• Announcements

    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Search the Community

Showing results for tags 'reign of giants'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Localization
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Other Klei Services

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 35 results

  1. Starting a new post thread. Getting back into Don't Starve. After reading some tips and some forums posts, we are going to try again to conquer these bastard giants! Episode 12 - GOOOOLLLDDD! Episode 11 - Starting to setup a new base Episode 10 - Restarting in the season of Autumn.
  2. Hi there everyone We are Just a Boy and a Girl Gaming and we would really appreciate if you would check out our series, where Icy 'the noob' attempts to keep poor little Webber alive and I try and coach him. In this episode things start to go a little bit down hill for the spider man. Is this the end???? :S Link: We hope you enjoy and don't forget to let us know what you think Thanks a lot. Cheerio for now. Cazzzy x P.s. If you want to catch up on what has happened so far then here is a link to the playlist: http://www.youtube.com/playlist?list=PLj7hJhR1xIILpQeXc7thKgLKl8NeCc3x7
  3. Hi there all Here is the third part of our Reign of Giants play through series. Find out if Icy manages to survive past the first few days. Here is the link: We really hope you enjoy, and let us know what you think. Cheerio for now. Cazzzy
  4. Hey there all! I just wanted to give you guys the link for the second episode of our Reign of Giants playthrough: We really would love you to take a look and let us know what you think if you would like too Also if you haven't seen our first episode and would like to have a look then here is the link for that aswell: Hope you enjoy! Cheerio for now Cazzzy
  5. Hey guys, I'll reply this post everytime there is a new video. I only played don't starve pre caves expansion, so this DLC I am sure will have some funny moments. Hope you guys enjoy. Please leave a like, favourite or Subscribe if you like the series, I really appreciate it Don't Starve - Reign of Giants - Playlist Thanks for all the support so far! 3rd video just went live
  6. Majority of the time when you get close to the Bearger, he will just stand there waiting for you, then will swipe and stand still again. But if you get too far, he will keep charging and charging untill you decide to hit him. When he is still, it turns into the easiest boss fight, but when he is moving, it turns into one of the hardest. But he doesnt switch between them, he either stands still or runs all over. Not saying combat has to be super complex, but it does get a little boring just hitting something, running back and forth, then hitting it again. Even the deerclops MOVES when you try to bait it, same with most other mobs. Ye, thats all.
  7. *This is purely speculating and hoping* xD I've been thinking about this and trying to find a happy medium with the confirmed intro of Spring and Autumn now going into the mix. What lengths do you think would work best? I'm always confusing myself with the summer - 21days and winter - 15days. It makes calculating the next winter a total nightmare due to my lack of basic math sometimes lol If I could have it any way, I'd probably have: Spring - 10 days Summer - 15 days Autumn - 10 days Winter - 10 days Atleast I think I'd like that. Part of me feels less than complacent with it though since the harsh quick drop from summer to winter is a nasty enjoyable challenge =D The idea of having longer to stock up for winter means less rushing, but it makes me wonder if it'll lead to dilly-dallying around a bit, especially through Autumn if there aren't sizeable seasonal differences in place. What about you?
  8. With the new DLC, I though I mighteswell make a suggestion. Yeah, its not lava caves/lava biomes/lava birds. Deal with it. My idea is quite simple. Improve general animal AI. Not that its bad, but make it seem more dynamic. Standard animals If a rabbits hole is dug up, and the rabbit avoids death, it will relocate and make a new hole. Birds will occasionally make nests on the ground. These can be harvested for eggs, but if left in the nest too long, they will hatch, spawning a new bird. An empty birds nest will rot in about three days. Pigs will expand their villages naturally, as in maybe one house per ten days. Of course, there will be a limit to this. Pigs will also be found making pilgrimages to the Pig Capitol (Town with pig king). After the full moon, any pigs that were Werepigs at night are burned alive at a campfire. The campfire will stay alight for the time of a fully lit campfire, then it will go out until the pigs re-light it for the next sacrifice. Merm/Pig Relationships We have already seen signs of war between Merms and Pigs, given the heads on spikes around the map. So why not make these two races battle it out? Very, very occasionally, a horde of Merms will attack random pig houses on the map. Even ones you've built. If the pig(s) kill the merms, the siege ends. If the pig(s) die, the merms destroy their houses. Of course, it can happen the other way around. This would add more dynamicness to the world - imagine heading to the local pig village to find everyone dead... Merms will occasionally send embassies to the Pig Capitol. They can be recognized in that they carry a small, dingy white flag everywhere. Pigs will not attack this Merm, and this Merm will not attack pigs. He will walk to the Pig King and hold council with him, maybe giving offerings and the like. After the meeting is over, there is a 50% chance that the merm will be executed. Otherwise, he will go back to the main Merm village. Hostile Creatures Yeah, you knew something about Krampus would be on here. The current naughtiness summon number is 30. I say it should be 20. Each time Krampus is summoned, that number goes down by one. If you are 100% nice for 10 days afterwards, it regenerates by one. The max is 40. As for Krampus himself, make him just run around smashing things non-stop. Make him being there an actual panic instead of him only arriving when you purposely summon him. Oh, no! Deerclops is here! I'll just herd him into these beefalo and kill him instantly. The point is, Deerclops gets quite easy after a while. So here's my suggestion - everything runs away from him. Its pretty simple, but it makes the one-eyed wonder a hell of a lot harder to fight. Maybe he even breaks tooth traps. I'll expand this soon.
  9. (abandoned) Wide FOV

    Version V3.2

    5,806 downloads

    Expands the Field of View. The default vanilla FOV is 35. The more you'll increase that value, the more PC resources will be needed. Keep that in mind if you're using a low-end machine. In game configuration from 35 to 45. Compatibilities Not compatible with MapRevealRadius. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below
  10. Version 1

    512 downloads

    A very simple mod that adds shortcuts. B : opens/closes the backpack R : shows/hides the recipe tab Look inside modmain.lua if you want to remap the keys. Instructions included. Compatible with Personal Backpack Slot.