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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

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Found 13 results

  1. Frostmourne

    Version 1.01

    1,434 downloads

    Steam Workshop version ThereIsNoSpoon Mod Team presents you : Frostmourne , the cursed runeblade of the Lich King Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one ----------------------------------------------------- Frostmourne is intended to be a very late game overpowered weapon Strengths : - 100 cold damage ( 3 hits to freeze Beefalo ) - Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip - Lifesteal 10 health per hit - Infinite Durability Weaknesses : - Attack speed is half as fast as normal weapons - Movement speed reduced to 80% , Frostmourne is a cold burden for your feet - Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul ----------------------------------------------------- Blueprint ( requires Shadow Manipulator ) - 20 Living Logs - 10 Moon Rocks - 5 Purple Gems - 1 Dark Sword due to being OP , Frostmourne's blueprint is hard for balance ----------------------------------------------------- Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us ! Credits : DMNT4798 - Lead Scripting Myself - Spriting DmcVergil98 - Support Scripting Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need
  2. Version 1.0.0

    292 downloads

    Craft the Trident, and Conquer the Seas! Notes: Damage: 34. Durability: Has 150 Uses. Perk : Does triple damage (102) while the player is on Boat. Crafting Recipe: 8 Gold Nuggets - 2 Blue Gems - 4 Nightmare Fuel Because Some Times The World Isn't Generous Enough!
  3. Version 1.0.0

    444 downloads

    Downloads for the weapon tutorial
  4. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  5. Don't starve gameplay!

    I wont be uploading much due to tests in school
  6. I know it's not worth anything, and probably just going to get flamed for it, but it's my only hope of being able to get the game for a couple months because of how tight money is going to be. Just hoping someone with a gold heart will help a fellow survivor out.
  7. item: trident crafting: the trident would be made with 7 twigs and 3 hounds teeth damage and durability: the damage is the same thing as a tentacle spike,durablility is double or the same amount as a (tentacle spike/spear) nothing much to give out submit ideas on how this item will have pros(good) and cons(bad) http://forums.kleientertainment.com/showthread.php?6751-trident-stats-(ideas)&p=52022#post52022
  8. Bug Submission Please choose a category [Graphics] Platform [*]Chrome Version Number - Issue title Strange graphics on start page Steps to reproduce Open Don't Starve Describe your issue
  9. What if pirates spawn sometime after you put too much gold in one chest? They would dock their ship at the coast then try to steal items from your chests (like krampus) and, instead of disappearing into a magical sack, they would run back to their ship. New mobs:Pirate- spawns in groups of 5-8. [Drops- Gold Nuggets, Cutlasses, and Muskets]Captain- spawns from ship once all pirates have been killed. [Drops- Gold Nuggets, and Captain's Hat]New items:Cutlass- has the same durability as the spear, and does more damage than tentacle spike.Musket- can fire 50 shots before breaking, using Musket Balls as ammo.Musket Ball- Used as ammo in a Musket.Captain's Hat- obtained by killing a Captain. When wearing this, you can trade gold to a Captain for Musket BallsMaybe even a boat or other items on the ship.
  10. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 70535 Issue title FRIENDLY PIGMAN IS A BAD PIGMAN Steps to reproduce * have at least 1 little tallbird * hire a pigman * atack other pig Describe your issue after killing a pig your pigman will atack your little tallbird ;( after this he will turn against you. Dangerous if you have 5 pigmen in the team
  11. I've been playing this game non-stop for the past few days and I find it incredibly addicting, but at this point, I'm kind of getting bored. I find the game getting kind of easy. I understand you're constantly updating the game and that's incredible and I appreciate it because not many games actually continue to update their game, let alone release it in the beta stage. One of the few suggestions I had was implementing a difficulty system, something that gave the enemies more health, and more damage, the higher the difficulty. I also feel like maybe there needs to be stronger enemies and more of a variety of weapons. It'd also be nice if rocks could be used for more things, maybe stone armor that made you move slower when wearing it, but offered more protection? These are just a few ideas I had. I'd love to hear some developer input as well as the community's.
  12. Hello everybody, I had an idea for a simple ranged weapon; one that would hurtle rocks at opponents. This could be a variety of contraptions depending on how complicated one feels the resource requirements should be (Perhaps an elastic component for Slingshot/ Rock Catapult). The ranged weapon would not do any damage (or if so, a minimal amount), but rather should serve to provide a stun period slightly longer than normal in order to either assist in escape or to give a one-up advantage when closing in for the kill. The ranged weapon would fire rocks that would be destroyed on impact - simple and cheap to obtain but easy to expend rapidly (Perhaps multiple rocks could be fired per launching in order to increase cost). Accuracy could also be taken into affect by perhaps launching rocks on a ballistic arc that requires use of keys or mouse to gauge distance, but that could get complex due to the 3 dimensional environment.
  13. Hey guys! First off, I'd like to say this to the developers (if they see this thread), Great work on the game so far! I Really fell in love the first time I played the game, and I have been playing it a lot the latest week. Now for the business. Weapons! We all like weapons right? And I'm pretty sure the characters (especially Wilson) would like some new weapons to defend himself against the lurking enemies. My first thought when I heard about this game being all about survival was Bows and Arrows! Not so surprising though since it's a rather common item in survival games. And do please tell me if this idéa or anything similar have been presented before, it wouldn't surprise me to be honest. More to the bow itself, obviously it's going to be crafted with certain items (you don't say?!). It's all up to the devs what it should be made of if they consider to add it in the game, but here's my suggestions. (I'm not going to specify any quantities of the materials since I don't find it very important at this time) Items already presesnt in the game: * Logs - Representing the stock of the bow * Spider silk - Representing the string of the bow * Rope - Alternative for representing the string of the bow * Twigs - Shaft for the arrow * Flint - Point of the arrow * Hounds Tooth - Alternative point of the arrow * Crow or Redbird feather - The feather of the arrow New items that could be added for the purpose of the bow & arrow: (And then of course for other clever purposes aswell) * Sinew - Representing the string - May be acquired from meat dropping creatures or be cooking Meat twice * Bone - Point of the arrow - May be acquired from larger animals This is it for now, obviously this idéa could be widened alot, but since there's no real variations in tools or weapons (except for the gold ones) as of now I'm not going to speak much of it. My idéas would generally to be like Bone bows, Manure shooter, poisoning tips for the arrows, fire arrows (Willow made me present this), grappling arrows (those pesky tallbirds are always trying to peck my eyes out when I'm offering my heart and loving care to thier eggs...), etc etc. All feedback are welcome!