Spider eggs are now 3 papyrus instead of 6. That's the only change, let's move on. Silk Wrap: 4 silk. Does nothing special, it's a building block for more crafts. Stacks up to 40. Silk Bandage: 1 silk wrap, 2 spider glands. Acts as a healing item that heals 25 health per use. Stacks up to 10. Monster Trap: 1 monster meat, 1 trap, 1 silk wrap. Acts as a baited trap that attracts anything that eats meat. (Pigmen, hounds, buzzards, spiders, etc.) Non-spider enemies will become trapped in web and will be unable to move for a short time upon eating the meat. Spiders won't be immobilized, but will instead be caught in the trap, resulting in instant death like a normal trap. Upon activation, the monster trap becomes a regular trap and loses one use. Does not stack. Bug Trap: 2 silk wraps. Bug traps can be placed on trees, flowers, saplings, and other plants. After a period of time, the trap can be checked and will yield a random reward. Most often, it will be a live bug, but might yield grass, twigs, and can rarely even give live birds, rabbits, rarer resources like reeds, and could even give something like a lunar moth at a very low chance. Chopping a tree with a bug trap will destroy the trap. The bug trap must be manually removed from other things before that thing can be picked, which also destroys the trap. A destroyed trap drops 4 silk (50% of the raw resources needed to make it.) Stacks up to 10. Venom Jab: 1 hound tooth, 2 stingers, 2 spider glands. (Requires a science machine) Acts as a melee weapon that deals 17 initial damage, and adds lasting poison damage for another 34 damage over time. It has a total of 75 uses before it breaks. Venom Whip: 1 venom jab, 1 silk wrap, 1 tail o' three cats. (requires an alchemy engine) Is identical to the Venom Jab, but has the range of a whip, 25 extra uses, and has a chance to cause enemies to panic upon being struck, similar to how a Tail o' Three Cats can pacify an enemy. Monster Lunch: 1 monster lasagna, 2 pig skin. (requires an alchemy engine) While being held, has a chance to cause spiders to follow you without having to feed them, though they follow you for a rather short time. Hounds are more likely to chase someone holding a Monster Lunch. This item has an aura around it that causes a -3.33 sanity per minute drain, while also providing a 10% slowdown on hunger drain. (neither of these apply to Webber, however) The Monster Lunch can be eaten with stats equivalent to Monster Tartare, and spoils after 10 days. So yeah. Those were a few ideas. I'm interested to see what people think of this, and if any of this comes close to what we actually get in the game. This has been thoughts on how to change the spooder boy. Spooders.
  2. I have been watching the speculation of webbers rework fairly closely and i wanted to make a list of ideas that i noticed were either: brought up repeatedly, very well recieved, or particularly clever. This will be in no particular order and I intend to include ideas that i consider ill-advised but were popular in the thread they were mentioned in case i am a minority. the main purpose of this thread is to showcase interesting suggestions in the hopes that Klei takes notice or are inspired by either an idea or a portion of an idea. Some of these ideas ARE in fact mine, but will be labeled as such so that my ideas may be taken with a grain of salt. The suggestions will be listed on their own lines with variations included below with a -, and explaination will also be included signalled by * the original post is being made on a phone so expect some formatting issues Suggestions: miscellaneous silk based crafts spiders near webber/spiders from dens placed by webber are nonhostile towards other players Webber gaining a jumping attack similar to a warrior spider Adding an item to command followers *would be useful for every character so i dont want it to be webber specific Spiders ignore walls *mine* -Spiders can instead climb or jump over walls Webber being able to “mutate” warrior spiders into the variations *this could prevent too many strong spider types from harrassing non-webber players Webber being able to create the various spider dens Webber is able to put hats and head armor on spiders and vatiants *some believe this will be a part of the update for sure but its worth mentioning that until it is confirmed it is just an idea Webber is able to craft his own cheap but low protection helmet made of silk, intended to be put on followers -could extend loyalty timers *mine* *while technically a varient on the helmet and silk concepts i think its clever enough to warrant its own spot, as it allows webber to have armored minions while also being true to webbers *swarm* playstyle Webber can saddle and ride spider queens *i really dislike this one but it was very popular in the topic it was mentioned in webbers spiders are able to collect twigs and grass for the player *it doesnt make much sense but it does fill a niche left by wilbur The ability to “pause” spider dens to prevent further growth/spider queens *its useful when preparing for bee queen, or preventing your base from having spider queens from swarming it when you have a few dens in or near your base make spider silk and glands passively generated by spider dens, collectable by webber, as a more lore friendly alternative to spider wars -More artificial looking spider dens called spider coops that gather small animals that step on the webbing and turn them into said items Webber no longer auto-attacks spiders, and instead auto-attacks the now bunnymen and pigmen. *a quality of life change that needs to be extended to wurt and wortox as well (obviously excluding the spider part) webber is able to downgrade spider dens and relocate tier one spider dens Webber can craft a webbed turf that slows down enemies that pass over it. Adding the shamlet mask to webber *please don’t These are just the ones I remember, there were many other suggestions, some good, some great, some not so much. I am thoroughly excited for webbers rework and i hope you are too. I feel like you could pick 5 of the perks listed here and make a fairly interesting and in-depth character, but obviously not all of them go together. I just wanted to show as many as possible in one place. I do not believe that all of these suggestions should be included, this is merely meant to serve as a list, its interesting to come up with combinations. Like mutating spiders and freezing spider den progression would allow you to have a normal spider den that is filled with a bunch of different spider types. I think two or three of the major changes would be plenty. I just wanted to showcase the different ideas and options available.
  3. Webber is a bland character ATM, a lot of people agree, you can get spider eggs from spider queens and tier 3 dens, spider hats also from spider queens can be used to allow you to be friendly with spiders (Thought not spider queens unlike webber) and instantly tame up to 10 of them, no monster meat required, considering the surprising ease of killing the spider queen compared to killing the bee queen. Spider dens can be crafted by webber, but are way too expensive, requiring 12 silk, 6 spider glands, and 6 PAPYRUS, not reeds, PAPYRUS. Doing the math, you need 24 reeds to make 1 den. The only useful features of webber right now are his ability to eat monster food without bad effects (not too useful though as why would you eat this anyway?), upgrading spider dens with 5 silk to upgrade to the next stage (which I bet 20% of ppl reading did not know you could even do) and his silky beard, which allows him to collect even more silk, and survive winter easier (though not as easy as wilson). I didn't could exact numbers, but seemingly half of the people who commented on my Rework discussion post all wanted webber, and half of the people who explained why said he was pretty bland. So here are my ideas on some LOOSE ideas for Webbers rework, I do not want to go too in depth and do Klei's homework for them after all, these are just some minor things I want to see in his rework. Webber can use spider dens to sleep: This idea originally came from the Treats For Webber mod on steam. And I'm gonna put a little spin on it. Webber could, if this feature was added, could have the option to sleep in spider dens, I was originally gonna say to use it like tents, but webber is a spider child and spiders typically sleep during the day. So I think he could do it at any time, during dusk or night has same effects as tent, but with infinite durability, and during day, could gain more sanity and health. I don't know if anybody will agree with me, but I also think Webber should not be able to sleep in Tier 1 Dens, but can sleep in 2 or 3 Tier dens, I think this should be the case for 2 reasons: 1: Webber is a big boy and he already has spider friends bunking with him, and 2, it encourages players to utilize his den upgrading ability. Nerf Webber's Spider Den craft: EVERYBODY saw this coming, and if you didn't you have either never played this character, or don't care about this character, if it's the latter, why are you even here? Webber's current Spider den craft is 12 silk, reasonable, 6 spider glands, generous, and let's see here 6 PAPYRUS. Yeah, no thanks. I think if they replaced the papyrus in the craft with monster meat or more silk or glands, it would be much more viable. Spalagmite Craft: I've seen a mod that implements this but I can't remember if it actually spawns spitters and cave spiders. I think spalagmites should be craftable by webber, which makes them able to be renewed only by webber, the craft would likely involve rocks, flint and probably a fossil fragment or 2. I say a fossil fragment because they can drop from spalagmites. Change spider types by feeding them specific items: I saw this idea from somebody but I can't remember who, they suggested we could change normal spiders into shattered variants with moonglass, and I agree with it, I remember they wanted spiders to turn into their cave variants with a batwing, but I disagree, I don't know what they may use for cave spiders, spitters, or dangling depth dwellers. maybe there should also be something to turn them into warrior spiders. I do think this would be cool, and it would allow people to customize what spiders they want without having to spawn shattered spiders in to use them outside of lunar island, and to get cave and spitter spiders without crafting a spalagmite, if they even make it so you can. These are some LOOSE Ideas for Webber's rework, what do you think? Let me know your opinions in the comments. I forgot to add this, but I also want a version of the shamlet mask to be craftable for webber, likely requiring either more beard hair and pigskin, or having a durability that drains while wearing it.
  4. Though I obviously can't speak for everyone, I think we should highlight some key things that Webber should really get in the upcoming rework. Been playing Webber again after a long time and I have some thoughts I want to share. Webber should not auto target spiders and spider dens. Big one first. I'm surprised that this is an issue at all, seems like an obvious thing that would have been fixed ages ago. spiders won't attack Webber unless he attacked them first, so Webber therefor shouldn't target them with auto attack unless they attack him first. When you play Webber, you will likely have several spider dens in an area, the location doesn't matter. With so many spiders around, if you accidentally hit the F key for whatever reason, or if you are trying to fight something else like a random angry bee, you will most likely hit a spider or a den. If you don't cancel the attack fast enough, or don't realize you were even attacking at all, then you have about 2 seconds to see you're mistake before an entire ocean of spiders descend on you from every direction. Then, you either get stun-locked and die, or, lose all your armor, run miles away with 3 health remaining, trip on a rock or something, and then die. So, just make him not auto target spiders and spider dens and none of that will happen. Pro tip, disconnecting from the server will break aggro. An alternative to spider wars would be nice. I wont lie, spider wars are great. You get lots of free food, silk, and glands for the cost of a single piece of meat. Gameplay wise, its fantastic, lore wise however, its not. Webber loves spiders, and he is clearly distraught about spider glands, saying "I won't think about where it came from." when examining them. So, its rather odd that his best use for his spider friends is to watch them maul each other to death and loot their corpses. I'm not saying to remove it, it would take away far too much away from Webber's kit, but an alternative of some kind would be nice. Maybe he could build structures nearby spider den's that spiders will passively interact with to generate resources that can be harvested. Like a frame that spiders will weave silk onto to be freely harvested later, like a webbed up bee box. That's good for silk, but for food, I have a more complex idea. Perhaps whenever any bird or rabbit steps or lands on a spider den's territory, they get stuck. Spiders would then walk out and web them up, carrying them to the den to eat later. Then, Webber could craft a sort of collection area, where spiders would bring their webbed up prey to, instead of their den. This would allow Webber to not only mass capture birds and bunnies, a niche not yet covered by anyone. But, also be great at creating morsel's, a food that can be easily consumed and used by anyone, unlike monster meat. Mix that with some friendly scarecrows, feather hats, or wicker's books, and you got something pretty good. And, you can still do spider wars if you want, you monster. Better control of spiders. Lets face it, spiders are not the smartest. They are best when they can stun lock one thing or fight another hoard of many things without worrying about what they are hitting. That's nice, but getting them to attack something specific isn't easy, especially when they are fighting something else. It was the same issue with Wendy and Abagail, but now its multiplied across every spider. Maybe Webber could have a similar "rile up" and "sooth" option. Or, some way of specifying a target, either by yelling at them or throwing something tasty at a foe. Difficulty controlling allied NPC's in this game is a tale as old as time, so I wont say much more about it here, just that it should be considered. Artificial spider dens. Now onto the much juicer thing to discuss, spider dens. We could have a way to "lock" a spider den in the final stage without creating a queen, but I have a better idea. Bees, are wild and not that useful until a bee box is built. Their natural beehive is replaced by an artificial construction for the players benefit. I think spiders should get the same treatment. An artificial "Spider Coop" would allow Webber to "domesticate" his spiders. This would make spiders spawned from them much more passive to players and their allies, like Chester or Abigale. They wont attack others without being attacked, like how they treat Webber. Domesticated spiders could also have additional benefits like using the previously mentioned silk and food collecting structures, or being stronger, but I don't see this as totally necessary here. Spider coop's could be upgraded with additional resources like regular dens, growing bigger and spawning more spiders, but it will never spawn a spider queen. This keeps "Wild" spiders and spider dens dangerous, but still lets Webber farm spiders at the main base without putting other players in danger, or having the farm on the other side of the map. If we wanted a way to upgrade or modify spiders, this is likely where it would happen. I won't talk about ways to upgrade spiders here, but I'm sure there's some good ideas floating around, like spiders wearing hats. Edit: On further thought, the collection area could be merged into the spider coop, where you can harvest food straight out of the coop once they are collected instead of some other building. Keeps things simple and encourages building coops. And that's all folks! I wanted to stick to the essential things here, not trying to sell ideas like night vision or another crafting tab. My focus here is dealing with his main problems that are not caused by his downsides, that's kind of their point. Whether or not he gets his shamlet mask, or if he gets night vision is not what's being discussed here. They are cool, but I wanted to focus on what I think are the essentials. If this was all his rework was, I would be sad that there wasn't more, but glad that my main issues with Webber would be fixed. But, these are just my thoughts and opinions, I'm curious what yours are. Thanks for reading, and have a lovely day.
  5. Hey! In the steam workhop I found one of the best webber skin I've ever seen, this concept is just amazing, check it out: This artwork is not mine, Here is the original post: https://steamcommunity.com/sharedfiles/filedetails/?id=1331816662 I hope that one day this skin will land in the game.
  6. What if for the webber rework (whenever it comes out no rush, the wes one is pretty funny) webber could get a whistle item from which he would call his tamed spiders back, sorta like how it works on pikmin, however in this case you have to tame the spiders beforehand, the whistle item could be held in webbers hand and it would work like a staff from the forge, as in it spawns a circle and the spiders go there, that would make attacking with spiders easier, and also it would avoid spiders getting sidetracked making the spiders more manageable, it would be similar to the way we saw webber use his spiders on the halloween short where wurt got introduced. Now this may be farfetched and could make the charater a bit op, but what if the spiders could carry items back to the spider egg they came from, which would help webber with getting resources (this is probably not balanced however i think i would be funny)
  7. Week 9! Week 10 will be Webber's survivor skin, and after that uh. I don't know what to do. I might try creating one single topic called "Weekly Webber" and stick stuff in there, but as for actual inspiration, I have no idea. I had 10 skins I set out to draw every week and I've done them all after week 10. So..
  8. Here's Week 8! We're almost to week 10.. and after that uh.. I dunno what I'll do. I'll take recommendations I suppose. I plan on drawing Webber every week until either Klei makes a Webber rework or just an animation about (I say about because he was in Monster Marsh and Reap What You Sow) him.
  9. Here is week 7 of me drawing Webber! I intend on doing this every week until Klei makes an animated short for Webber. I mean who wouldn't want an animated short about someone they spent over 35$ on in cosmetics? Also.. What is Webber reading to his spiderfriends? The whole reason why the spiders look like different characters is based off of a discussion I had with a friend over what if spiders ate other characters and they turned into spiders?
  10. Week 6 of drawing Webber, this week is his Hallow Night Costume, his Batilisk skin! Hopefully this isn't annoying..
  11. More Don't Starve art from me, Really happy with this Webber, most of my drawings I outline with Sharpie, or Black marker to add to it, But I decided I liked this one as it was (Although if a couple people say they'd like to see a hard black outline'd version I'd gladly do it) Hope you enjoy!
  12. sooo I have a tendancy not to finish what I start, but I thought maybe making a thread and seeing feedback would help motivate me to finish this, since I really like the idea. I am making a small improvised comic about Webber and WX-78, that's based on the lore behind them. It's going to be a little bit of an alternate-universe, because the personalities and appearances of the characters are a little different. Me and my friend main Webber and WX-78 together respectively so I'm also loosely basing the characters off us. Most notably Webber has a tartan scarf and a slightly altered version of the Gladiator head skin, and WX-78 has a slightly altered version of the hallowed nights skin. (this is mostly just because these are the skins i enjoy drawing most for these characters, and to set them apart from their "canon" counterparts) It will be fairly sketchy and low-effort because I have two other comics I'm working on atm and this is just a side thing to do in my free time. I don't have a page for this done quite yet, but I have sketched out most of the panels and will post it soon. I know it's kinda lame to just make an art post without any actual art in it, so I will post a few of my recent DST drawings (mostly webber)
  13. This is going to be 1/2 thumbnail for my upcoming animatics sometime soon! <3
  14. I made a lot of drawing's based off Don't Starve and Don't Starve Together and I found this art forum not long ago so I wanted to post all my drawing until now here and if I make more I will update this post
  15. Just something I had on my head ever since I saw Oxygen Not Included.
  16. Webber, to me, feels like a side/unfinished character. For example. Look at a comparison between Wigfrid and Webber: ——————————————— Wigfrid: Has a Battle Helmet and Spear. Gains Sanity and Health from fighting. Has very high health. Has low sanity and hunger. Only eats meat. Can craft that Battle Gear and give it to other players. Naturally deals 1.25x Damage. Naturally takes 0.75x Damage. ———————————————— Webber: Has low Sanity. Can befriend Spiders. Can craft Spider Eggs. Attacked by Pigs and Rabbits. Can eat monster meat. Safe from Spiders. Starts with Monster Meat and Spider Eggs. Grows a Silk Beard. ———————————————— Webber has several perks but they are not very major. I’m thinking maybe he could have permanent spider followers, or something. I’m not entirely sure, he just feels unfinished to me. I really hope Klei adds more onto him.
  17. Whoa! My new art! Here's some links to my DA if you want: http://dragonunderthestairs.deviantart.com/ Those of you who know, I have been doing stuff in a newer style. IMPORTANT: YOU WILL BE RECEIVING MY DON'T STARVE FAN ART BEFORE DA DOES! Webber's been promoted! I'm sorry about the picture being huge.
  18. I need help creating a mod which webber can eat string and gain a benfit e.g 20 Sanity 20 Health 20 Hunger
  19. i drew this ebcause i ws lonely on christmas eve this year sort of also no this isnt a genderbend or anything i just hc webber as a girl bc idk Hhhfn!
  20. ehghofihog i drew this ..... its webber...... i saw the new skins and i had to draw them...... also no this isnt a genderbend or anything i just headcanon webber as a girl because..........i do..................
  21. hi forums!!! its been awhile since i posted here.. i am sort of shy around new communities.. haha.. but i figure i could post some of the fanart ive drawn for dst!!! my fave characters are webber and wx but you could probably tell.. lol.. anyways.. heres what i drew!! ps, feel free to like, post ur own fanart too i love seeing ppls interpretations of the characters!! (most of these are reuploaded frm my tumblr) ok! sorry for dump omg O_O i hope this is ok... also umm... im sort of nervous to post these on here.. as it has some personal headcanons... but it would mean alot if you didnt think this was like.. genderbent webber or anything i headcanon her as a transgirl... and ik a lot of ppl dont like fat willow but fdsjbvkbgskjb ik ppl dont like those sort of hcs o_o;; anyways.. yea!! pwease no bully ok... ! i hope il be more active on here in the future!!! also feel free to request stuff >:D no promises , but i might do a few! (if im not too busy w work and school x_x)
  22. The Spidolantern! Hope your Halloween is full of friends!
  23. Hello everyone, I require help with making some tweaks with some characters (this is for a personal mod, but I MAY release it...) Wolfgang: When his hunger is: 76% - 100% = From +10% (76%) Up to +40% (100%) Faster mining and chopping speed. 40% - 75% = From 0% (40%) Up to +10% (75%) Normal mining/chopping speed. 39% - 0% = From 0% (39%) Down to -20% Slower mining and chopping speed. When hunger reaches 0 = he loses a lot more health (-5 per 2 seconds) Wes: His balloons give a +0.75 sanity per minute (the more balloons the more sanity gain) The radius is as big as 1 turf. Sanity Loss = Increased Speed: The bigger the sanity loss the bigger Wes' speed is, so: He gains a 5% speed bonus based on the sanity loss of every 10 sanity so if near a spider and he loses -25 sanity per minute that means that he gains 25/10 = 2.5, the 5% of 2.5 = 0.125, so he gains a +0.125 speed (the maximum speed he can get is 1.50 because bearger's sanity loss is 400 and if I made it so he has no speed limit he will gain +2 speed [3.00 speed] which is insanely fast!) Also the night/ dusk/ darkness/ evil flowers sanity loss does not effect the speed gain! WX-78 WX-78 can eat Electrical Doodads for +30 health, he can also eat frazzled wires for +50 health and +20 sanity (perfect for the ruins) Wickerbottom New Book: Space and planets: Costs 2 papyrus 3 moon rock nuggets Spawns 10-15 meteors near the player and has a 5% chance for a moon boulder to appear on every hit. Scrapped cause I can't draw. Webber: Spiders and spider warriors that are Webber's friends will not eat anything from the floor. Wendy: I wanna do something special for Abigail: I want to be able when I Right-Click her to change her status: But if you click Alt or Ctrl it will "remove" (temporarily while you have either one of those buttons pressed) the "Change Status" option and have the normal Examine / Attack / Walk To options. 1. Passive Abigail (She won't attack any creature at all! No matter what happens) 2. Aggressive Abigail (She will attack anything that gets close to her or anything that attack Wendy) 3. Protective Abigail (She will attack anything that hurts Wendy) The status will appear when you hover your cursor over her name, so instead of Abigail it will say: "Examine Aggressive Abigail" "Examine Protective Abigail" "Examine Passive Abigail", etc. Thanks overall. I hope someone can help me.
  24. Version 1.0.0

    640 downloads

    Express your love for our hairy little friend with this brand new Webber-Themed Animated Cursor Pack Including 15 Cursors inspired by my favourite Don't Starve Character! Precise enough to use at work and the survival-y feel of your favourite game is finally complete with this original handdrawn Cursor Pack! Also check out my other Cursor Packs! Cheers, Jules Follow this link for a tutorial on how to install the cursors. Thanks to @iMCrafter