Hello, so I want my character to gain sanity when going under a tree so I did this
inst:ListenForEvent("sheltered", function(inst, data)
inst.components.talker:Say(GetString(inst, "ANNOUNCE_SHELTERED"))
inst.components.sanity:DoDelta(TUNING.SANITY_TINY)
The problem's that when she leaves under the tree she gets another sanity boost which I don't want... Is there an "stopsheltered" event ?! Any help's appreciated so much! And thanks for reading !