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Don't Starve Together

Found 7 results

  1. The Current Lunar boss requires a couple of things be completed before given a chance to fight it. 1. Find Pearl's island and complete her demands to increase her happiness. (May take several seasons) 2. Explore the Caves and uncover the Ancient Archives. (May take a few days) 3. Complete the lunar event and obtain a iridescent gem. (May take more than 1 season) 4. Defeat Crab King, a very resource intensive fight.(May take more than 1 season) 5. Transport and place all three altars. (May take several days) 6. Complete Wagstaff's event. (May take a few days) 7. Defeat Beequeen for bundles to insure you can keep the charged moon shards fresh. 8. You still have to fight and defeat the Champion. Here is a couple of points to help the discussion: We know Crab King has lore connections to the moon overlords, but given how pearl's quests unfold, is the gameplay and theme consistent? (His fight does not contain moon elements, the moon stuff occurs in the background. His and pearls quest mostly revolves around their relationship and her loneliness. The other events also revolve around exploration and meddling in the unknown vs Pearl's event is more of tasks.) Given Crab King's drops, does obtaining the pearl feel unrewarding? Given the length it takes to obtain Pearl's pearl, would it be more appropriate to just take the pearl out of the equation? How does it compare to Fuelweaver, which only requires 3 major steps (atrium, fossils, shadow pieces). Should they be compared at all? ----------------------------------------------------------------------- Personally, I think it makes sense to have Crab King drop the tribute without the need of Pearl's pearl. The pearl is a symbol of their relationship and should be up to the player if they want to explore what occurred in that relationship. Gating content behind a story arc/side mission can work if done correctly but Pearl's quests are just a series of menial tasks. You get a couple of strings of texts and due to the lack of story telling elements in the game, it gets repetitive. I believe this is a nice middle ground for everyone involved. Also, Klei can allow us to use 3 iridescent gems as substitute to keep the (approximately) same level of difficulty (Doesn't increase number of time you have to do the lunar event either since there are two gems in the archives already).
  2. Its not rare to see topics about something people dislike in dst, new or old, good or questionable, but what about things you appreciate the most? What exactly makes Dont Starve special for you and not just another one indie game?
  3. I personally think that Wagstaff will be the next character because so far he is the biggest plot hole in the story and will put a lot together if he gets added to Don't Starve Together. I mean, Winona and him were both pulled into the constant only minutes apart.
  4. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  5. Downloads: A new file has been added by Linker: Italian Translation Hello guys, this is my Italian translation for Don't Strave, enjoy it Changelog: Version 1.10.1 IT'S NOT A ROCK! UPDATE + small corrections Installation Place italian.po in "YourSteamInstallationFolder\steamapps\common\dont_starve\data\scripts\languages\" and add LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") to language.lua file in the same folder. (if it is not present you can download it from this post)What is in progress: [*]Grammar checking [*]Typing errors checking [*]Verification of matches in the game Please pm me to report errors or corrections. ---------------------------------------ITALIANO--------------------------------------- Ciao, questa è la mia traduzione in Italiano di Don't Starve, divertitevi!Modifiche: Version 1.10.1 IT'S NOT A ROCK! UPDATE + piccole correzioni Installazione [*]Mettere italian.po in "VostraCartellaDiIstallazioneDiSteam\steamapps\common\dont_starve\data\scripts\languages\" e aggiungere LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") al file language.lua nella stessa cartella. (se non è presente scaricatela da questo post)Cosa è in corso: [*]Controllo grammaticale [*]Verifica degli errori di battitura [*]Verifica delle corrispondenze nel gioco Per favore mandatemi un messaggio privato per segnalare errori e/o correzioni.
  6. One day on the forums, I read about a new mob that supposedly hunts the player about the map. The eyelid-raising part of this new creature was that it was hard to kill, not impossible to kill. At this moment, I realized how important options are in a survival game such as Don't Starve- how the possibilities for survival tactics can hinge on whether or not a mob is kill-able.Imagine a spider queen update that featured an invincible spider queen; the update would have made migration necessary and combat less important.My question is this: should all mobs (assuming the grue doesn't count; he's pretty fair right now) that Klei adds be a viable kill target for the sake of freedom of choice?