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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.

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  1. Chapter 1: The Return (Will)indent I made up my mind. I took a deep breath. "I.... deny!" I answered. There was a moment of silence. I've had enough with demonic power. "I'll show myself to the door, now." I announced. No response. Slowly, a laughter began to sound. "Do you think you will live?!? You must be even more dense than Her!" the first voice cackled. I drew my blade. The darkness started to transform into eerie light. What was before me was truly an Eldrich Horror. It was a writhing mass of pure darkness and evil. And it wanted me dead. Out of nowhere, a tentacle shot out from it's body, and wrapped around me. I tried to cut with my blade, but I was immobile. "Ack! Let me down!" I shouted. "It's always more fun when they resist the change!" laughed the second voice. An antenna formed on top of the monstrosity, which glowed a sickly purple. I tried to wiggle out of its grip, but it was no use. "Someone, anyone, help!" I screamed. "Put him down!" ordered a familiar voice. The tentacle was severed from the body, and I was dropped. On a ledge, looking down from above, was Dr. Cox. "Don't tell me you forgot about me!" he laughed. The monster launched parts of its body flying at Dr. Cox, but he skillfully dodged each. "You'll have to do better than that! Will, I've got these chumps. You go do whatever you have to do. Tell Charlotte I said hello!" yelled Dr. Cox. I nodded, and ran through the door, locking it once I was out. I did it! I got past Them! I just hope Dr. Cox can get away... The room I was in now was a brightly lit tunnel, full of neon blues and whites. There was no one in there but me. I started my way down the tunnel. This tunnel feels... familiar. While running, I noticed something on the ground. Purple blood. That's when it hit me. This room felt exactly the same as the purgatory I was trapped in. Maybe they intertwine somewhere. I continued my run to find more blood on the floor. As I moved forward, the blood became increasingly fresh. I must be catching up with that impostor. I sped up my pace slightly. Eventually, the blood just stopped. A loud crash sounded far behind me. Is Dr. Cox still fighting?!? Maybe I should go back... but I have to keep moving! A loud roar sounded in the distance. I sped up my pace even more. The ground started to shake. I broke into a full sprint. I looked behind to see They were still chasing me. My adrenaline flowed through my veins, speeding me up even more. I dropped a few smoke bombs to disorient Them, but to no avail. They were even closer to me. They sent a shadow hand speeding toward me. Luckily for me, a door appeared a long stretch ahead. I made a leap forward, dodging the shadow hand, and ran through the door. I locked it, and stopped for a breath. I'm safe. For now. Chapter 2: Now or Never (Will)indent That door isn't going to hold for long. I quickly fixed up any injuries I had gained, and prepared my weaponry. Revolvers, check. Knife, check. Explosives, check. Ready to fight an Eldrich Abomination! "What the hell am I about to do?" I asked myself. The chances of me winning this are so small, I probably should just get a head start. If I still had that demon, I might be able to stun it or something. But while a human, a child none the less, I'm screwed. Let's just hope someone comes to my rescue. Again. The door began to rattle. I aimed my two revolvers at where the creatures head would be. I slowly backed up. The door burst open, stone flying everywhere. As the smoke died, I saw the creature that was about to hand me my ass. It was, in the simplest terms, a writhing mass of pure evil, darkness, and tons of tentacles. Combat Tentacles to the max. It's now or never! I opened fire on the head of Them, but there was no reaction. It slowly made its way toward me. I looked through my bag to find normal bullets, but they didn't work either. Damn, close combat it is! I equiped my knife, and charged. It dug its tentacles into the ground. The ground beneath me started to shake. I dived forward as the tentacles erupted where I was just standing. That would have hurt. I looked up to see another tentacle coming right at me. Pulling out my dagger to block, we reached a stalemate. My dagger must be ready by now! I looked at the gem to see it was indeed full. Frantically, I pressed the switch. Instead of sending me into overdrive, however, the gem exploded. Just my luck. I jumped backwards, and fumbled around in my arsenal for the purple gem. Putting it in, I saw it was somehow full. What is this thing going to do?!? I pressed the switch, and prepared for the worst. A purple aura formed around me. I don't feel any different... I lunged forward, and stabbed the monster. The aura left my body, and entered the incision. The area I had damaged began to dissolve. They moaned in agony. "What is this?!? We are invincible!" They cried. Apparently not to weird purple Deus Ex Machinas. Wait. How do I fill this one? I tried stabbing again, but the gem did not fill. Eh, it was nice while it lasted. All I can do now is run some more. Leaving Them to their pain, I sprinted down the hallway. The halls were beginning to grow darker... I hope I have enough torch materials. The ground began to shake again. They had snapped out of it. I sped up my pace. Eventually, lanterns began to appear on the sides of the corridors, that lit up as I passed them. The room continued to darken. Finally, I saw the end of the long hall. A large door, adorned with murals. There were 2 up there. The first was a young woman. It was split into four sections. The first, her surrounded by tombstones. The second, her levitating with the help of 2 shadow hands. The third, her sitting on a large, ornate throne. The final, her turning into ash. The other mural showed 4 sections, as well. This one was of a young man. The first section depicted him surrounded by other people, but all laughing at him. The second, he was cornered by 3 shadow hands. The third deeply disturbed me. It was Maxwell, sitting on the Nightmare Throne. The fourth section was unpainted. There seemed to be room for 2 more murals. The ground, by this point, had stopped shaking. I felt 3 presences around me. "You have done well in evading us. You are adequately strong." acknowledged the first voice. "You have shown the ability to be patient to earn greater things. You are intelligent." praised the second voice. "You have shown the ability to keep stable in dire conditions. You are prepared for insanity." whispered the final voice. This one, unlike the others, which had no gender, was obviously female. A lock appeared on the door. "The race begins on the other side of the door. The winner earns the throne. The loser perishes." explained all three voices, in unison. I held up the key, and plunged it into the lock. The door began to glow, and slowly opened. This is it. Into the end, I go.
  2. Somebody don't know or Harder than know how to install this modI show on the video how to install and mod result hereMod V1.0 (OutDate)
  3. Don't Starve multiplayer roleplay?

    I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
  4. Lets face it, everyone in the game dies at one point or another regardless of how good of a player you are. The question I have is in regards to that fact. What happens when someone dies in Multiplayer? Will they be revived at the start of a new day provided that another player survives, will they be out of play permanently, or will they be out of commission until someone builds a Meat Effigy or places a Life Amulet on their corpse?
  5. Here's an idea that I have. One player (Or multiple) plays as the survivor. They'd do what you expect them to, collect, build, avoid starving, etc. However, my idea is that there could be a mode in which there is a game-master point of view. He gets to generate obstacles and benefits for the survivor. His goal would be to kill the survivor(s). I can hear some of you going: "Then just spawn thirty deerclopses and kill all teh wilsons, dumdum.". Obviously, there would need to be some balancing. So, my idea is that everything negative has a cost of points. These points are generated by giving good things to the survivor. Want to send five hounds at the survivor(s)? That will cost ten points. In order to get these points, you need to do something like grow ten carrots for the survivor(s). Of course, they shouldn't be called something as generic as "points", but you get the idea. Feedback, be it good or bad, is welcome.
  6. This is a second thread for the Roleplay? Redux. If you want to join then you missed your chance. No more characters are being accepted. From here on out the roleplay shall commence! Current Characters ------------------- Shelby ~ Blewcheese http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux Newnokoma ~ immichael2413 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux Emperor Melon (Monty) ~ Bilfy http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page2 Samuel Bolesław ~ vingw http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page2 Cat ~ WhispNcat http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page3 Opal ~ Ellebelly24 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page5 Wilf Hezin ~ Jomber http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 Samuel S. ~ TeoSS69 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 Alexander ~ Spelunker101 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 ??? CHARACTER PENDING ~ TheEndIsNigh
  7. The all do not starve play an WANT MULTIPLAYER for this cool game please write to the ON DONT starve COOP MULTIPLAYER MODPls dont DELETE THE Threadsry for my bad english http://www.change.org/en-GB/petitions/klei-entertainment-inc-make-co-op-or-multi-play-in-don-t-starve#share1:I WANT A MULTIPLAYER2:I WANT NO MULTIPLAYER3: I do not care
  8. Since the game is in beta, I don't think they will add it JUST yet until it's out of beta, but I also REALLY want multiplayer! It's a great idea!!
  9. Well, sorry for necro posting, but Id like to state my side in this dead argument..if you're any sort of respectable coder your desktop will look like a piece of trash.
  10. It would be great if Klei added multiplayer in an update after the launch, so they don't have to worry about finishing the single-player. Kinda like how Mojang is focusing more on the multiplayer after the release of Minecraft on updates like the upcoming redstone update.
  11. Lookit me playing thread Jesus.... I had a multiplayer idea where, once someone completed Adventure world, they could restart their adventure from day 1, world 1, fresh inventory, no researched items.... But the maps are player generated... There would obviously be rules and restrictions, I have a thread here: http://forums.kleientertainment.com/showthread.php?14718-Player-designed-adventure-worlds It goes more in depth, but the basic essence is you are the other players Maxwell.
  12. From what Googling and investigating I’ve done, I can see my experience here isn’t unique, but I felt it worth going through the trouble of creating an account and posting anyway.I heard about this game and was intrigued – it sounded like a really neat concept, and I’m a fan of survival games. Naturally the first thing I did was check to see if it supported multiplayer, and, when I discovered that not only it didn’t, but the developers explicitly stated they have no intention to support it in the future, I immediately discounted it as a possible purchase.You hear arguments tossed around about how every game has to have multiplayer by rote and other nonsense, and how a single player experience is just as good for certain games, but for me, and many others, gaming is a social experience. I’m an adult with limited time. For the vast majority of my gaming I prefer games where I can play with my friends across the country. We laugh, we drink a beer or two, we catch up, and we have fun playing. We’ve been playing Minecraft for over two years, and if Minecraft was single player only, I would have played It for maybe two months before putting it back on the shelf, and most of my friends would never have purchased it at all.There's an argument that any game that has multiplayer grafted onto it suffers in the single player experience. This, of course, is absurd. One of my favorite recent single player games, X-Com: Enemy Unknown, is a dream to play, and also has a very fun multiplayer mode. Minecraft is another, and an indie game example. For me, the decision is simple – without multiplayer, I won’t be buying the game. That’s fine; the developers will continue to make their game, and I’ll play something else, and won’t lose any sleep over it. It is, however, a missed opportunity on the side of the developers. Recently I came across a multiplayer game I really enjoyed. I told some friends and they jumped in. Within two weeks, a total of ten people, including myself, purchased that game who wouldn’t have if it had been single player only, and we’re hardly a unique example. Without multiplayer, Minecraft would have still sold well, but it would not have been the breakout sensation it’s become. The bottom line is people who purely enjoy a single player experience do not have to play multiplayer if they don’t want to, and I, and the nine other friends I’d bring to the table, would buy the game and have our fun just as people who only play single player would have their fun. I’ve read plenty of other threads punching holes in the excuses of coding difficulties – yes, it’d be more work, yes, there’d be bugs to squish, but that’s the price to pay to get the business of me, my nine friends, and the hordes of others of like mind. It’s possible the developers don’t want to do the work for those sales, and again, that’s fine – there’s no shortage of fun, unique, charming games, both independent and AAA on the market, and as I said, I won’t be losing any sleep over this one.It’s just a missed opportunity on the developer side, and for social gamers who would have bought it had it had something to offer them in addition to the single player experience.
  13. Has anyone ever suggested adding a monster similar to the slender man. i know most of the monsters are mytho based and i think this one would be really creepy and freaking scary. Maybe as an insanity boss or something. I wouldn't know though cause i barely go insane. but anyhow, there are some creepy youtube videos about him. just curious as to what people think about this. i've been thinking about it for a while now.
  14. Theres another bug with surviving the night without a fire. If its sunset and you go to a forest biome and find fireflies, if you stand on them they will light up forever during the night, allowing you to stay alive without any need of any crafting materials.
  15. We would be very happy to be able to share our generated maps by sharing each others random seeds A feature allowing this would be nice. Not much to say, it's self explanatory!
  16. So I bought this game thinking "What the heck, seems ok, I've got money to spare. Probly nothing good though...(Despite looking them up to make sure they were for me, I've been buying some games that didn't turn out how I planned lately.) Now, I've been playing since I bought it at 5pm today, would play longer, can't wait for the weekend. You guys made a game that I put up by Minecraft. And to compete with Minecraft's success, is almost unheard of. Thank you so much for making this. One complaint though...I was sad to hear a confirmation of no multiplayer, not even in the future when you guys are done with the initial game? I'm talking like, 1-2 years from now but really, never!?
  17. This Is My Way Of Conquering a Spider Den hope its helpful
  18. Think about how much you enjoy the game now. Now think about how much you would enjoy the game if you could play it with your friends. Nice, huh? I think there should be a multiplayer mode where you and friends simply have to be online at the same time, and create a party. Then, when the party creator clicks "ready" they will be put into their own world together. Now, seeing as there could be quite a large amount of players, it should be a bit more difficult. More monsters and less resources (but still a considerable amount as there are more of you to collect stuff), and the hound attacks be more constant with higher chances of flame hounds. Resource points would be shared among the players. But, there is a large advantage. More players to fight, build, and of course, have fun. As well as the fact of the different specialties of each character. So, multiplayer sounds nice doesn't it? Post your thoughts or ideas here!
  19. Looking for GTA, if you don't have complete, I'll take regular GTAIV. http://steamcommunity.com/id/lpapplejackswag/ I'll add some of my TF2 stuff too.
  20. A few of my friends have this game,and i was wondering if the creators of Don't Starve could add a multiplayer option (so i can join/battle my friends), and if you do add multiplayer, don't make it just survival, you should make a death-match mode, where there are two teams (like 1v1 or 2v2) and the point of the game is to kill/live longer than your opponents (but you wouldn't be able to fight eachother for the first 2 days; to avoid rushing). Also if you do add in this option, you should also add in a character creation menu (that works for online) and in it you can select hair/skin tone/eyes/clothes/etc options (so you don't look like the other guys you are playing with), but doing this doesn't have anything to do with the character's perks (like grow beard/firestarter/etc), you would choose that option at the start of the game. +you should add in rewards for doing good (or really bad), like different hairstyles/shirts/pants/etc. (I didn't see the post above this lol PLEASE IGNOR THIS POST)
  21. Hey all you pc gamers my names sam and im just asking if you can take second to check my dont starve gameplay its gonna be a series and also if you wouldnt like to see it dont worry but for those who does heres the link http://www.youtube.com/watch?v=tedjRyNYokk if you enjoy like and subscribe also who think the amazing game should go multiplayer eh?? but thats all and ill see later bye:D Youtube Channel; www.youtube.com/yourfavouriteninjas
  22. I know many people talked about this but. I think after beta some time in the future there should be a multiplayer dlc I would pay 20$ for that. It would make the game so much more interesting with friends . It can be were you could host it just like minecraft were you can host a server. Tell me what you think. Afther there all settled with single player they make a multi support to keep things intresting and tell me would you pay for multi player support I would.
  23. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Graphics clipping and corrupting. Steps to reproduce Whenever start up the game. Describe your issue The GUI and menu background graphics are messed up, the buttons and item icons on them are normal. It does not majorly bother me, but it's a pain in the everything when you're being eaten by hounds and you're trying to find your axe in a mess of broken GUI. The graphics settings beyond resoloution are greyed out, so I suspect the problem might be my (somewhat old) graphics card, although I've never had this kind of problem on this computer before. I'd post screen-prints but I do not have sufficient privilages. I can't list the Version number because the box that shows it is probably somewhere in the strange oblivion of broken graphics. [EDIT: See post below]
  24. I was still exploring the map and just making temporary bases camps along the way. And one night, I was just pressing the space bar to chop down trees and all of a sudden I saw something on the ground moving. A small walking thing. A mandrake!!!! At that point I didn't know it was friendly and I had low health so I ran around my camp fire trying to stay alive lol Until day time, it just sort of planted itself to the ground! Oh how silly I was.
  25. Okay, as i have been playing the game, i have found a few things that would possibly make it one of the better games i have played.... adding a co-op mode to this game would, make it more interesting, you could work together to get to a high day count, or work against each other, to steal the other players riches, not only would it make the game more excitable, but harder as well... Suggestions on Co-op: 1, i personally feel the map would be to small for a large group of people, hence why i named this thread "Co-op" and not "Multiplayer" so i'd suggest a max of 4 people.. 2, Starting each player at random locations across the map.. that way if they do choose to work together they're going to have to find each other. 3, Night lasts longer, just to make it that slightest bit harder.. other suggestions: 1, Being able to make different/Stronger Armour. 2, Being able to make a range of weapons, (i.e sword, does high damage, and hits multiple targets but doesn't stun the monster. Bow, does less damage, but you can hit from a distance. Dagger, damage is high speed high, but doesn't stun.) 3, the ability to build more... (i.e, street lights, glass, mode of transport, a house) 4, being able to make a family... (not sure about that one, just thought of it then) 5, a story line, i was given the game by a friend, and i don't know how the person got there, why they're there, who the guy is at the start... in my opinion the game just needs more to do.. i found myself bored at my base a lot, with nothing to do.. so i wandered and died in stupid ways, (i.e trying to feed a tallbird) i'm not sure if it's just me, but i found the game to lag a lot, and my person ends up running into a bush for about 30 seconds before actually harvesting anything.. the glitch i have found, you can research things without the alchemy engine, as long as you have the right amount of research points, just go up to your science machine and double click.. these are just my opinions, and suggestions.... have your say..