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Oxygen Not Included

Found 9 results

  1. Flytraps can overpopulate and underpopulate. Would be nice if you made some way so they don't go extinct and don't eat meat or something when there are certain number of total fully and partially grown flytraps. They can migrate too far out from jungle as well, so would be nice if they retreated back into jungle, or near their spawn point too. And it's really annoying when flytrap seeedling eat up the stalk, so would be nice if you had to dig up the dead grown flytrap after you kill it to get the stalk, like pugalisk skull when it dies, and may be if player doesn't dig it up, it regrow back into stalk in time? P.S. pls make pog and peagawk respawn too? Pogs kill peagawks, many things kill them, and pogs themselves go attack a lot of things. Cork barrel become less useful after all pogs are dead really. I know everyone hates pogs, but they are there for exactly that reason, right?
  2. Hi everyone, I've a suggestion for this game , and it is the option to select difficulties , for example , easy mode, (which maybe could be a mod) where when you die, you respawn at the place you first started, you've more slots (which HAS been done a mod,and im so used to it), you get a slight hp regen when you're full on hunger (also a mod). And maybe night vision This is my suggestion, I mean, I wonder why not implement this on the game? And just call it "Easy" ? Maybe the game was intended to be hard , and ONLY hard? I have to admit it is kind of frustating to start over, and im not a pro at this game, been playing for some time now...But my bases are always small and don't have much to it... So idk, maybe it would be a good idea for new players?
  3. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number 71378 Issue title Wolfgang's health bubble is incorrect occationally Steps to reproduce happens after being engaged in battle Describe your issue Wolfgang's health bubble will show incorrectly, sometimes showing as half of what it currently is. if he has 100 hp, it will show as 50 instead. the problem is fixed when you consume sometime that heals wolfgang
  4. There are a lot of people talking about balancing/removing Meat Effigy, since it's OP. I have a brand new idea about it. I think, there might be a debuff, that occurs after respawn from Meat Effigy (mayby also from amulet). That causes a debuff. It will simplly reduce your max hp and hunger to X% for Y days. X and Y will depend on the numer of respawns you had. For instance: X = 100% * 3/(3+N) Y = 1 + 2N (N = number of respawns) Of course the formula may be a bit more complicated and X and Y may also depends on the number of days since last respawn, actual day etc. I also thought about debuff stacking. Sorry for my English, I tried hard to write it correctly. Please tell me what do you think about it!
  5. Bug Submission Please choose a category [Crash] Platform SteamVersion Number 71378 Issue title Enter = crash settings. Steps to reproduce I pressed [ENTER] and crash. Describe your issue I pressed [ENTER], game close. I gone in the game, pressed 'settings' and CRASH! What is it?
  6. Hello Klei, I really hope you are reading this, because I have some suggestions. I really think there should be a difficulty like Casual, Scientist, Rocket Scientist or something like that. Casual would have a respawn button, next one wouldn't, and the hardest has no support. That's my suggestion I REALLY hope you add respawn button because I rage quit.
  7. Survived for 60 days and still going strong but right know my main objective is to make a meat effegy just so I can fell a little bit safer. But for that I need meat from beffalos and the eggs from tallbirds so I can unlock them and so my question is, do beffalos and tallbirds repopulate (respawn)?? Because I dont wan't to kill every single on of them.
  8. Beefalos seem to slowly disperse after you've found them and i think this makes it too easy to kill them.Maybe we can have a kind of proximity thing where a beefalo will always be in some proximate distance from another but then how does the herd move? Maybe we should have a Alpha beefalo that moves the herd so the herd is never in the same place all the time and it would be harder to kill them.I think this can be very realistic as IRL grazing animals also move in a herd and follow an alpha.
  9. Today i saw about 4 bunnies around a tall bird and the tall bird just destroyed the bunnies in a matter of seconds.Bunnies? come on.How can a cute bunny like me ever think of stealing the tall bird's egg >:3