Search the Community

Showing results for tags 'modding'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PlayStation
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Nintendo Switch
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • [Don't Starve Together] Nintendo Switch
  • [Don't Starve Together] PlayStation
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [Nintendo Switch] Don't Starve Together
  • [PlayStation] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 70 results

  1. I recently got into doing animations for emotes and idles, but there is a thing I don't know how to fix; What happens is that, for example, if the emote is played, whatever item the player uses disappears and I've looked around but couldn't find a way around it, if anyone has any idea how to help I would appreciate!
  2. Hello, for a while now i was wondering if an effect could be added to a characrer: Ligtning attraction so a character with this effect will have to ALWAYS be struck by lightning bolts if a thunderstorm was to be also, it whould mean that this character whould need to stand twice as close to a lightning rod for lightning not to stricke him pwease post code that adds the effect, if it is at all possible
  3. I modded a new techtree into a mod and apparently now it can't find the actual alchemy and science machine, while the new custom tech tree works fine this is the lua for the new tech tree: and the prefab of the new tech: here it is the log: I assume it is something minimal my eyes are not catching. EDIT: After looking for all solutions, I couldn't find the issue on the files, and then, I realized and found the error, there was a 'ghost' file of the science prototyper in my mod, which was invisible, how it got there is still a question but that solved.
  4. This is my first try at modding all I want is to make a mod that takes a existing character but gives him new speech lines when the mod is active also the character only has no speech file. What do I do.
  5. Grumpy I am and grumpy I will be. I said I won't come back, well, Steam doesn't have a modding section per se and as far as tutorials, be it written or video go... I have no idea why nobody does these. So many mods, yet nobody has bothered to try and make some tutorials in terms of what they've created or something that commonly could be useful (except character mods, which goddamn we have way too many of). Oh well. So, my problem is, I've no idea how to apply something I have been writing a bunch of values for like 3 or so days now. My aim is to create weight... component? I've no idea what what things are called in lua (and yeah, I've tried to read something like this for example, but half the time it did not explain me anything, so don't please jump at me telling me I should just learn the language first. I had no problem learning GML, considering the huge Manual, the great help from yoyo games forum and everything being neatly placed in a nice engine. This is not the case for DS/DST, but even after being explained what to do and how and understanding why from this tutorial... I still cannot comprehend how I would go about doing what I wanna do atm). I've created two new scripts: a script which stores all of the weight for all of the items (not yet all, but a large portion of the existing ones in DST) and a script which is supposed to program in what the weight itself is and what it will do. What I am aiming for is the following: * Check which item is in inventory * Check how many of that item is in inventory (multiply the amount with item's ITEMWEIGHT with the item amount in inventory) * Apply calculated weight to player character by reducing speed based on the full calculated weight (speed = speed - totalitemweight) What I seem to struggle on the most is making sure WHEN the game checks and applies all of the above. Doing it every step/frame of the game could insue huge amounts of lag. Therefore, making an "if" statement, which checks whether an item has been picked up/given by another player/taken from a chest or in whatever else way your inventory has changed would be when all of the above would be carried out. The problem is, however... I have no idea how the inventory and picking up and all of those shenanigans work or which scripts from game's data actually have coded into them these actions and all of those shenanigans. P.S I'll only use the forums for modding purposes from now on. Everything else will just create problems, most likely.
  6. As the title says, I want to give a specific item a new maximum stack size in a mod. While this is joyfully (or maybe ridiculously) simple to do in Don't Starve: modmain.lua: local function changestackA(inst) inst.components.stackable.maxsize = 12 end local function changestackB(inst) inst.components.stackable.maxsize = 53 end AddPrefabPostInit("poop",changestackA) --manure now stacks up to 12 AddPrefabPostInit("cutgrass",changestackB) --cut grass now stacks up to 53 ...I can't manage to do the same in Don't Starve Together. Whatever I thought to attempt only caused an error related to stackable_replica.lua or just had no discernible effect. I tried to look into it and it appears that in DST item stack sizes may be based on predefined amounts in a local table in stackable_replica.lua. I'm quite stumped, as I'm not sure how to go about dealing with that, or if netcode is related to my problems... Does anyone know how to accomplish this? Thanks for any help.
  7. As some might know, I've been working on a cave boss theme for DS/DST for a bit (took two full days to do this) and I've made two attempts. Although, I never got it to sound quite like DS/DST soundtracks. The samples I've been given don't sound exactly like some of the instruments in DS/DST soundtracks and even tweaking an instrument sample would be difficult or perhaps even impossible to get just about a recreation of a sample from DS/DST tracks. And I think that's the biggest reason why we don't have that many sound/music related mods out there; we're given code, art, animation etc. to mess around with, but not sounds or soundtracks and that's really a bummer. I don't know why Klei has not let us do some modding with the existing tracks, but it would be great if they did; think of the potential this could provide for modders; creating your own tracks that sound like and just as good as some of the DS/DST originals. If we're given the soundtracks and the ability to edit their samples, I would have a much better time of getting my version of a DS/DST caves boss theme. And whilst some may say "it's good enough" or "it's excellent" when I present what I've done so far, for me it certainly isn't good enough; because it's not at the standard of the real tracks. This is also the reason why I personally do not like the dusk/night music mod soundtracks, whilst everyone else just adores it. And you've gotta remember; I've tried to make my track via Reason 8, which is a pretty good sound/music editing software and yet I still couldn't get things at a good enough standard where I think "Yes, I love this! It's as if Vince de Vera and Jason Garner themselves made it!"
  8. Hello, I've been working on a Shadow Wilson mod for a few days and everything seems to be in order, except for the custom axe I'm trying to make. I made a recipe for it and placed the recipe in the game, but the image for the axe won't show up in game and when you try to create the item it just takes your ingredients and the log notes that it can't find the prefab for the item. The game boots up just fine and the long configuration text from the mod tools at boot-up doesn't show any errors. I've included a .zip for the mod but if you need individual files instead let me know. Help would really be appreciated! shadowwilson dst.zip
  9. Hi. I'm looking someone to help me with code to new modification. I'm an artist so I have no idea how to step in world of pain and numbers. Idea and material were rotting on my computer for nearly year. I have basic animation to new maschine, so ability to implement them into game is requirement to collaboration. Write here or PM me here or on Steam (it's fastest way to reach me) - Marqson All new stuff and ideas here (obviously not Wilson and standard Don't Starve assets) are mine, and using them without my approval will be **** move. Also english is not my first language.
  10. Version 2.2

    210 downloads

    This mod forces Don't Starve Together to run in offline mode. When clicking on the Play button on the mainscreen, no popup is shown and the game goes right into the main menu under offline mode, that is, only being able to see, join and host LAN servers. The is primarily meant as a tool for other modders, wishing to reduce iteration times when mod testing.
  11. Hi Community! A while ago I made an Ornithologist character for DST, while she was ok (and my first mod) now I wish to give her an overhaul with new abilities and art. So, I was wondering if anybody knew: 1. What would be a good MINOR resistance to the temperature. (Like small insulation, small cooling? Less damage taken from cold and heat/fire?) 2. If anybody knew how to code ^ perk so that it would activate while an item was in your inventory. 3. The same as No. 2 but with extra speed and damage respectively instead? 4. Suggestions, I want to re-make this character, so any suggestions will also be helpful! Thanks! Edit: I do have a small knowledge of coding, however adding the resistance, speed or damage is out of my league.
  12. Google Don't Starve Unimplemented Characters and go on wiki for art cues. Sounds may be in files. - I believe they are a cello. Wallace is Scottish, so maybe make Mactusks neutral? RACIST LINES LIKE WOODIE, EH? Able to craft thulecite (find craftable thulecite mod for a good recipe) Able to craft BROKEN Ancient Altar Can craft books Slow, due to age Spawns with a cane, does axe damage, and breaks in 3 days of being equipped (recraftable with 4 logs 1 axe) - Brings his speed up to normal speed, not equippable by other characters (think lucy) Slow attacks Bothered by stale food Sanity drain at night nonexistent Slightly dapper bonus during day (1sanity/min or so) Rain could bother him more (2x wetness gain, sanity loss) This makes thulecite and ancient items renewable, and against griefing in a multiplayer setting. Most art belongs to Klei, and PLEASE use the shirt that's shown on the portrait for the character. It's hugely annoying when someone recreates a character and changes stuff like that, naming no names. (*cough* Wilbur)
  13. I've tried using inst.components.talker:IgnoreAll(), and this works for the most part, however after certain actions my character is able to talk again. An example is after waking up from using a telelocator staff. Does anyone know a code to truly make a character silent?
  14. This thought occurred to me out of the blue. The most painful process of modding for me is having to relaunch the game over and over to find and resolve little errors in my code that I've overlooked that result in a crash. Is there a way to speed up game launch such as temporarily disabling the texture/anim compiler or is there at least a "spellcheck" built in to sublime text or notepad++ that I can use?
  15. I asked a similar question way back, but I can't find the topic from my profile. So here's my situation. I'm working on fiddling around with a variation of the component kramped.lua. I want to change its purpose from causing events when things are KILLED to causing events when things are CRAFTED or PROTOTYPED. So I noticed this code: self.inst:ListenForEvent( "killed", function(inst,data) self:onkilledother(data.victim) end )and this code: function Danger:onkilledother(victim) --assigns value based on victim, learn to assign value based on item crafted if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendSo I've managed to figure out how to set up the functions for various things being crafted or prototyped, but I don't know what event to "listen" for and what data that event contains(item crafted?). Any tips?
  16. One of the trademarks of the spy is the witty one liner. So, we should try and mod every character's dialog to be a lot punnier, and maybe even display new dialogue when taking out guards and other events, if we can manage it. Imagine Xu saying "That was shocking" when his shock trap goes off, or Shalem saying "He got his just deserts" when shooting someone with his special rifle. Granted, my puns are not the best. But I believe that together, we can come up with better ones. Any ideas?
  17. Hello! I'm looking to implement three features, all of which i have no idea how to do. 1) Stop peaceful animals running away 2) Remove the shadow of my character 3) Remove the indicator for my character Thanks in advance for any help Edit: I am awful at modding so please guide me through like I'm a 5 year old
  18. As a continuation of the HYPENING 2014, I decided to make some videos. This thread will be a bunch of videos pertaining to making mods. Making a Ghost for Your Character in Don't Starve Together. http://www.twitch.tv/dryicefox/c/5412014 Making a Character for Your Character in Don't Starve and Don't Starve Together. http://www.twitch.tv/dryicefox/c/5711315 Making Custom Sounds for Your Character in Don't Starve and Don't Starve Together http://www.twitch.tv/dryicefox/c/5747495
  19. Just a note: This is, in now way, shape or form, tehMugwump. Serious forum glitch that says I started this thread, but I dinn't... Hey you starving children! It doesn't seem like there's a big masterpost for cosplay yet so I FEEL THE DESIRE TO START ONE... MAINLY BECAUSE I JUST TOOK SOME PICS OF MY COSPLAY BUT HEY. SO! If you've ever cosplayed from the great canon that is Don't Starve FEEL FREE TO SUBMIT YOUR PHOTOS HERE!! It'd be great to have a gallery of photos here don't you think??? 8) I also think it'd be cool to have discussion on how to make certain props, work in progress pieces, etc! I'd really just love to see this fandom take off and have a few cosplayers at cons to REPRESENT B) holla I've seen a few cosplays out there already and have compiled some photos SO I'LL POST THEM HERE and leave credit where credit is due, of course On that note~ there's mine! BUT PLEASE POST SOME OF YOUR OWN! And ask questions and work on things and be beautiful!!! uvu i may post some work in progress shots of mine later BUT YEAH!!
  20. Hey guys, thought you might wanna check out my Let's Play that I'm doing. I created my own character and I'm just SUPER excited to play with a Character that I made xD Other notes:I have an artist that's currently working on a new character for me, And I will be putting a lot of work into balancing that character making custom sounds etc. etc. I plan to put this future character up for download so others can play as him as-well.The character I'm currently playing with, probably won't be up for download, unless there's a huge demand for it.