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Found 3 results

  1. When you're picking your starting 3 dupes, you can random roll them as much as you want. Even though you can specify one skill for them, you can just keep re-rolling until you get all the skills you want and the traits you want. This falls into a trap in game design, where it feels sub-optimal unless you sit and grind re-rolls until you get exactly the dupe you want. Games like Rimworld fall into the same exact trap. What this does is encourages the player to become bored when starting a new game, and can ruin the fun. To correct this I recommend allowing the player to optionally select all traits for the starting dupes if they wish. Add a customize feature for the dupes. Make sure to restrict them to the same kind of options that random starting dupes can have, i.e. 1 good trait, 1 bad trait, 1 behavior, and 1-3 interested skills. This way the player can opt to use the re-roll system if they wish, or if they know what they want, they can just take it. You still reserve special dupes like those with 2 or more good traits to random rolls from the printer. Since I'm a habitual re-starter, as I tend to forget what I want to do during the work week, I've taken to expedite my game starts by save editing, but this is another hassle that shouldn't have to be. I still try follow the rules for starting dupes, but it's easy to forget a stat change when doing this. Thanks for hearing me out.
  2. I've been playing on a server for a while with my friends and I may have broken it. We wanted to change it to not have Depth Worm attacks (despite being 300 days in) so I followed a few guides on how to disable them and it didn't seem to work. Then I tried again and it didn't work. Then I tried again and it seems that I may have broken the server. The steps I took to change it are as follows. Changing saveindex under client_save. Found my world, changed the values of "wormattacks" to none changed leveldataoverride under cluster_4 (the correct slot) "wormattacks" to none Changing cluster_4/caves/... saveindex "wormattacks" to none. These didn't seem to work. Worms still came. They slaughtered us all again. So I tried console commands next. I followed this guide among other guides to do it. Except I tuned it for Caves and Wormattacks. I tried TheWorld.topology.overrides.wormattacks = "none" and TheCaves.topology.overrides.wormattacks = "none" and I think that is it for console commands from what I can remember. I remember trying them last night and then restarting the server and it wouldn't start back up. I tried replacing the cluster_4 with a back up and that didn't fix it either. Not sure what I did. I would really like my world back at the bare minimum. Getting rid of worm attacks would help too. Here is my server_log.txt from Don'tStarveWhatever/Cluster_4/Caves Also I'm going to attach my leveldataoverride. If any additional files are necessary I would be happy to provide. I've seen some great response from the community and the developers along on these forums and thought it would be the best place to fix this. Any help saving my world and getting back and/or getting rid of wormattacks (I guess that requires getting my world back first) would be greatly appreciated. Thank you to all! I am seeing an error in the log files claiming that I set the values of wormattacks to "none" instead of "never" and now it fails to start. I think that's the cause. How do I fix that? server_log.txt cave server_log.txt Master leveldataoverride.lua caves
  3. Hello dear community, today I started playing this game and really enjoyed it. But after I created a few worlds, I noticed that the starting area is always only round and there is a way to the next area. Will the transition to the next area be more fluent in the future? I did not really survive for long and did not see many parts of the world, but this is what I found out so far. Thanks for reading and I'm looking forward to the future updates! Greetings, Gharex