Search the Community

Showing results for tags 'request'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Localization
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 14 results

  1. Imho opinion, the original RoG theme fits the Dragonfly much better than the current one. Especially considering it is now limited to summer treeguards, which never happen. Suggested theme (first) vs Current theme (second)
  2. Hi there, I'm going to post here the same thread that I opened in Steam's Workbench Discussions, hoping for better luck. To be honest, I tried to develop the mod by myself, following Cairath & others guide, but it's too difficult for me. Welp plz! --- To put it short, I'm thiking about a mod that lets us grow olives - like with Arbor Tree, lets say a batch of 100 - 200 olives per "branch" for a total of 1 tonne of material as full yield. Then, using Microbe Musher (okay, maybe the oil can also be used for cooking in Electric Grill and Gas Range, and used as a mood booster like salt, in mess hall) we can "squeeze" 1 liter of olive oil (Extra Virgin quality, because it's lordly xD) from 1 kg of olives obtained from the modified Arbor Tree or whatever. Alternatively, 1 tonne of olives for 1000 kg of EVO oil. Just as with Algae Terrarium, the product of the Microbe Musher has to be bottled (the machine will drop a bottled liquid). It can have interesting cooling properties and params. --- Freezing point: −6.0 °C -> Solid Olive Oil retrieved here Vaporization point: 700° C -> Olive Oil Gas retrieved here Specific heat capacity: 0.17 retrieved here Thermal conductivity: 1.97 retrieved here Light absorption: 20% (a rough esteem of mine, sorry) Mass per Tile: 1000 kg Density: 0,9137 (at 20° C temperature) retrieved here Properties: Combustible Liquid, Liquid --- Someone can develop a mod for this? Thanks anyway & cheers!
  3. Hi, since we already have high capacity electrical lines and "high bandwidth" (4-bit) cables, I propose/request adding a high capacity variant for water pipes and gas ducts as well. 50 liters and 5 kg per packet of liquid or gas respectively seems reasonable. Obviously with some disadvantages, probably the same as in the case of high capacity electrical lines (no crossings, special tile required for routing through walls).
  4. Request: I need a mod that can help with moderating community servers AKA letting the server owner take items from a players inventory and allowing them to put it in theirs. Reason: A lot of the time people take boss specific items then lie that they supposedly dont have them. Another reason is some people put stuff in their inventory then take it all with them for supposed adventures without us knowing.
  5. Early game when I'm building my base, I want to plan it around where I will eventually build my ice flingomatics. However, if gears are in short supply, I might not be able to make one until much later than when I am initially building the base. I'd like a mod that somehow shows me the ice flingomatic range from the start. Even if it was something a little hacked where it shows the range around another object like a campfire while I am placing it (or maybe only if you are holding shift) that would work. Also, client side only of course.
  6. Version 1.0.0

    86 downloads

    Under construction
  7. Okay, so, I've been playing Don't Starve for a while, and I've seen two characters who'd I'd like to see in the game in some way. Sadly, I am no modder or artist, so I cannot make them. However, I have the ability to share my ideas. 1) Salad Fingers (Warning: Quite disturbing at some points. If you are easily disturbed, you may not want to watch it.) May not be the most common thing, but I'd imagine Salad Fingers would be a health character, and would have a high sanity drain, I'm not entirely sure. But I feel like he would have certain starting items, like his puppets. The puppets may help his Sanity stay up, as they are all he can talk to. I have no major ideas, but I'd find it interesting to see him in the game. 2) Wallace A character originally intended for the game but scrapped. Correct me if I'm wrong, but I have not seen a playable version of him anywhere. Wortox, Wilton and Winnie are already added as mods, but where's Wallace? I'd be interested to see what could be done with him. Again, I don't mean to force anyone, I'm just posting this to see if anyone is interested in taking on the task.
  8. So I am making a character mod, but I have no skill at making character portrait art, especially in the art style of don't starve. I have my character, pose, and empty portrait right here: http://imgur.com/a/iQqxE. Thanks to anyone who would oblige!
  9. Google Don't Starve Unimplemented Characters and go on wiki for art cues. Sounds may be in files. - I believe they are a cello. Wallace is Scottish, so maybe make Mactusks neutral? RACIST LINES LIKE WOODIE, EH? Able to craft thulecite (find craftable thulecite mod for a good recipe) Able to craft BROKEN Ancient Altar Can craft books Slow, due to age Spawns with a cane, does axe damage, and breaks in 3 days of being equipped (recraftable with 4 logs 1 axe) - Brings his speed up to normal speed, not equippable by other characters (think lucy) Slow attacks Bothered by stale food Sanity drain at night nonexistent Slightly dapper bonus during day (1sanity/min or so) Rain could bother him more (2x wetness gain, sanity loss) This makes thulecite and ancient items renewable, and against griefing in a multiplayer setting. Most art belongs to Klei, and PLEASE use the shirt that's shown on the portrait for the character. It's hugely annoying when someone recreates a character and changes stuff like that, naming no names. (*cough* Wilbur)
  10. Hi guys, I made a mod to add a structure to the game, the Synthesizer. It is a structure that, when fed with a resource, produce a number of that resource after a time (for common resources, it pop 5 new after a day, but for boss resources, it's only one after an entire week). basically anything that's pickable can be added to the mod, but I limited it to resources so the player can have an infinite amount of finite resources, like gears. You won't have to worry about not finding more gear anymore ! Now for the art. The machine grow the resource like a bee box, so resource appear one by one and can be collected early to stop the growing. What I need is a structure like this : Kinda like the science machine. It has a base structure, an oven opening (open when you can add stuff in it, closed otherwise), a dial with the number of item currently harvestable, a thermometer to show when the next item will end, and a weel that show that the item is currently synthesing (synthetising ?) something. Of course, thoose elements don't have to be exactly what I wrote as long as they serve the same purpose, if you have ideas, feel free to tell them. As you can see, i'm a big d*ck in drawing, even more on a computer. I need someone that could draw the elements in a don't starve style, and make the animations (I think I could manage the animations if you don't want to.). Help me please so you can use this mod as well ! It's currently 90% functionnal, and I just need the animations for last tests ! thanks a lot !
  11. So, There's a mod that lets you write on signposts. I'd just like an alternative for DST so I can mark things in my base. Thanks!
  12. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/
  13. Hello, Could someone please remake the picture below with Wilson instead of Poe? If you do, I would be really grateful.
  14. Good Afternoon,My gamer-name is Dathrick and I am a youtuber who has released 2 seasons of Don't Starve gameplay, and a total of 101 videos at this point. I have used the same thumbnail for both seasons of Don't Starve, and I don't want to use the same for a third season. What I am requesting is actually 2 separate pieces of artwork that I am given permission to use in my videos and as thumbnails. 1 artwork would be for Season 3 of Dathrick Doesn't Starve, which is sandbox gameplay. The second artwork is for a new series that tries out Adventure mode as it is created. If you have any questions, please feel free to post them here or to PM me.My channel is www.youtube.com/Dathrick93Thank you,Dath~