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It’s not a secret that almost everybody likes the new content added with The Return of Them,you can now sail,battle with new mobs,build more structures and overall play the game with more freedom since the jump mechanic and boats are a thing right now,but there’s one little detail that I don’t like about the new updates,and it has to do with the ocean. When I first jumped into my boat and started sailing,I was impressed by how beautiful the ocean was,the different colors in it,the new bird,kelps,sometimes a white log appeared in the distance,and of course,the lunar island was absolutely fantastic. But now my oceans are literally infested with twigs,grass,rots,and boat parts that I think came from my last sinked boat,I REALLY don’t like how the ocean looks right now,It’s starting to look like the real life ocean (please Klei don’t add plastic bottles into dst). And the fact that we cannot retrieve this items in the distance with a fishing rod bothers me too,sometimes there’s a rot or a white log very near the shore and you cannot pick it with any tools you have. So I thought at something : •Itens like grass,rot and twigs should disappear after the player don’t return to that certain area for 5 days. •Harvested kelps would not float on water for more than 2 days. •Seeds should be consumed by some mob offscreen or onscreen. •Wrecked boat parts should be harvested and turned into logs or just sink as well. •Adding coral to the games as a environmental bioindicator if the water is clear or not. •Fishing rods should be able to retrieve an item that near to the player but not in the water. Just to be clear I’m not a hardcore player or a game designer,I just think it would be a nice change if this little thing could be fixed in the future,maybe there’s people who don’t even bother with this kind of situation, but sometimes it makes me a little anxious to see a beautiful ocean crowded with trash.
The quiestion is actually more complex. I am making a mod that allows you to move objects attaching them to mouse cursor. But I don't want players to be able to throw objects into ocean. Mainly because I can't figure out to make items on water play their floating animation. (Second problem is - drowning enemies is just too easy.) Is it possible to detect those invisible walls that separate ocean and island? (So I can force drop grabbed object before it goes into ocean). I want to prevent this:
Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Invisible birds on traps Steps to reproduce 1. Put a trap and bait it with berries 2. Left it and come back after a while Describe your issue I left those traps on the floor with berries as a bait and I went exploring into another island. When i came back to my base i check them and there were no birds but the traps were jumping and jumping like if they had trapped something. Still i got the loot but the birds were invisible.