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Showing results for tags 'the mines'.
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Bug Submission Please choose a category [Crash] Platform Steam Version Number - Issue title Crash after dying while effigies burning Steps to reproduce Die while effigies are burning. Describe your issue As with all things in this game I learn the hard way (just the way I like it ). I had a flame hound explode fire from outside my wall of chests and burn my entire camp down, including my effigies and myself. As I died everything was still on fire and the game crashed. XD
First; I'd like to say that Don't Starve is exactly the game I had planned to work on for the longest time, while I learnt odds and ends from coding languages. A 3-D Isometric survival games based around hunger. When this was in planning I had some amazing ideas and how they would be implemented into the game. The mines. The mines would be a new instanced biome with a dynamic entry point. The player would have to build a certain item and find suitable grounds to dig out a square hole, not so dissimilar from a rabbit hole, into the mines. For this, Torchlight-esque player highlighting would be needed, as the mines will have a height and walls. The player will not be able to dig through the rock, but rather, mine out the visible deposits in the walls surrounding him. There would also be mine-specific monsters to make the mines a constant- endgame threat. The mines will be very much like a maze. With hidden doors in the physical form of weakened rock you can break through with your pick-axe. The mines, in Don't Starve's form, should be a renewable source of flint, as cave-ins happen every 3 days at Sundown, this will give the night time a very scary rumble as the Insides of the world shift and churn under the players feet, resetting the mines entrance, and its contents. The new metals, will of course need to be refined into bars for use. Requiring HUGE amounts of Science points, to emphasize the end-game aspect of this. Housing. *To be written if the previous idea gets good feedback. Its gonna be a big one.*