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  1. So we know Klei will give all characters a refresh,with changes or new abilities for them. I have a idea on how WX-78 can become alot more dynamic then he already is. WX-78 is at no means in the need of a refresh soon,but might as well post suggestions sooner then later. Weaknesses -------------------------------------------------------------------------------------------------------------------------------------------------------------- Water Damage Changed: WX-78 will when wet will take -0.08 to 0.8 when wet and 1 when in rain every 3-5 seconds. Rust Debuff If WX-78 is above 50% wetness he will start to rust,Rust causes WX-78 to take 20-50% extra Damage and do 10-30% less damage scaling depending on wetness. WX-78 can get rid of rust by drying to below 50% wetness. Rust applies to his water damage as well. Leaky Casing (thanks to Thtexasturtle for this idea) WX-78 will die instantly if he falls in water at sea (this does not apply to using the plank) WX-78 hates eggs (thanks again to Thtexasturtle for this idea) WX-78 will lose 10 sanity for eating eggs cooked or raw,this does not extend to crockpotmeals. Advantages --------------------------------------------------------------------------------------------------------------------------------------------------------------- Modular upgrades WX-78s upgrade gear system will be replaced with a modular system. (dont worry stat increases are still a option) WX-78 now has new recipes in his science tab called modulars WX-78 can have up to 3 modules on at a time. WX-78 can remove his modules using a hammer on himself,WX-78 will lose 50% HP when doing this. WX-78 will also lose all of his modules on death,50% of gears used for modules are dropped on death. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Modules Here are examples on what modules could be! Stat Modules HP Module (2 gears,1telltale heart ) : increases WX-78s HP By 75,can be stacked 3 times,each stack still counts as one module Sanity Module (2 gears,4nightmarefuel): increases WX-78s Sanity By 50,can be stacked 3 times,each stack still counts as one module Hunger Module(2 gears,1meatystew): increases WX-78s Hunger by 20,can be stacked 3 times,each stack still counts as one module -------------------------------------------------------------------------------------------------------------------------------------------------------------- Behavior modules Clockwork inhibitor module(2 gears,2purple gems): Clockworks are now netural towards WX-78,WX-78 can ally Clockworks with gears,WX-78 cannot ally damaged clockworks Biofuel converter module(3 gears,1 bucket o poop):WX-78 can now eat monster meat without penalty,WX-78 can eat twigs,grass,poop and rot for 5 hunger. WX-78 is now effected by spoilage when he has this module. Exhaust pipes module(2 gears,1blue gem): WX-78 will cool off from overheating 50% faster,if WX-78 is on fire and does not extinguish after 3 seconds himself he will smoke up and fall asleep for 10 seconds. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Overcharge modules Occular Spotlights module(4 gears,1 iridescent gem):when WX-78 is overcharged he will be granted the night vison effect. WX-78 will lose his aoe light if this module is applied (WX-78 eyes and mouth will glow during this) High Voltage module(4 gears,2electricaldoodads):WX-78 has a 10% chance to shock melee attackers,this chance is tripled if overcharged Advance Battery module(4 gears,1 green gem): When WX-78 overcharge is about to be over he will use hunger to prolong the overcharge (5 food per second) once WX-78 is starving his overcharge will stop.