Search the Community

Showing results for tags 'weapon'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Other Klei Services

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 13 results

  1. Frostmourne

    Version 1.01

    1,284 downloads

    Steam Workshop version ThereIsNoSpoon Mod Team presents you : Frostmourne , the cursed runeblade of the Lich King Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one ----------------------------------------------------- Frostmourne is intended to be a very late game overpowered weapon Strengths : - 100 cold damage ( 3 hits to freeze Beefalo ) - Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip - Lifesteal 10 health per hit - Infinite Durability Weaknesses : - Attack speed is half as fast as normal weapons - Movement speed reduced to 80% , Frostmourne is a cold burden for your feet - Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul ----------------------------------------------------- Blueprint ( requires Shadow Manipulator ) - 20 Living Logs - 10 Moon Rocks - 5 Purple Gems - 1 Dark Sword due to being OP , Frostmourne's blueprint is hard for balance ----------------------------------------------------- Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us ! Credits : DMNT4798 - Lead Scripting Myself - Spriting DmcVergil98 - Support Scripting Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need
  2. Version 1.0.0

    282 downloads

    Craft the Trident, and Conquer the Seas! Notes: Damage: 34. Durability: Has 150 Uses. Perk : Does triple damage (102) while the player is on Boat. Crafting Recipe: 8 Gold Nuggets - 2 Blue Gems - 4 Nightmare Fuel Because Some Times The World Isn't Generous Enough!
  3. Version 1.0.0

    424 downloads

    Downloads for the weapon tutorial
  4. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  5. Don't starve gameplay!

    I wont be uploading much due to tests in school
  6. I know it's not worth anything, and probably just going to get flamed for it, but it's my only hope of being able to get the game for a couple months because of how tight money is going to be. Just hoping someone with a gold heart will help a fellow survivor out.
  7. item: trident crafting: the trident would be made with 7 twigs and 3 hounds teeth damage and durability: the damage is the same thing as a tentacle spike,durablility is double or the same amount as a (tentacle spike/spear) nothing much to give out submit ideas on how this item will have pros(good) and cons(bad) http://forums.kleientertainment.com/showthread.php?6751-trident-stats-(ideas)&p=52022#post52022
  8. Bug Submission Please choose a category [Graphics] Platform [*]Chrome Version Number - Issue title Strange graphics on start page Steps to reproduce Open Don't Starve Describe your issue
  9. What if pirates spawn sometime after you put too much gold in one chest? They would dock their ship at the coast then try to steal items from your chests (like krampus) and, instead of disappearing into a magical sack, they would run back to their ship. New mobs:Pirate- spawns in groups of 5-8. [Drops- Gold Nuggets, Cutlasses, and Muskets]Captain- spawns from ship once all pirates have been killed. [Drops- Gold Nuggets, and Captain's Hat]New items:Cutlass- has the same durability as the spear, and does more damage than tentacle spike.Musket- can fire 50 shots before breaking, using Musket Balls as ammo.Musket Ball- Used as ammo in a Musket.Captain's Hat- obtained by killing a Captain. When wearing this, you can trade gold to a Captain for Musket BallsMaybe even a boat or other items on the ship.
  10. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 70535 Issue title FRIENDLY PIGMAN IS A BAD PIGMAN Steps to reproduce * have at least 1 little tallbird * hire a pigman * atack other pig Describe your issue after killing a pig your pigman will atack your little tallbird ;( after this he will turn against you. Dangerous if you have 5 pigmen in the team
  11. I've been playing this game non-stop for the past few days and I find it incredibly addicting, but at this point, I'm kind of getting bored. I find the game getting kind of easy. I understand you're constantly updating the game and that's incredible and I appreciate it because not many games actually continue to update their game, let alone release it in the beta stage. One of the few suggestions I had was implementing a difficulty system, something that gave the enemies more health, and more damage, the higher the difficulty. I also feel like maybe there needs to be stronger enemies and more of a variety of weapons. It'd also be nice if rocks could be used for more things, maybe stone armor that made you move slower when wearing it, but offered more protection? These are just a few ideas I had. I'd love to hear some developer input as well as the community's.
  12. Hello everybody, I had an idea for a simple ranged weapon; one that would hurtle rocks at opponents. This could be a variety of contraptions depending on how complicated one feels the resource requirements should be (Perhaps an elastic component for Slingshot/ Rock Catapult). The ranged weapon would not do any damage (or if so, a minimal amount), but rather should serve to provide a stun period slightly longer than normal in order to either assist in escape or to give a one-up advantage when closing in for the kill. The ranged weapon would fire rocks that would be destroyed on impact - simple and cheap to obtain but easy to expend rapidly (Perhaps multiple rocks could be fired per launching in order to increase cost). Accuracy could also be taken into affect by perhaps launching rocks on a ballistic arc that requires use of keys or mouse to gauge distance, but that could get complex due to the 3 dimensional environment.
  13. Hey guys! First off, I'd like to say this to the developers (if they see this thread), Great work on the game so far! I Really fell in love the first time I played the game, and I have been playing it a lot the latest week. Now for the business. Weapons! We all like weapons right? And I'm pretty sure the characters (especially Wilson) would like some new weapons to defend himself against the lurking enemies. My first thought when I heard about this game being all about survival was Bows and Arrows! Not so surprising though since it's a rather common item in survival games. And do please tell me if this idéa or anything similar have been presented before, it wouldn't surprise me to be honest. More to the bow itself, obviously it's going to be crafted with certain items (you don't say?!). It's all up to the devs what it should be made of if they consider to add it in the game, but here's my suggestions. (I'm not going to specify any quantities of the materials since I don't find it very important at this time) Items already presesnt in the game: * Logs - Representing the stock of the bow * Spider silk - Representing the string of the bow * Rope - Alternative for representing the string of the bow * Twigs - Shaft for the arrow * Flint - Point of the arrow * Hounds Tooth - Alternative point of the arrow * Crow or Redbird feather - The feather of the arrow New items that could be added for the purpose of the bow & arrow: (And then of course for other clever purposes aswell) * Sinew - Representing the string - May be acquired from meat dropping creatures or be cooking Meat twice * Bone - Point of the arrow - May be acquired from larger animals This is it for now, obviously this idéa could be widened alot, but since there's no real variations in tools or weapons (except for the gold ones) as of now I'm not going to speak much of it. My idéas would generally to be like Bone bows, Manure shooter, poisoning tips for the arrows, fire arrows (Willow made me present this), grappling arrows (those pesky tallbirds are always trying to peck my eyes out when I'm offering my heart and loving care to thier eggs...), etc etc. All feedback are welcome!