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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.

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Found 40 results

  1. Warly received a new portrait when he entered dst. The reason behind this is unknown (at least to me) but I did like this decision. I think it'd be neat if Klei were to update characters' portraits, preferably after they're reworked. It'd give each character a bit of developement. As in the singleplayer portraits are them being new to the Constant and dst's ones them getting used to living in the Constant. Not in a 'Survivor' set fashion of course For example in singleplayer Wilson is shown experimenting on a dead chicken. In dst he could be walking somwhere dragging a dead chicken behind him, with a face of a broken man. In singleplayer we see Wx-78's blueprint cuz they were just created by Wagstaff. In dst however they are free and can do as they please so Wx-78 could be shown standing menacingly somwhere. Even if you don't like this idea Klei then please at least update Webber's portrait so he doesn't have hands. Most of other skins and animations show him with spider leg/claws, while the original shows him with hands.
  2. Since the game already has sulfur, I thought it'd be cool if the game had some use for it in terms of acid. Pure acid (or just acid) could slowly break regular tiles, becoming polluted acid which would then lose its corrosive hazard, at least slightly. Acid when mixed with water causes the water to heat up and turn into steam very quickly, leaving sulfur and steam. Acid could have some electrical uses, perhaps a type of battery which could be neat. Acid when dripped onto critters or dupes could cause instant damage, allowing for some kill-room designs, though hopefully not for your dupes. Acid would likely have to travel through plastic pipes, and perhaps plastic would be immune to any form of acid damage, allowing acid to remain unpolluted. I like this idea a lot as it gives plastic an additional use. I thought perhaps there could be a morph of pacu that likes acid. Some kind of aggressive pacu that could eat polluted acid and maybe excrete some unrefined metals. To create polluted acid, you'd have to place the pure acid either on some natural tiles, or maybe drop metal (refined or not) into the liquid. I thought it'd be a cool way to make unrefined metals renewable at long last, though still making them require adequate work, and a nice little system, though a dangerous one. I'm not sure if there should be different pacus for different metals, or if it's random, or depending on the pollutant in the acid. I guess anything would be cool. Copper sulfate is a very beautiful deep blue, and that could be super awesome to see as a liquid a opposed to the brighter aqua-marine of water. (I think irl liquid copper sulfate is aqua-marine but who cares) Acid is also used in the production of dyes and paints, so there's some fun potential there to make some very pretty things. Who woulda thought that acid lets you see groovy colors? I also thought that it'd be nice if atmo suits protected from polluted acid, but I think pure acid would still get through, though at a slower rate. I don't know if acid would spawn naturally, but it would be cool to see some man-made acid biomes. Perhaps certain plants could enjoy acid as well. Acid I wouldn't want this to be a mod, I think it's a decent enough idea to make it into the core game. Thoughts? I'd love to expand on the idea. Klei, use this idea PLEASE. it's yours, take it. -EDIT- I thought I'd mention that this idea is ultimately a pretty safe addition in terms of player-base. Don't like the idea? Then simply don't make acid. It doesn't force you to play the game any differently, but gives you the option to do so.
  3. Bot update it s a subject there i asked a long time ago so I feel responsible to make feedback. i test it on a sandbox and i notice it can pass through closed-door or ladders. make it a cheapest way to clean places like stables and farms. i guess this is the only use for, if anyone has another idea to it reply. anyway, the is some ideas of me. 1. change name of exosuit forge for THE forge, so sweeps can be made there and deliver to their docks. 2. their dock could work more like a transit tube energy system so basically it will fill up energy and charge the bot that has it won internal battery(maybe something visible on it head) it will power up when energy is almost over instead sleep at night. oh, and if it cant reach the dook need to be delivered again. 3. instead of walking constantly it will look for thing on floor, because it has eyes. make it idle if are not on the floor that is able to get. besides that, it has a cargo limit. that cargo will make it move slow when is full. 4.some interactions. 5. i think i ask to much on that but. also, have theirs on a pipe transit tube. just because i think it is like Rosie of jetsons. the function is to clean the base.
  4. Not too long ago (see link below) the issue about a missing reset port on the counter was raised and the devs quickly added it to the device. Just a while back, on the livestream another player suggested that the counter should also count backwards. It was even added before the preview went live. These reactions are phenomenal, but i am afraid that we are not with the counter done yet. And frankly, the endresult of a 1x3 counter does not quite feel oni-ish as well, because most automation buildings are alot smaller than that. 1x2 just felt the right size. My use-case: i am using an isolated living area for 32 dupes. Whenever my dupes leave that living area, they have to use one of my 32 exo-suit docks. For several reasons (modulization, space constraints, etc.) i have opted to go with 4 8-dock entrances for my dupes. This feels like a good trade-off to me, because i'd imagine that my dupes would simply enter from where they are coming in and leave to where they want to go. The problem is that only 8 dupes can leave from every exit. This is a reasonable contraint and i could even add additional docks to aleviate that issue. However the problem is when the dupes want to enter my living area. For the first 8 dupes, everything is fine, but as soon as the 9th dupe enters, his exosuit will be dropped to the ground, forcing me to manually find the unoccupied dock of the other 24 and order a dupe to supply the exosuit back to the original entrance. To workaround this issue, i have restricted access to every of my entrances to only 8 dupes. This neglects them from choosing their optimal entrance and even when only 4 of my 8 dupes who are assigned to one entrance/exit have left my area, nobody else will be allowed to use the ports, leaving 4 suits on that entrance/exit vacant. My hope was that someday (tm) i would be able to do an automation that would restrict access to my entrance/exit based on how many dupes have passed in each direction. Something like *gasp* counter. By now you might have already caught on to my problem. One direction is fairly simple: install pressure pad, install counter, wait for dupes to pass, done! But that is only the counter in one direction of the passage. To correctly count how many docks are currently vacant, i would have to increment for every dupe, who leaves and decrement for every dupe who enters. Ofc, i could simply add 2 counters, match their ribbon wire output, if it is even, reset both counters and work some other logic magic to extract the correct number of vacant docks on a third counter. But i would opt for a better counter interface. My suggestion: The counter should have 3 inputs (bear with me, erika, you wont have to make a 1x4 counter). One input to increment, one to decrement and one to reset. And of course the ribbon output of the currently displayed number. It should also keep the checkbox to choose whether the counter should mainly count up or down (effectively swapping input-1 and input-2). But i would also like to bundle all this functionality in a ribbon wire input. This would allow the counter to still be 1x2, it would add an additional incitement to use ribbon wires, it would still leave us with 1 unused input port for future use and it would allow us for a blueprint of automation tech progression. The out-of-the-box counter should come with the build-flag (from the livestream), outputport (livestream) and single-input (increment/decrement based on flag). As soon as ribbon wires are researched, the single input wire will still have the same functionality, but it is also possible to use a ribbon wire as input, allowing us to decrement (or increment depending on build-flag) and reset. As already suggested, this blueprint could be applied to other buildings with automation-ports as well, further integrating the ribbon with the oxygen prison. Examples: rocket out: ready potentially: ready, fueled, manned in: start potentially: start, request astronaut battery out: sufficiently full sufficiently full, full, empty pipe sensors: element/temperature/mass matched matched, no measureable value
  5. Ever since fuelweaver there has been no new content, it's been like 1095 days ever since we never got a new endgame/content update but I feel like this game has reached dead corpse like tf2, I think to add actual new content is a hardmode after u beat the TRUE final boss (fuelweaver uwu) and everything becomes hard like new enemy variations/archetypes, new enemies, new boss variants, and new world regen, that would be sooo epiccc also new weapons and gear!! but pls dont make this gaem like tf2 it makes me sad :^C (I don't count characters as new content or agua surfing as new content)
  6. As someone whos longest-running world has just me on it, Can we get a way to use the Lazy Deserter without two people, Just with some more work and cost to set up. The best way I can think of is with something like socketing Desert Stones and the Lazy Deserter, with the gems like we do with moon rocks. *You could link two Lazy Deserters like a wormhole but with a lot more sanity drain. (you could never socket three Lazy Deserters with the same gem at the same time in one world) *Or you could socket one Lazy Deserter and a Desert Stone and teleport back to base at the cost of the Desert Stone+gem(the Desert Stone would not work if its socketed gem had two Lazy Deserters) Each gem would be its own "Channel", which would max you out at seven links(Red, Gem, Blue, Purple, Orange, Yellow, Green, and Iridescent), most of which are late-game gems that you want to spend on other things than traveling. I think this would be a good way to make the Lazy Deserter useful for the times when we are alone and can be helpful for large groups and bases. edit-spelling
  7. Hello there is a bug with the new skin of Wigfrid's battle spear, the Ultimate Spear. When you craft it, you get the skin of the Nordic Battle Spear instead. But the toolbar icon correctly shows the Ultimate Spear. Also, crafting the Nordic Battle Spear gives you the contrary: skin of the Ultimate Spear and icon of the Nordic Battle Spear. So it seems they are mismatched. Keep up the good work!
  8. I would like to show you my idea for the ghost update. I am not very happy with the ghosts in dont starve. As for me, ghosts should be more unique mobs. Ghosts are shielded by something invulnerabble and invisitable.So I decided to think about how ghosts were probably better. Ghost changing Change character ghosts Wendy update Foil hat and foil helmet Wijs board Radio for talking with ghosts sorry for my english...
  9. I play this game a long time, and on of changes that make me confused is about those skills. i accept hat because i like that feeling of organization and about everyone knowing what they need to do but i think that skill punctuation of RP-383949 is just to bringing easy. and i say that because is easy of any dup get good in anything. i don't know if this is hard in terms of development but i this it is cool if dupes needed more point to update for next hat beyond that i think some hat a able to take more points until maximize certain hat. but to take it more interesting that will be good if each level of a hat allow it to do a new thing. for example, me-ma has one point to spend so she gets 1 for cooking. so all dupe can make mush bat (because is a survive food) but she able to cook liceloaf too. and of course, will need a certain level to update. like 8 0r 10, other as supplying that have more promotion will need lass level to update. think about something similar to that will make skill much more fun to get. i hope you enjoy the idea.
  10. Is bundling wrap and other features coming to pocket edition, I had really big advantage while fighting Giants.
  11. First off, I get that change is good and the werebeaver, in technical terms, is pretty over powered. But I simply wished to speak of all the new things and changes in case any were unaware. So I begin. Okay so I've been playing around with Woodie for a little while. Testing things here and there, and playing around with functions to see how things worked. Normal nerdy stuff. Anyways, testing out the new werebeaver mechanics I noticed something. Or would it be a lack of something? I'm unsure how you would word that...But, I digress. The beaver seems to be acting like Woodie with night vision and a hunger for only wood.(and possibly if he was wearing rabbit muffs but that's beside the point) Now I am unsure if this was intentional or if it's still being worked out. Damage is still taken the same. Unlike before when you could take a hit and about 80% would be taken. You can still freeze your tushy off or overheat. Weather WILL affect you. So I am asking, is this intentional change, or something being worked on? I am highly curious, because with the sanity draining that fast I know you'd go crazy before you freeze but the beaver is now technically affected by weather. If damage is being reworked I'd almost suggest maybe doing what was done before. Have the log meter tank most of the damage and whatever's left can be applied to health. The only thing he has going for him right now is his night vision, speed boost, and needing to only eat wood. Sanity drain is going to be a doozy as the tick is -1or-2/sec Good thing the tree planting sanity boost was added or you'd most likely be a goner. It's a +5/plant so it's semi decent. Honestly I'd suggest getting as much sanity boost as you can early game and shoving it all in a backpack, avoiding battle on the first moon. Actually the full moon brings up a point. Be Careful! Your log meter will initially go down to 25(the change point) And immediately begin draining at about -1or-2/sec If you have a forest nearby you can turn back pretty quickly and actually wander about the rest of the full moon uninhibited. Odd, but useful.(And I suggest doing that fast if you want to fight anything because fighting is not your strong suit) And no, you need not eat all of the wood. Some, if you wish to speed up the process, but it's not needed now. Similar to how chopping wood drains the log meter, gnawing wood raises it(by about 1 or 2 each hit)...Which I suppose in technical terms makes sense but game play wise, it's tad confusing. You're being taught one thing at the start, so you expect it to play through. But, it's not a horribly big deal. And remember where I said fighting is not your strong suit. Take that to mind before doing anything beavery. You cannot wear any sort of armor, at all. (Nor clothing, aside from a backpack)You have no natural defense so any damage a mob does normally is immediately getting kicked from your health bar. (Giants will wreck you, bud)You can, and will, die...a lot. (Unless you are able to turn back quickly)Your damage is a low 27. (You are metaphorically, and literally, attacking things with an axe, without armor) NOT RECOMMENDED! -Rhodey
  12. For the last couple of days the Klei Updater doesn't updates the game properly and gives me an error: (I am using Mac OS 10.6.8) ABORTED File "<string>", line 1242, in <module> File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 8660, in MainLoop File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 7952, in MainLoop File "<string>", line 639, in OnUpdateComplete File "<string>", line 788, in ShowError HTTPConnectionPool(host='cds.e7w6c5n3.hwcdn.net', port=80): Max retries exceeded with url: /e7w6c5n3/cds/osx/data/anim/lightning.zip/c35162bf915487b7bc89477254253814?expires=1380021513.0&token=40ea601607180936f7f7eed0691728ef (Caused by <class 'socket.error'>: [Errno 54] Connection reset by peer) Finished!
  13. Post your pics of the new update and the history behind them(this thread is based in this other one,made by Symage) and tell the history behind them!.For example,the first thing I did when I returned my test version's file was respawn the guardian.You can imagine the rest: (The picture is inside the spoiler tag just to make sure)
  14. On this thread I will be writing stuff about DS that happened to me and my friends while playing Don't Starve. Enjoy-Seth
  15. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  16. It's hard to get by without honey early-game, but once you get a bunch of hives up after the first winter you can crank out piles of it. So, I've seen a lot of good posts about how honey and honey-made items should either be nerfed stats-wise, or made harder/more dangerous to farm (the nosy bear would be awesome!). My big concern, though, is if there are plans to implement other decent healing items. My biggest gripe with the game after the rain update is how honey and honey items are the only good way to consistently heal yourself. If honey is made more scarce (or less powerful), I would like some alternate healing items and preferably ones that can't be planted and farmed at your camp. Maybe something mushroom or spider-based? The closest thing we have now is blue shrooms, which restore health in exchange for sanity. How about something that restores health in exchange for hunger? There are a lot of times where I'm flush with food but need some health. Maybe a "monster martini" could improve health and sanity, but make you really crave fistfuls of jam? Or how about a wearable silk-based bandage or sling/cast that heals you slowly but makes you move much slower over time? That way you could have a healing/vulnerability trade-off.
  17. Here's what has been seen in the video:Confirmed names:Red MushroomRainometerHoney Poultice UmbrellaDrying Rack (For meat for some reason.)Fire StaffOne Man BandUnconfirmed Names:Mermen (Mutant Pigmen maybe?)Obelisks (The Black Spikes)Tiki Torches (The things that the pigs were by.)Chess PiecesPurple GemMaxwell Bee HiveHound SkeletonIf you find anything else tell me and I'll add it here. If you know what Honey Poltice is tell me. If the unconfirmed names have names tell me.
  18. I think it's a baby koolafant
  19. I hope someone can help us clear this up, Soon.
  20. Copied from my reply in a general chat thread:"I have been toying with the idea in my head of a shrine system and how it could work. I initially considered shrines as something you would find generated into your world, a landmark so to speak, at which you could make sacrifices of meat or gold (as basic examples) with varying effects. Sacrificing meat to a dark shrine could increase difficulty on an unseen scale... hound attacks could become more frequent, or in larger packs, sanity could drain at a faster rate... and adversely gifting gold to a light shrine would move this unseen scale in the opposite direction... hound attacks could become less frequent, sanity drain decreased etc. Both these functions could even be handled with one shrine, dependent merely on what is inserted into it. This "sacrifice" or "gift to the gods" system could allow you to dynamically change your experience, even affecting the appearance of the character. (Wilson sporting a halo or growing little devil horns anyone?)"
  21. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode". I, SirHughzus, attempt to survive the harshness of the world and try to find out what is the difference between Adventure and sandbox but accidentally making sexual innuendos and trying to burn forests. The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one! Thanks for your time to read this and if you are still interested, here is the link; (P.S; in the first episode my voice is a bit quiet so when the others are released feel free just to skip to them) Link; http://www.youtube.com/watch?v=dlohYt624Uo Regards SirHughzus
  22. Hello Ladies and Gentlemen, I am SirHughzus! I want to show you my latest video on the game "Don't Starve", this is where I attempt to survive but encounter some wacky things like as the title states; Treeguards, Beefalos, HORRORS! I roam islands trying to find a perfect place to survive the weird world of Don't Starve! This is an ongoing series and I am aim to show you the best I can on Don't Starve and also this video includes the update "Insanity" which includes, new monsters, new characters and also a new HUD addition! I hope you enjoy it as much as I did recording it! Youtube video; http://www.youtube.com/watch?v=K99f6m5iriU Regards SirHughzus (Kieran)
  23. Alright, so, in the Insanity trailer thread, Kev mentioned how he "forgot to showcase the lamp that runs on nightmare fuel". After everyone pestered him about it, he mentioned other things he "forgot" to show in the trailer- namey, Beardlings, the dark eyes, and Mr. Skits. Everyone thought he was messing with us.Well, we've found beardlings (They're what becomes of rabbits when you're at full insanity), and the "dark eyes" presumably refer to the very bright, pupil-less eyes that appear near your campfire at 75 sanity or less.So, here's my point- where's Mr. Skits? And what the hell do I look for? Is he a new NPC, akin to Maxwell, or he is an interactive beast, like Otto von Chesterfield?A response from Kevin himself would be appreciated, of course.
  24. Has insanity came out yet for steam? :L Sorry if this is stupid but I'm waiting on the edge of my seat and trying to be patient, and I'm just wondering whether its fine or something is wrong?Never mind this is a very old thread