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Found 54 results

  1. Im on day 50 something and im running into a problem where there are no more rocks/flint anywhere nearby.I know there are rock islands, and i have one close to my house, but i mined all of the boulders there and I'm running out of places to get flint. Problem: 1. My rock island was actually just a thin strip on my smallest island, yet it was the biggest rock area. (world generator problem here? perhaps requiring a certain amount of things to spawn in the world) 2. The other rock area is even smaller, and most of the space is taken up by tallbirds which killed me, (i had a respawn point) then chased me all the way back onto another island where they fell asleep. So not only do i have to deal with the crazy birds, but they take up all the space for any boulders! 3. the other islands have a few rocks, but it would take me 1-2 days to get there for only a few boulders. So if there are no more islands, I'm going to have to go all the way over there for only a few rocks. which won't fix the problem Suggestions: Perhaps making it so the rocks respawn on rock islands only. Maybe some sort of monster that spawns rocks some how? Perhaps a mound of dirt which you can dig up to find more rocks, and the dirt mounds would eventually regenerate, giving you more rocks. however it should be quite a few days before the dirt mounds respawn. Maybe this is just from one post, but i saw people asking for 2 rocks to be made into 1 flint. please dont do that. thats just making a way to make a limited resource item available with another limited resource item... that you find in the exact same place. Sorry if i type too much ._.
  2. Interested in what's new with Don't Starve's latest update "Long Live The Queen"? I'll be playing the update when it's released, LIVE on my show. Come on by Twitch.TV/RiptidePow to check out some of the latest content...and probably lots of deaths due to leaping spiders! With every patch release I reset to a fresh save, allowing me to detect any added difficulty within the game and its mechanics. The patch should go live between 11am-12pm PST, so you can expect some Don't Starve action starting around that time. Hope to see you there!
  3. Hey, just wanted to drop by and give my suggestions as to what could improve this game. Collectibles/Journals The atmosphere is phenomenal, but I’d like to see the story (even though this is a survival game) fleshed out a bit more in the form of collectible journals, scraps of papers, and the remains of others stuck in this realm. This has been done in other survival games, such as Amnesia: The Dark Descent and Miasmata, and has worked phenomenally well in adding story elements to those who are willing to search for them. http://4.bp.blogspot.com/-KX1aI-rlsek/T61SHvDVe6I/AAAAAAAAENw/HIi4ArcGAs8/s1600/amnesia.jpg Piecing together journals and other collectible items that flesh out the storyline, and the reason why you’ve been condemned to this realm, would be an interesting, rewarding feature to add. It’d make running around the world a bit more exciting—seeing a scrap of paper would send you into a state of euphoria, as you add it to your journal and expand your knowledge of the lore. To encourage people to seek out these journals, remains, and other collectibles you could offer rewards for finding certain amounts of them, such as Maxwell’s cigar or suit. Dungeons Games like Torchlight and Diablo have dungeons, which are randomly created upon the creation of a new world, and that allow new dynamic, optional spouts of excitement for the player. Imagine you’re wandering the forests, and find a decrepit mansion. You enter, and find yourself in a twisted structure full of hidden passageways and traps. There are chests and cupboards, ghosts and journals (as mentioned above), and depending on the time of day, it could be a way to save yourself from the Grue (but, in doing so, releases you onto an entirely different set of monsters and obstacles). Anyway, thank you for hearing my suggestions. I hope you guys like ‘em, and feel free to add to them.
  4. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title A bit too the right Steps to reproduce Non/Unknown Describe your issue So ... I noticed that the Steam overlay is a bit too the right. Which made be at first thought it was a resolution problem. But as it turns out, the Steam overlay is just misplaced. Mind shedding some light here, devs?
  5. I always feel kind of self-conscious about suggesting things, like I'm being presumptuous or something - I think that's the right word, like I'm just assuming that anyone would even like my suggestions - but I feel like this might be worth posting. I don't know. If you think it's ass I'd appreciate it if you told me so I can make it better. Rather than being a completely non-threatening, non-aggressive meatbag like the Beefalo, the Wooly Rhino should be something the player would ideally want to keep well away from. If this guy wanders into your camp with his family and starts digging up and eating whatever's left of your farms under the snow, you're pretty much going to have to let him do it. He won't come after you, but if you get too near he'll turn on a dime and kick your ass. Just like a real rhino! However, you don't have to kill this guy to get food out of him. Wooly Rhino only appear in the winter, and they essentially move about the map (they don't stay in one place like the Beefalo) digging up the snow with their horns, looking for food. If you're brave, it might be worth following them around at a safe distance to see if you can find any leftovers in the holes they dig. The fact that they move about constantly also means that you can't just set up camp next to them like you can with the Beefalo. I also wondered if it might be a thing to have their little family groups occasionally include adorable babies that are, just like with real rhino, much softer targets than the adults. An adult rhino essentially has no predators in the wild, but the babies do occasionally get preyed on - if a predator can get a baby away from its mother, that is. Getting the meat out of these guys should be ridiculously difficult since they're so tough, but if you're a terrible, awful, wicked person, you might have a go at killing the cute, fluffy babies instead. But yeah, no. That's pretty much that, I don't know. v( ._.)v Tell me what you think.
  6. Suggestions for content: 1. More Trees. I'm thinking fruit trees, oranges, apples and bananas. I'm thinking they would be quite rare, seeing as berry bush farms, and normal farm plots, are quite easy to survive off anyway. 2. Even More Trees. Coconut trees and coco trees, for chocalate. Coconut milk and coco beans could add even more recipies for the crock pot. 3. More Biomes. Beach/Desert biomes, for Coconut trees and perhaps harvestable sand, maybe for making glass. Coconuts could also be used for storing liquids, and maybe as a type of hat. 4. Melons, nuff said. 5. A sleeping bag. It could be a bit like the sleeping/straw roll thats alredy in the game, but wouldn't break after one use. It could perhaps speed up the night, but not completly bypass it as that might be a bit overpowered. 6. Scorpions could add another way of getting stingers. 7. Alchemy Machine should be able to convert stuff into gold. Perhaps randomly when you use it. 8. Buckets, for water. 9. Fish Tanks. I think when you fish in a pond you should be able to quickly pick it up with bucket of water, take it back to your base and put it in a tank. The fish could maybe lay eggs, another source of food. It could also count as a 'nice' thing to do, after that bloody naughty and nice update. 10. Watering cans. To water your crops to speed up your growing, instead of manure. 11. Harpoon or Spear fishing in the sea. Maybe you could fish sharks. 12. Being able to fish stuff out of the sea if it fall in. E.g. Drumsticks from Gobblers often fall in. 13. Sheilds. Like in the Hobbit, you could have a log shield. 14. Ores 15. Furnaces 16. Swords 17. Dream world for if you sleep. Maybe if a monster comes across you sleeping he could send you into a hellish world and you have to escape back to the normal one. 18. Extra slot to hold stuff in your left hand. 19. Magical/Protecting Rings, to provide buffs. 20. Beig bale to dig trenches. 21. To be able to build custom bridges, over trenches or between islands. 22. Flintlock Pistol. 23. Bow and Arrows/Crossbow 24. Cows and sheep. Cows for milk and wool from sheep. Perhaps they could be a bit weird, like the pigs...humanoid. 25. Boats, for traveling in the sea. 26. Sea Monsters. 27. Natural Hazards. Earthquakes, Volcanos, Cyclones, Lahars, Lightning and the like... 28. Goblins, Trolls, Giants. 29. Pitfall traps for mobs. 30. The ablity to poison or drug food, for mobs to eat. 31. Difficulty Slider. 32. A character that would be able to sneak close to birds and jackalopes without them fleeing. They would maybe need to be smaller and weaker then the other characters. 33. Being able to make a javelin, or using a spear as a throwing weapon. 34. Explosives. 35. Unlimited experiance cap. It's currently at 5000 (500 days), but i feel it needs to be higher. 36. New snake mob. You could perhaps charm it by playing some music on a reed pipe, put it in a basket that you could wear on your head. It could help in fights against mobs. 37. Giant bunny men or Jackalopes that will come out of rabbit holes and attack you if you kill too many jackalopes. 38. Time machine that could speed up or slow down time slightly. That all I can think of right now... I realise that some of the ideas might be unpopular, e.g. similar to minecraft you stupid b***ard blah blah blah... If you have any helpful suggestions, comments or CONSTRUCTIVE criticism then please go ahead.
  7. Name: Wayland The Sociopath. Look: Thinish build, with sharp features rather than handsome. Sinister smile and bags around his eyes. Clothes: White and black Straight-jacket. Hair:medium finger brushed apart hair, hair color grayish white. Special power: Split personality that is the insane part of him, his name is Watende which means revengeful. - change happens randomly (don't know why it didn't update) and he will not change back to you kill something, Watende will make remarks/jest about things he kills. And say his other side is weak. -Wayland is immune to insanity at the cost of his other side being fully insane. If a new update comes out for weapons: Custom knife? That when examined says. Taste of vengeance is sweet. Background: Wayland once lived a happy life with his family. His mum and dad. They thought their son was going insane, talking to himself all the time. He had only one friend he called him Watende. His other side. When he was 10 his parents died horribly through murder, by their uncle because they were wealthy. But he didn't know that Wayland was watching, in his anger a voice inside his head told him that his parents blood must be re-payed so he grabbed a knife from the kitchen draw and.... you can guess what happened next. Wayland was sent to a mental institution he was locked in a room, tortured and in solitude, but he still had his "friend" Watende. He remained their till he was a early man. Going into game/appearance. One night he and Watende had enough and so they broke out. In the dark, in the madness and insanity he blacked out and woke up in a strange new world. He saw a sinister looking man, named Maxwell who told him "Say pal you don't look so good. You better get something to eat before night comes." New Items If a new update comes out with weapon ideas: A nice new sparkling knife! Maybe less appealing than a big spear but what this thing doesn't make up in size it makes up in speed and ferocity! Considered all posts and I am deciding that maybe his change occurs randomly. Suggestions have been thought out, will leave for a Beta. Easiest way is just to create Wayland and leave Watende for later, if the developers would like to make their own powers/perks to him... That's all for now. I hoped you liked it and the story, please be gentle with the comments. But feel free to post anything about it, more ideas or anything really is appreciated! Thank you. Zachary. Added picture, bored. Option 1 Wayland/Watende default, the first one. Option 2 Wayland/Watende by Schatzy
  8. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Items flying over water Steps to reproduce kill something near water Describe your issue After killing a gobbler my meat flew throu the water becoming unreachable... i also made a screen shot, but i dont think u want to seee it
  9. Krampus is too much of a pushover after the hotfix,and it takes way too long for him to appear and "punish" you,and once he does appear he is easily dealt with.Krampus being faster than you and being able to outrun you when you provoke him was great,hell Krampus in it's own right was great,it would rock your socks if you weren't prepared for him.Yet now you can only summon him if you try really hard,mass slaying tons of birds/bunnies,and you don't even have to do that if you do not intend to summon him(I have been "farming" Krampus ever since he came out ._.).I have a few suggestions that could be implemented to give Krampus the buffs he needs/desserves: 1)Make him run the same speed he had before the hotfix,yet only if he attacks you.When he is running around with your items I can understand it is rather annoying for him to constantly outrun you untill you trap him at the corner of the map 2)Make him appear more often.I actually liked the rate of which he spawned during the initial naughty & nice update,yet I'm probably the only one who did ._. It wasn't all that bad,and the "he takes stuff from my chests OH MY GOOOD" can simply be prevented by not being naughty in your base/near your personal belongings.Easy as dragonpie. 3)Make pigmen not attack him anymore.Isn't Krampus there aswell to punish the player when the player kills to many pigmen?They sure are thankfull for that 4)More of them spawn at once,depending on how many days have passed.Their numbers seem to have been decreased,heck after the hotfix I never had more than 2 of them at once..After day 100.Makes me sad as a Krampus farmer. 5)When you attack one Krampus and you aggro it the other Krampii should be aggro'd aswell.This has been suggested before by other people,and I agree about this.Yet I would say that only if there aren't items to pick up anymore,they will also become agressive towards you and attack you.Since they are some greedy sods. 6)Increase the drop rate of the Krampus sack.With all the time it takes and the little chance to actually obtain his sack,it's like impossible to get if you aren't lucky.Maybe increase the droprate when you have killed more Krampii. 7)When Krampus hits you,you drop an item.So,you provoked Krampus far away from your base,nothing on the ground to loot for him,making it seem your items are safe..But then he steals them right from your inventory.Basically similar to the swamp frogs when hey hit you with their tongue,you drop an item from your inventory,but unlike the frog Krampus will actually take the loot. That's my 2 cents about Krampus and why he needs a buff,thoughts/suggestions are welcome..In the meantime Krampii will keep on dreaming about getting a buff.
  10. have you ever wanted those precious spider materials without the hassle of killing them? well have no fear because your friend tom has discovered a fast and simple way to farm them! all you need to do is find a spider nest and place rabbit traps around the perimeter of it and vola! you'll be catching spiders in no time. anyways here is a picture of what i have so far and it is very very effective. let me know what you guys think!
  11. Before I post this, I've read the "Common Suggestions (and responses)" - http://forums.kleientertainment.com/showthread.php?1164-Common-Suggestions-(And-responses) and "Don't Starve Roadmap" - http://forums.kleientertainment.com/showthread.php?2832-Don-t-Starve-Roadmap To make sure that I won't post another common and redundant topic/suggestion and to address some mid-game problem which is stated in the Roadmap. The game is called "Don't Starve" so me must focus on it. Currently, once you have establish a "base" and have a lot of food, it is very easy to survive everyday. You'll end up having more stock pile of food the longer you play the game. So the plan is to make some challenges in mid-game without affecting the early-game... and this is my suggestion. "The Rotten patch" In this "patch" we will introduce food spoilage, new monsters, new items, and food recipe. all is related on rotting stuffs. Food Spoilage - This mechanic will definitely lessen those food hoarder out there who just love to stock food as many as he/she can. It will not affect the early-game since you will mostly eat what you have to survive. Each food will have different spoilage times. depending if its a fruit, meat, cooked, etc. with some exception like honey and raw seeds (or seed will have much longer life than other food except honey). We will have three stages of food. fresh,normal,rotten. so when you have a stack of food with different spoilage time the one that will spoil will automatically change inventory slot, creating a new item for it. If your inventory is full it will automatically spawn on the ground.To make it simple, "fresh" food will have longer life than "normal", "normal" food will be a warning that you must consume it or use it before it spoils. Like the yellow light on the traffic light. Also when"Winter comes" food will have longer life or even cant spoiled as long as it is winter New Monsters We will introduce new monsters for those who just love to stock foods even if it's rotten and cant be eaten anymore. Flies- Flies will not post any threat on the player(like the one on manures), it will hover to any rotten food on the ground. It will also hover on the chests and follow the player if you have a rotten stuff on your inventory. Flies will be the sign that you must dump or use your rotten stuff or else.... Giant Maggots-This hungry guys will spawn from the ground near rotten foods and will try to eat it. It will attack the chests or player where the rotten stink is coming from. The maggot that got a chance to eat one will grow on size. They will stop and submerge itself again on the ground after they eat or there is no rotten food to eat anymore. to balance it out, birds will try to attack this maggots, attracting them like seed does. Monster Fly- When a "Giant Maggot" manage to eat and safely submerge itself again on the ground. It will spawn in a few days as a "Monster Fly". With the speed and elusiveness of Gobblers This giant fly will eat every food on sight, including berries on berry bushes, farm, and on ground. Tall bird chicks will chase and try to attack it. New Items Small fertilizer- this will act like a manure with lesser effect. you can make one by digging a rotten food on the ground. this will help you use rotten stuff and prevent "Giant maggots" on spawning. Stink bomb- throw this thing to an area and it will emit a sticking smell that attracts Giant maggots. this will serve as a distraction on Giant maggots to give you time to clean your rotten stuff. you can also use this to attack someone. maggot will emerge near the area like there is a rotten food near it. you can use it on pigs, spider nest, etc. You'll need some web,rope,rotten foods to make one. Scare Crow- The monsters and animals will interact on this as if it is a player but with wider range. you can also use it as a mannequin and put your equipment on it like pumpkin lantern, miners hat, backpack (with rotten food on it), etc. you can use it to scare birds and "Monster fly" from getting near it. making it easy to pick up seeds and defend your crops. but with no birds, "Giant maggots" can roam freely giving the player a choice of what is suitable for a certain situation. Food recipe With this spoiling food, we can add some recipe that have longer life like berry wine(which can even use on sanity mechanics), meat jerky, etc. I hope some of my idea helps this awesome game get its goal. more power to you guys! keep it up!
  12. I've found a way to earn research points the fastest way possible! The only thing you have to have researched is rope! All you do is that all throughout the course of the day, you gather as many grass as possible, then when it hits dusk you head back towards your science machine and make as many rope as possible! Finally you research all of your rope! You'll get 27 points for each rope researched! That's the fastest way that I know how to get research points, if you know a faster way then post a reply!
  13. Suggestion: a game mode in which every day, your hunger bar gets longer. Call it ironman or hardcore mode or something. So on day 1 you have just 50 food at full food, then every day at dawn, multiply it by 1.5. It'd take the same amount of time to go from full to starving, but would obviously take more food to fill you up. It'd be simpler to balance than winter, krampuses etc, and it'd effectively mean that you'd be trying to survive starvation as long as possible -- building huge farming empires and berry farms, making tons of firepits to manage the plantations through the night, going on hunting trips etc, and forced to explore to find more materials for non starving. The intention: I want some way to play the game where starvation is always a danger and the driving force behind exploration. Ideally the character would always at some point be overwhelmed by the need for food; it's up to the player to see how long they can go until that happens. Maybe having baby tallbirds effectively does this by having more mouths to feed, i dunno. Havent played the latest build. But right now, all my deaths are "stupid mistakes" violent deaths like oh ****, i forgot my 40-stack of cooked morsels was in the backpack when i swapped to armor, or oh ****, i clicked on a tree when i was trying to run away from something scary. I've never actually starved or come close. So everytime i die, it's like: i'm going good, i'm doing fine, oh whoops, didnt mean to do that, now i'm decaying. whereas in this mode, starvation deaths would generally be from simply being overwhelmed.... because you weren't efficient enough, you didn't explore enough, etc. And they'd bring with them that delicious cold certainty that the death was avoidable. Like all the best roguelikes. ie, Dungeon Crawl Stone Soup to quote: I suppose a great big problem with this suggestion is, at some point, the hunger will be so fast that the only way to survive will be to just eat and eat and eat and do nothing else. If players can reach that point, then better to cap it before that happens -- call it the 100 Day Challenge or something.
  14. It's just getting on my nerves now! haha I got killed by bees; I got killed by wolfs; then I got killed by spiders; I got killed by tree-guard; after I got killed by tentacles; I got killed by pig-monsters; just now I got killed by unfortunate bee-mine experiment... MAXIMUM DAYS SURVIVED SO FAR: 21 (!) (with all the latest patches) I guess I just like to get myself into trouble; after playing 5 days I tend to think I'm Chuck Norris - don't know why?
  15. In the browser Chrome version you must scroll up and down to see the full screen, adding full screen to demo mode would make me more convinced that this game isn't completely bad.
  16. Just a note: I would like this to be a suggestions thread which will be Dev team friendly in which we can remark on what is good, bad and for what reasons. Let's all keep our suggestions specific so the Dev team has an idea of what to work with. Note: What I've noticed is that when the game first spawns you in a new world you seem times in a spring biome (green grass biome with lots of rabbits, berry bushes and other supplies) My First suggestion is to spawn the player based upon their "XP" (characters unlocked) and partly Research points (how many they've accumulated over time) is what should be spawned in their new worlds and where they should be spawned. I think that spawn location should be based on XP because it is a marker of how well you have survived and putting players in a spring biome all the time feels like it's a little too easy to start off, oftentimes boring and repetitive. It should be reasonable to expect the player to know by then which biome to try to explore and find to settle into. My Second suggestion is that there be an algorithm which renders the maps enemies to be more dense in locations further away from your spawn location. Or better yet, if the Dev team creates new and more difficult enemies they should put them at those further ends of the map. My Third suggestion is that there should be an incentive in exploring for any play style whether they like to make their base or character more asthetically pleasing or have tools that increases what they can do. If there are more difficult enemies in the further reaches of the map but they are protecting something like a cave in which you can go mining for iron to create chain mail or a knight's helm. The incentive should be varying like some material which allows you to build something that better improve your ability to farm so that you can explore more, or something that allows you move faster therefore cover more ground and see more of the map. What do you think could be added in the game that would keep it well under the "Survival" genre and help the scale of difficulty and the learning curve remain fair and enjoyable?
  17. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title [buggy Spacebar] When harvesting traps Steps to reproduce Harvesting Traps With Spacebar Describe your issue when using the spacebar to complete various tasks such as harvesting traps some strange things happen. When harvesting straw traps they dont seem to give any yield and when harvesting bird traps the sound played when a bird has been trapped and is now jumping around inside the trap still plays even though you have picked up the trap. I have only known this to happen with traps but im sure that a few other things may have problems when harvesting with spacebar.
  18. Its easy to reach a point where you aren't engaged anymore. So i was thinking if spiders slowly spread their eggs over time you would eventually find large areas infested with them, making night progressively have more monsters and making you need to try and push the egg sacks back if they spread near your camp or are taking over an island. Really anything else that would make dangers get worse over time would be good. I'd also love a way to pick whether maps generate with bridges or one landmass.
  19. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Game playing slow/choppy. Steps to reproduce Just playing. Describe your issue I've been playing this game since mid November. Game played like a dream at first. The first bit of choppiness started right after the Nov 27 update. Since then it has gotten increasingly worse. My game file is day 120 something, and I have done much to change the landscape since the generated map at the beginning. (i.e. planting and moving berry bushes and grasses/ building pig houses) Not sure if that could cause the game to slow down, but it's such a bummer to play now! My girlfriend and I both love this game too much to just throw it to the side. Please help! We're operating on a Dual Core Pentium i processor 945 w/ a GeForce 9600 GT Graphics Card. Not sure how that translates from the Radeon, but I feel it should be more than enough since we play games like Skyrim and The Secret World, no problem. Thank You For Your Time, Nathan
  20. Walls

    I bought the game a while back and the main thing I think could be improved is the 'base' idea, where you set it up and improve it. Being a crappy games dev myself I know walls dont take much time to implement and I think it would benefit the game a lot.
  21. 1. beefalo coat. we don't know if the beefalo will be around for winter so thought it would be a good idea to stock up on there fur to make a coat. the coat would be used in the middle slot and would also help the player stay warm 2. baby wolf <3 thought it would be cool if you could find a baby wolf give him a nice home food, fire maybe a little coat and by doing so he will be your follower. He will follow you around, help attack enemies or maybe hold a backpack?
  22. greeting devs and players after 250+ days eating 5 cooked berries at day (there are a videos of my gameplay stored @twitch.tv/archsageOM) this are a list of things u should add and remove in-game imho because the game is too easy: snakes (poison ) , bear , boats , do not generate map with stupid corridors (or less island ) , raise the health of big animals , more traps , grass hut , wood hut , wood house , stone house , wood cottage , stone cottage , remove random stone add mountains with mines (and relative coal mine gold plain stone mine) , river , sleep meter , disease and relative cure , fever, godblessed WATER and relative container and thirsty meter , raft , cotton and relative tissue , lower the amount of starve points vegetables give , fences , less amount of fire from any kind of combistible , chickens and eggs and relative already existent turkey , remove stupid speedy farm and turbo farm and enlarge it = vegetable garden with relative work on it with tools , fruits trees , not to mention bigger maps ofc. be pleased to contact me i got mechanics for any of this things in my head. i hope u will enjoy then as some cool ideas and i guess the game will be more great not to mention that already is because the game IS AWESOME! thank you for your time
  23. Bug Submission Please choose a category [Graphics] Platform Steam Version Number ????? Issue title No resolution differences. Steps to reproduce Change the graphics settings Describe your issue Greetings. Trying to play the game in as high resolution as possible. Hmm .. there is no difference between using 1280-720 or using 2560-1600 (which is the one I want to use). I have tried to restart the game, using non fullscreen (it defaults back to 640-480 or something when going back to fullscreen). I couldn't find anything similar to this when looking around the bugtracker. Oh and I have no idea what version I'm using as I can't see it when I start the game. Thanks
  24. not sure if it would be possible, and i totally understand the reasoning behind deleting the save file if someone alt f4s the game to try and cheat death. but if its possible, could we PLEASE have a way to not lose our game if our computer shuts down in a non normal way or if the game or steam crashes? i just lost a good save file because the power went out, and then again as Soon as i got back to day 40ish, just getting kinda lame and making it hard to keep wanting to play at this point :/