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Showing results for tags 'morale'.
Found 4 results
Calculate average morale on Skills tree instead of showing the character's yesterday morale for better overview of who to upgrade.
goboking posted a topic in [Oxygen Not Included] - Suggestions and FeedbackI wouldn't mind a juice bar that uses bristle berries and ice to give a morale boost akin to the espresso machine's. Or if gassy moos are ever tweaked to produce milk as a byproduct then perhaps milk and ice (a grossly simplified recipe, admittedly) could make ice cream.
yoakenashi posted a topic in [Oxygen Not Included] - Suggestions and FeedbackCurrently, a duplicant's job morale needs are based on the highest tier of a job that they have started. This means that a duplicant can complete all jobs at that same tier and lower without increasing their needs. I propose that each job started add to the duplicant's morale needs. This would place more importance on specializing in a job branch. It makes sense that an artist could not also become a scientist without an increase in expectation. The morale requirements for each tier would need to be changed to make this work: Examples:
Hello guys! (•ω•) I have hoped for duplicants customization on the way they look, such as the hairstyle and the accessories. The dressing station would enable players to do that. Changable parts: Hair Accessories Clothes Parts set non-default can gain decor bonus. Any further ideas or suggestions? Please comment! (•ω•)